[Help] 3.0 Build for Harbinger League
For The Fall of Oriath, 3.0 expansion, I was thinking of playing a Shrapnel Shot build utilizing the Iron Grip Keystone. I've use Shrapnel Shot for early leveling, but I never gave it a chance in the endgame.
First let me say, I play the soft core leagues so the build isn't optimized for hardcore play but the needed life nodes for that are in reach.
Items I know I will be using are Chin Sol, two Collateral Damage jewel's, phys/WED gear, and Strength gear to get 700~800 strength. Each Collateral Damage gives 50% chance to double Shrapnel Shot damage and 25% increased Shrapnel Shot AOE, totaling in 100% chance to double and 50% increased AOE.
Shrapnel Shot → PPD → Phys2Light → WED → Faster Attacks → LightPen.
Shrapnel Shot → Phys2Light → WED → Elemental Focus→ LightPen → PPD/Faster Attacks.
Also, currently not aiming to tackle the hardest content in the game, if I manage to, great! For the most part I will probably be running Shaped Strands and running unique maps here and there for the fun of it.
If anyone can optimize this any more, please let me know.
After looking through my options I decided on the Raider Ascendancy for the onslaught, frenzy, phasing and move speed bonus'. With everything active I'd have 86% move speed with 30% boots, no Quicksilver.
I'm thinking of taking Alira for a bandit award simply for the flat 5 mana regen.
Edit: Also, not sure what I want to do for Aura's, since it's melee range I could run a blasphemy, but I could also self cast any curses and run a Hatred/Wrath and a PoL for max lightning resistance.
Last edited by Lil_Crimson on Jul 24, 2017, 3:13:21 PM
Last bumped on Jul 24, 2017, 1:10:18 PM
on Jul 24, 2017, 1:09:59 PM
oops quoted myself...
Last edited by Lil_Crimson on Jul 24, 2017, 1:10:46 PM
on Jul 24, 2017, 1:10:18 PM