Content Update 2.4.2 Highlights

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Bex_GGG wrote:
The chat user interface has been improved
You can now toggle the display of all types of messages and can see how many of each type have arrived while that mode was disabled. By default, users are now subscribed to chats that they cannot see, so toggling it on will show prior messages.

ChatImprovements.png


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herflik wrote:
Watch out for the chat change. I turn off every chat on prupose, not because it is just bunch of letters on my screen. I have noticed that I tend to crash sometimes due to chat being turned on, on global chats, especialy trade one.


I haven't seen performance issue(s) being brought up in this thread regarding the changes to the ChatUI except for the above quote. Besides the crashes, there might be FPS drops.

It may not be noticeable for those with high/mid tier PCs. However, this may not be a performance improvement for people with lower-end PCs. Turning on chat definitely drops my FPS.



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Bex_GGG wrote:
By default, users are now subscribed

This removes the options for players with lower-end PCs to improve performance by turning off chat. (Will this be available as an option in the Options Menu?)

Misc.
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AsbelFar wrote:
Since we talk about QoL improvements...

Please, add a "filter" field to the passive tree.

Doesn't make sense we have this filter in ingame Atlas, and in website passive tree, but not in ingame passive tree.

+1
Personal Item Filter(s):
https://www.pathofexile.com/item-filter/Rxpet8
Last edited by Deathstar2x on Nov 14, 2016, 11:19:00 AM
"
AsbelFar wrote:
Since we talk about QoL improvements...

Please, add a "filter" field to the passive tree.

Doesn't make sense we have this filter in ingame Atlas, and in website passive tree, but not in ingame passive tree.


+1
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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hype
You're the best, GGG!
Noice :)
Did anyone else noticed the blood magic descriptive text image shows a character wielding a shaper sword and has small flasks equipped in act 4?
Life will be technically better Soon TM
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Triple7 wrote:
Skill tree will be reseted?


Nah. Not with 2.4.2. Characters will likely get a skill tree reset when 2.5.0 drops. I doubt we really see any major tree changes with 2.5.0 (if any) since GGG has said recently that they won't change the tree for no reason (they won't change the tree just for the sake of changing the tree). Usually changes to the tree are why you get a passive reset. We'll see what happens.

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waskely wrote:
Did anyone else noticed the blood magic descriptive text image shows a character wielding a shaper sword and has small flasks equipped in act 4?


I mean, GGG can basically do anything on their internal and test servers, so that's all that is going on here. This likely isn't a real character that someone has played to act 4 (note the 69 unassigned passive points XD). There are always some funny things like this whenever teasers or what not are done.
U MAD?
Last edited by Docbp87 on Nov 14, 2016, 12:47:24 PM
Thanks GGG! Looking forward to some minor improvements added the mix of the more important (to me) DX11/64-bit client. :-)

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Deathstar2x wrote:
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herflik wrote:
Watch out for the chat change. I turn off every chat on prupose, not because it is just bunch of letters on my screen. I have noticed that I tend to crash sometimes due to chat being turned on, on global chats, especialy trade one.


I haven't seen performance issue(s) being brought up in this thread regarding the changes to the ChatUI except for the above quote. Besides the crashes, there might be FPS drops.

Indeed, I turn off global and trade, only enable it when I need it. Never any crashes due to that.
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
This actually looks really awesome
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guggelhupf wrote:
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AsbelFar wrote:
Since we talk about QoL improvements...

Please, add a "filter" field to the passive tree.

Doesn't make sense we have this filter in ingame Atlas, and in website passive tree, but not in ingame passive tree.


+1


+2

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