Changes to the Labyrinth

Labyrinth is mostly just brutal for my summoner because the zombies chase my heels like puppies instead of actually punching Izaro.

That, and the CODT Immortal Call seem to be required for so MANY things. I can dodge, do no damage because my minions are more interested in me than Izaro, and get one-shotted eventually. Or stand still, do damage, and get one-shotted faster.

Or logout. Logging out and poking my head back every 6 months has worked out much better.
As a chieftain RF pure life in legacy, I beat uber izero by just running around and avoiding his damage. Occasionally I would burn him but those spinning ground blades took him out. Now the hall of heroes map is another story....sheesh talk about unfair GGG
:(
That's my point. So MANY builds are just pure life, with immortal call triggering when they get sloppy or unlucky. Anyone else? GG, try again. And I just can't react that fast, and sometimes, even if I *DID* react fast enough, I was going to get one-shotted from out of sight, across the room, ANYWAY.

So, I shelved POE and went on to other stuff.
I hate the fact that if you screw up in Lab, it's all the way back to the beginning, do it over from square one. If I wanted to play hardcore, I would be in a hardcore league. I do not find that mechanic at all fun, or enjoyable.

I now remember why I always get to around 60/70 level and leave. Fucking lab.
Just coming back to this game after a longgg time (I quit because how much I hate Lab and the thought of doing it 4 times on every character makes me want to kill myself) and super disappointing to see this is still a core part of the game.

Why do you FORCE us to do it? You didn't lock off cosmetic effects or minor enchantments, you blocked off 8 overpowered skill points... So no, it's not optional and I fucking hate it.

I want to come back and make a new build, but the thought of doing Lab even a single time makes me vomit a little.

Why can't you guys just make it fucking truly optional so those of us that despise it never have to think of it again and those that enjoy it can play it all day if they want? Seems so fucking simple to most of us...

I was planning on making a character in the new league, but then I'd have to do Lab so I guess I'll just stick to standard and the characters I already have.
Last edited by Vaalamity on Dec 17, 2017, 1:35:56 AM
Lab feel better now, but making shorter would fix more issue. Just make it shorter or less rooms.
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NickK_GGG wrote:

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You may also gain access to later Labyrinths at different levels to what is currently the case, so we'll be trying to ensure that the Labyrinth areas line up with the expected levels of the players running them.
...


...and possibility to "overlevel" and run this stupid shit much more easily ... is gone

and I wonder why amI IK-ed running mercilles at 85lvl ;)
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Ctun wrote:
"
NickK_GGG wrote:

...
You may also gain access to later Labyrinths at different levels to what is currently the case, so we'll be trying to ensure that the Labyrinth areas line up with the expected levels of the players running them.
...


...and possibility to "overlevel" and run this stupid shit much more easily ... is gone

What are you talking about? You still can overlevel it.
"
Vaalamity wrote:
(...) I was planning on making a character in the new league, but then I'd have to do Lab so I guess I'll just stick to standard and the characters I already have.


Standard league doesn't have Labyrinth?

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feedback

I have moderately enjoyed the Normal and Cruel labs so far. I do think they are a bit long. I wanted to do the side areas and became frustrated because I wanted to go to bed, and didn't expect it to be so long.

Consider perhaps adding waypoints at 33% and 66% for example. Dying would send you back to the previous waypoint, or the start. But you would be able to complete the labyrinth in different game sessions.

For me this would be more enjoyable and I'd want to do the side areas. I liked the idea of finding a key to the chest. But in Cruel I had an hour before bed, and this thing just dragged on... Didn't want to restart, and so I experienced the very thing I dislike in many MMOs: when the game makes you feel like you have to stay logged in. I think the beauty of this genre (ARPGs) is that you can play 5 min, 50 min, or 5 hours or more. Designing content that needs to be completed in one run that takes more than half an hour imho goes against the grain.
Laby is totally boring and unhealthy, no light no see on screen

You really get to reform ascendancy way. Much more as Hack 'n Slash than as Platform game played in the Dark...

#ForeverNoob

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