Introducing New Base Items

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Amahr wrote:
Collected Stuff :)
@Amahr nice, ty! calling it now

Spoiler


spell damage es base (revealed)


melee attack damage armour base


proj attack damage eva base (revealed)



life base


es base (revealed)



unless they matched revealed pair to throw us off, and the res will actually be discjunctioned from attribute:

hybrid eva/es with cold/light res


hybrid eva/armour cold/fire res


hybrid armour/es with fire/light res (revealed)



mana regen?


life regen amu (revealed)



fb ring (revealed)



minion speed helmet (revealed) /edit:mistake, it's damage not speed



Last edited by Razis on Aug 18, 2016, 2:09:55 PM
from the OP, sure hope there's amelee equivalent of those archer/spell gloves.
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Razis wrote:
"
Amahr wrote:
Collected Stuff :)
@Amahr nice, ty! calling it now



fb ring



minion speed helmet





Both of them are to be seen at https://www.pathofexile.com/atlasofworlds.

So The Ring is Added Physical Damage and the Helmet is Increased Minion Damage! ;)
"
Amahr wrote:


Both of them are to be seen at https://www.pathofexile.com/atlasofworlds.

So The Ring is Added Physical Damage and the Helmet is Increased Minion Damage! ;)


most of them were... someone just asked to post implicts on those so I did all for convenience...
Last edited by Razis on Aug 18, 2016, 2:09:32 PM
Will these bases have 3D art too? The bone helmet would look pretty badass!
Yay zealoth's oath buff!
Crystal belt should become a fated/upgrade for the completely shitty chain belt.

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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666lol666 wrote:
Crystal belt should become a fated/upgrade for the completely shitty chain belt.


There's a reason I run unique belts right now. With the crystal belt base, will actually have something that's worthwhile crafting.
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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sidtherat wrote:
@GGG

I do not think you understand your own game anymore.

1) the power creep is disgusting already. You give us more. Do you know that expansions can be about 'different' instead of 'better'? Really, it can be done! I'd suggest you try that - game is pretty much D3 with a different icon right now

2) these items will not make rares great. These items will allow us to wear even more uniques! Boots with 40% resistances == potentially one less rare slot needed to cap resists == one more unique slot. Great job. Our homogenized builds really needed this change! Some builds you do not even need to look at the gear description to know exactly is being used.

3) do you play your own game? 70+ BASE ES on a belt? REALLY? ES already dominates the end-game due to spike damage + vaal pact + insane regen (new amulet base says 'hi!'). This item is difficult to defend.

4) do you play your own game? the 'something projectile' on GLOVES? Noone will ever use this base. Gloves == facebreakers and maligaro's. Your own decisions led to that and adding something irrelevant to glove bases wont make the hordes return from bow crit path. Same with spell gloves. Who needs miniscule spell damage %increase when the price is loosing crit multi? But you knew better when you decided to keep the crit multi without cap thus making it the strongest scaling factor for both spells and crit bows. Nice effort. I cannot imagine anyone taking this item instead of unique + good enchant.

I see two reasons for that: you either have no clue (due to misscommunication in your team or due to individual bias leading to buffing A and ignoring B ) or you are buffing already powerful stuff to reward players (bribe them) to play more. Both situations are pretty terrible in the long run.


i thought crit multi was capped at 1000% lol
https://www.twitch.tv/xboneshockx (offline)
<3 Looking forward to all the new base items so much!

Only thing that confuses me, though, is the colour scheme of the fire/lightning res boots. While I'm aware that blue gems are tied to lightning, and that ES/Armour gear most commonly have blue and red sockets, Two-Stone Rings use orange to depict lightning instead, and with the common association blue-cold I'd have expected those to give fire/cold res instead. Then again, if those implicits can be overridden by Lab enchantments -- but that shouldn't be too common, or are the ES/Armour values so good to disregard the implicit? (I'm more of a Evasion/Armour person myself, not much experience with ES and its hybrids) -- Don't mind me, just thinking out loud.
Trying to figure out someone else's thought process behind (visual) design choices is fun. : D

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