Recently Asked Community Questions

Please dont nerf Blade Flurry skill!!! I have so much fun now with this skill, for the first time I really enjoy MELEE build!

MAKE POE GREAT AGAIN!
▒█▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀   ▒█▀▄▀█ G O O D MTX Seal of Quality
▒█▄▄█ █▄▄▀ █▀▀ ▀▀█ ▀▀█   ▒█▒█▒█ O Verified by M-posting, Inc.
▒█░░░ ▀░▀▀ ▀▀▀ ▀▀▀ ▀▀▀   ▒█░░▒█ Y
When will buff Scion?
"
Hellus666 wrote:
Please dont nerf Blade Flurry skill!!! I have so much fun now with this skill, for the first time I really enjoy MELEE build!

MAKE POE GREAT AGAIN!


now you just made it "sure kill" there
"
Hellus666 wrote:
Please dont nerf Blade Flurry skill!!! I have so much fun now with this skill, for the first time I really enjoy MELEE build!

MAKE POE GREAT AGAIN!


you mean caster that scales with weapon, right? :)
*caugh* d3 *caugh*
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.
ING: Marxone
Ty for scam <3
"
60x7 wrote:
When will you decide purple isn't a universally liked color?


Purple is the color of royalty and the elite. Anyone who finds it disagreeable is probably a pleb. :p
[quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies[/quote]
"
Ozgwald wrote:
There is only 1 melee change and meta change that needs to be implemented into this game to 'balance' things out.

Movement speed should be part of the calculation in the amount of damage you do.
High movement has an inherent defensive capability within the game. Right side of the tree seems to have more ms%. While dodge, evasion and energy shield metas have surpassed life & armour.

There are a few iterations that could be implemented but the simplest one is:

x% of movement speed is applied to melee damage as a more% or increase%.

Version 2:
x% of movement speed is applied to melee damage as a more% or increase%
&
y% of movement speed is substracted from ranged/ spell damage as a less% or decrease%

Version 3:
3.1 x% of movement speed is applied to melee damage as a more% or increase%
&
3.2.1 y% of movement speed is substracted from ranged/ spell damage as a less% or decrease%
3.2.2 y% of movement speed is applied to ranged/ spell damage as %more or %increase when standing still

Both these mechanics are on a timed buff. Recently standing still or moving triggers the effect.

Version 4:
3.1 x% of movement speed is applied to melee damage as a more% or increase%
&
3.2 y% of movement speed is substracted from ranged/ spell damage as a less% or decrease%

Both these mechanics are on a timed buff. Recently standing still or moving triggers the effect.
Reworking the movement speed available in the passive tree.

The mechanic itself makes sense, a fast mobile melee hero should deal more damage. A ranged hero should struggle with or lose concentration, accuracy or the focus to land powerfull hits on the move.

Naturally this meta shift will also target individual spells ment for close range spell or ranged combat and those absurd large aoe/ raned melee attacks or spells. All these would need some rebalance.

I think my suggestion would change the meta and balance for a more classical role. I do not guarantee that it actually will improve the core game. Maybe the more advanced versions would reduce the gameplay fun. The more mechanics you implement from each version, the more you have to tweak the already existing spells and attacks (rebalance). Also if the bonus and penalty values are larger it would also mean more rebalancing of skills.

I also like the idea of movement speed being more available across the tree. It use to be part of an idea that as an evasion character you would go in and out of combat. This meta is no longer true due to the amount of movement skills we have available, the fact this mechanic never did work, as such, for PoE and the defensive mechanics of evasion, dodge and/ or energy shield have cauught up or surpassed the life and armour combination.


Juggernauts and Champions wouldn't like this change at all. And how would this change consider the use of a movement skill, because I'm pretty sure lots of folks are going to be loath to give them up? Also, ranged builds don't just stand apart and spam, you know. They reposition, and even against trash if it's a clearspeed build then it'll be moving comparably as much as a melee build. You've specified it affecting only melee damage in the post, but that doesn't actually reflect the majority melee builds in PoE being significantly more mobile. The only ones that are, I suspect, are name-lock, point-blank skills like Viper Strike, Elemental Hit, Glacial Hammer, Heavy Strike, etc.
[quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies[/quote]
Last edited by Exile009 on Nov 21, 2016, 9:39:21 AM
"
FCK42 wrote:
This is a buff.
I just HAD to.


No. No, you didn't. You should now feel bad.
[quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies[/quote]
I just have one question - why after update we can't chose low texture quality? (on both x64 and x32 versions). Some maps when you get burning patches mod tend to make game laggy unless you chose lower texture quality.

If you won't fix it for many players next league will be problematic ;)
"
Innomen wrote:
P.S. I love how the very next comment was a defense of GGG. X) People love nothing more in the gaming community than arguing against their own interests.

(I don't revisit forum posts, so be advised that any reply will likely not be seen, the last word is yours.)

PM if you generally agree, I'd love to add you to my friends list. Don't defend me in public unless you just really like pointless arguments hehe.


So apparently you like living in an echo chamber, given that you choose your friends based on their alignment with your own interests.
[quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies[/quote]
Last edited by Exile009 on Nov 21, 2016, 9:52:40 AM
"
cipher_nemo wrote:
"
Bex_GGG wrote:
With the new chat UI, server messages are sticking around too long. What is the plan?
There are some chat UI improvements in tomorrow's 2.4.3b patch. We're not intending for server messages to remain visible for more than five minutes unless they're very important server announcements.

I hope that's a typo for 5 seconds, not minutes? Or is this some sick joke that we'll be stuck seeing MTX sale announcements for 5 minutes on the screen? lol


This is a drastic improvement to what was the case prior to multiple thread complaining (including my own) about them taking up to 30% of the chatbox. I believe they have removed this THANK YOU GGG

Pick your battles cipher, they have listened to the community and got rid of a major annoyance. I am grateful for this

On a side note, i dont see any point in playing the breach league besides the new uniques which are easy enough to RIP into std from hardcore - bit disappointed with the new league tho
I got a fever and the only prescription, is more cowbell!

Report Forum Post

Report Account:

Report Type

Additional Info