Changes to the Labyrinth

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AsbelFar wrote:
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Ctun wrote:
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NickK_GGG wrote:

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You may also gain access to later Labyrinths at different levels to what is currently the case, so we'll be trying to ensure that the Labyrinth areas line up with the expected levels of the players running them.
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...and possibility to "overlevel" and run this stupid shit much more easily ... is gone

What are you talking about? You still can overlevel it.


Obviously, what he means is that when completing act 5 and act 10 minus 30 is permanently applied to character resistances. Previously it was associated with the area that the character was playing in. So true that you can still over level the "stupid shit" but over leveling in much less effective.

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DeF46 and katzo, thank you for voicing your opinions on the hated labyrinth. I've added your names to players voicing similar opinions to the list now at 960 names long. That includes 120 or 121 names from just this thread alone! As the list grows longer our voice grows stronger. Over 360 threads discussing labyrinth problems with over 950 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently eventually implement a different method for ascension. Yippee!
Last edited by Turtledove on Jan 9, 2018, 11:37:07 AM
"Damn, I hate lab. It's the most annoying part of the game by a huge margin. The part that bugs me isn't Izaro or the bit about having to start over if you die even though the lab is long. The part that isn't fun and frustrates me are those traps that screw you over. Moving around traps like that is cool for Crash Bandicoot but just isn't meant for a top-down game where you click to move. That's just my take although I've heard many others say that the traps are the factor that makes it not fun."

Bye Bye GGG

I´d like to paste from another thread I´ve written in today:

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Second played season here.
I quitted my first frustrated because with my caster build (running at least T13 not smoothly but satisfactory enough for my noobish needs) Izaro was undoable.
Altough besides trading I generally don´t party at all I humiliated myself to pay for a carry - just to be left behind because my former PC was too slow to follow the group.



To make it clear:
I didn´t touch the game since Breach although besides I really loved it and spent every free minute with. I finally did it today with my present toon, but the view to further replays tastes really bitter.

I don´t mind if my build fails in the maps - best spur to change it further and optimize it. But to fail in something mandatory but so mismatching the rest of the gameplay is really frustrating.


Last edited by Querne on Jan 9, 2018, 2:45:40 PM
Thoon4u and Querne, thank you for voicing your opinions on the hated labyrinth. I've added your names to players voicing similar opinions to the list now at 962 names long. That includes 122 or 123 names from just this thread alone! As the list grows longer our voice grows stronger. Over 360 threads discussing labyrinth problems with over 960 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently eventually implement a different method for ascension. Yippee!
I love POE, but the most annoying in this game is the Lab. I am always frustrated when i have to do the whole thing again when i die because of a trap or something else. There really should be waypoints in the Lab or change the whole system, because it's the most annoying anyways.
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Kanthos wrote:
I love POE, but the most annoying in this game is the Lab. I am always frustrated when i have to do the whole thing again when i die because of a trap or something else. There really should be waypoints in the Lab or change the whole system, because it's the most annoying anyways.


Kanthos, thank you for voicing your opinion on the annoying labyrinth in the loved game PoE. I've added your name to players voicing similar opinions to the list now at 963 names long. That includes 123 or 124 names from just this thread alone! As the list grows longer our voice grows stronger. Over 360 threads discussing labyrinth problems with over 960 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently eventually implement a different method for ascension. Yippee!
Last edited by Turtledove on Jan 10, 2018, 7:16:48 AM
Labs now become so harder for farm exact enhant... more skills = harder farm. Maybe its time for rework system?
Heist Master Craft Service in Heist My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Heist Masters 8 level Crafting All Service all crafts mods
Best Heist SC Master Craft Service Heist SC in HSC craft!
Master Crafting Service in Heist HSC craft PM: TreeOfDead
uber lab best =)
Maybe make enchantment mods to be available in crafting bench?
Heist Master Craft Service in Heist My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Heist Masters 8 level Crafting All Service all crafts mods
Best Heist SC Master Craft Service Heist SC in HSC craft!
Master Crafting Service in Heist HSC craft PM: TreeOfDead
"
Rhata wrote:
While I don't hate the Lab as much as others, it does become rather tedious and I believe a fine balance would be make Normal and Cruel 1 room then Izario fight, Merciless be maybe a 1,1,2 then Uber the same length. Then in add a feature that albeit only affect SC players, but make it so there is a checkpoint system where after you beat one Izario fight that when you come back in you start from that checkpoint instead of from scratch. Of make it so that the first 3 don't have traps in the last Izario room fight.


Nice suggestions. If we add up few more;

- If someone die, start at check-point as described as in quote. However, remove 1 key per death something. After 3 times dead (or something similar according to total key numbers in run difficulty), remove enchantment feature at the end of lab. At the end most of players requesting change/balance because they are after Ascendancy point, so other rewards mean nothing for them.

Btw, Uber must remain same for lab farmers. They deserve some fun too.

Regards
Last edited by signonthe on Mar 4, 2019, 11:39:11 AM

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