Changes to the Labyrinth

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huetzer wrote:


How hard is it to realise that 90% of the players hates the lab?


Very hard apparently. Human psychology at its finest!

Spoiler
Technically I am in the 10% and can recognize it :)
Maybe that is just because I'm in the part of the 10% that neither hates nor loves it. It's just a game. The lab has positives and negatives. Meh.
Enjoy lab only once - when i get points. But this "farm" uberlab for enchant or currency... Oh god, its looks terrible and makes me mad.
Harsh RNG, fair trade is dead, botting everywhere, oneshot mechanic -=RIP=-
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I like the idea someone had about Lab enchants, being able to seal them like Prophecies, and then trade for x price, to apply to any helm / glove / boots whichever the enchant is for rather than having to enchant x item. And I'd wish that'd become a thing, aswell as lowering the amount of trials needed to enter lab, honestly trials for just Normal or smth would be fine, for "new players" to learn how to deal with traps, but then it just becomes a mandatory time sink that could be spent enjoying the game in whichever way.

But that's just my opinion.


I'm with you.
I have hoped they changed it to a one big lab playthroug with waypoints, ascenancy points and rewards after izzaro fights. And maybe keys you find in quests of the game to enter the next challenges and make your way to the next izzaro fight. Hope the changed lab is fun anyway.
I'm disappoint, not a fan of the Lab.

If you have to have it, make us run it once and give us all the points, people can run them over and over again if they so choose.

Bleh.
"I have come here to kick ass and chew bubble gum... and I'm all out of bubble gum." ~ Roddy Piper (They Live)
Excited! WOOHOO!
Reddit doesn't seem to like these "Changes to Labyrinth" either https://www.reddit.com/r/pathofexile/comments/6bdr89/development_manifesto_changes_to_the_labyrinth/?sort=confidence
but will you make it fun
I would hate it if they made enchants tradeable without being put on an item. It would make running uber lab less rewarding. The Only non pointless lab would become pointless.

Oh yay poor people could get the best helm enchant.

Just make it so ascendancy points are not locked behind lab, and preferably remove the tedious, boring trials.
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SudianX wrote:
"
huetzer wrote:


How hard is it to realise that 90% of the players hates the lab?


Very hard apparently. Human psychology at its finest!

Spoiler
Technically I am in the 10% and can recognize it :)
Maybe that is just because I'm in the part of the 10% that neither hates nor loves it. It's just a game. The lab has positives and negatives. Meh.


Indeed m8. It looks like I'm also in those 10% of players who enjoys the lab ;) Tbh Uber Lab is nice for earning currency without stupidly magic find gear to farm lol. Enchants, uber drop, all of them are just sweet ;)

Long live the Izaro!
Seeing is believing
Still loads of disgusting trials. Horrible. Ohwell ...

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