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[3.7 updated] Voidfletcher Deadeye (all core content cleared, budget options available, 600+ depth)

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kiligen86 wrote:
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Fritso wrote:
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kiligen86 wrote:


Would it be interesting to put ice bite + cold damage support?

I would look like something like that :

Ice shot - Ice bite - Cold damage - Mirage archer - elemental damage - 6th slots (faster attacks for me)

Well, removing bonechill for more damage ? Bonechill says "have cold damage taken increased by chill effect" but I can't find anything on wiki about those raw damage increase, only for DoT damages :/



I would drop Ice Bite completely, because it is just sub par compared to other gems. A gem like Hypothermia (39% more dmg) would give you a lot more dmg.

So, I'd go with something like:

Ice Bite - Mirage Archer- Added Cold - Ele dmg - Hypothermia - 6th link depending on preference.

Faster attacks would indeed be nice as a 6th link. If you already have enough dmg/attack speed, you could also try Greater Multiple Projectiles for better area coverage during map clear. GMP is not good for the single target on Ice Shot though.


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.
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Fritso wrote:
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kiligen86 wrote:


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.



Couple points:

Bosses are affected by chill, nothing is immune to chill anymore. And Ice Shot's chilled ground means you don't even have to depend on hitting damage thresholds to chill, you will chill guaranteed if they're on that ground.

To the bonechill question from earlier, bonechill causes increased cold damage taken on enemies based on the strength of the chill. It also gives a static amount of additional increased cold damage over time taken that this build doesn't use, but the chill-scaling part applies to all cold damage and is useful to this build, and it amounts to about 15-16% more damage for every skill in the setup. It's less dps for ice shot itself, but it's much better for voidshot and tshot/barrage/etc.


The notion of using the trigger skills to help out voidshot is also part of the reason i use faster attacks, despite it not being as much raw dps for the skill its linked to as other stuff like slower projectiles. Faster attacks means being able to trigger voidshots more rapidly (although that's less relevant if you use the barrage approach), and it also means being able to attack-and-move more ably, which is important to this build's defense... we can't really afford to be stuck in place too long.
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Shppy wrote:
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Fritso wrote:
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kiligen86 wrote:


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.



Couple points:

Bosses are affected by chill, nothing is immune to chill anymore. And Ice Shot's chilled ground means you don't even have to depend on hitting damage thresholds to chill, you will chill guaranteed if they're on that ground.

To the bonechill question from earlier, bonechill causes increased cold damage taken on enemies based on the strength of the chill. It also gives a static amount of additional increased cold damage over time taken that this build doesn't use, but the chill-scaling part applies to all cold damage and is useful to this build, and it amounts to about 15-16% more damage for every skill in the setup. It's less dps for ice shot itself, but it's much better for voidshot and tshot/barrage/etc.


The notion of using the trigger skills to help out voidshot is also part of the reason i use faster attacks, despite it not being as much raw dps for the skill its linked to as other stuff like slower projectiles. Faster attacks means being able to trigger voidshots more rapidly (although that's less relevant if you use the barrage approach), and it also means being able to attack-and-move more ably, which is important to this build's defense... we can't really afford to be stuck in place too long.


Oh thanks for responding about that subject !

In the process I figured the voidshots were the "key" of this build and i've finally take off barrage to keep ice shot and/or a secondary skill (mostly tornado's shot, seems to deal more single target damage than ice shot) for the exact same reason you explained here.

Clear speed is insane, for legion boss the chills/freeze effect keep me safe but it requires good reactivity and to shoot and move in every direction pretty fast for long distance legion rares to be frozen before they can do anything ! It's definitly one of the most fun and challenging build to play i've ever done, thanks for that experience :)

I've cleaned 2 times red elder and uber elder with it, I keep dying stupidly 2-4 times in uber elder for my own mistakes but I can always ensure the win in the end!

So do you think bonechill stays the best options to go for even for boss? or hypothermia is also a great options? In the theory that I want to keep the defensive layers which is the ability to freeze easily targets in every direction before they can do anything (sorry if you feel like I could go on PoB to check out, It doesn't change anything when I switch gems :( )
Hello,

Could you help me what is the cloak used in the guide video ?https://www.youtube.com/watch?v=zZkdU_Tl4qw

Best Regards.
Last edited by Setris7 on Jul 10, 2019, 4:57:27 AM
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Setris7 wrote:
Hello,

Could you help me what is the cloak used in the guide video ?https://www.youtube.com/watch?v=zZkdU_Tl4qw

Best Regards.


Looks like the Automaton Cloak.
Just a lowly standard player, often found in global 2.

Current IGN: Don_Juan_de_la_Nooch
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Fritso wrote:
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oNx1g wrote:
Video of me doing Deathless Uber Elder with that Build :)

https://www.youtube.com/watch?v=MR-nImKDY6Y&t=4s


Nice! Good stuff.

One thing I'd like to mention though. I see you've taken the Rupture Ascendamcy node for More crit on bleeding enemies. However, I see you're using Ice Shot and have specced into the Winter Spirit node. This means that 100% of your phys damage is converted to cold damage. Not dealing any phys damage means you cannot bleed an enemy. Thus you gain no benefit from this ascendancy for Ice Shot.


You mean 40% with Winter Spirit, it doesn't convert 100% or am I missing something.
Ice Shot itself converts the remaining 60% of physical to cold.
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Vanguard28 wrote:
Ice Shot itself converts the remaining 60% of physical to cold.


If I have 99%, then I should be able to proc bleeding, right? Since im using Rupture I should drop Winter Spirit then and go use those skill points in another node.
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lemonpopplar wrote:
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Vanguard28 wrote:
Ice Shot itself converts the remaining 60% of physical to cold.


If I have 99%, then I should be able to proc bleeding, right? Since im using Rupture I should drop Winter Spirit then and go use those skill points in another node.


Not particularly necessary.

Ice shot with 100% conversion can't cause bleed, but void shot only has 50% natural conversion of its own (so 90% with winter spirit)... it can cause bleed just fine. Keep winter spirit, it's a big dps boost.


That being said I think i still prefer Fast and Deadly, at least for my setup. It provides more dps unless i can hit 100% accuracy without it (i'm at about 95% without it). Plus having a little more attack speed means being more able to kite, and halving blink arrow's cooldown is quite nice too.
Last edited by Shppy on Jul 10, 2019, 3:05:08 PM
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lemonpopplar wrote:
If I have 99%, then I should be able to proc bleeding, right? Since im using Rupture I should drop Winter Spirit then and go use those skill points in another node.


I suppose. Though I think you're better off keeping Winter Spirit and dropping Rupture for Fast and Deadly or Ricochet. Personally I love Ricochet for Legion mechanic. Also, Void Shot has 50% physical to cold so converting the remaining physical damage and stacking cold damage/pen will help scale it's damage better as well.

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