When is Incursion Being Added to the Core Game?

What about temple mod items? Like 93 increased minion damage. Are those added in game?
glad it'll be added in, i'm hoping you come up with a better way of implementing it than the current system, just because we already have more than enough randomly-running-across-npcs-just-standing-there in the game
Great idea!
YES!
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Qarl wrote:

Due to the league being such a success, we have worked out a plan to add it to the core game. This will be included in December's 3.5.0 update, not in the September Delve release.


I do not like this league at all! This is the most boring league ever! I play Path of Exile from 2015! I will give you an advice! Please put a radar on the minimap cause I am pissed of dying from monsters which ambush me like a shit!
p.s. You can buy me a brand new computer for that advice! LMAO
Last edited by xXgawkyXx on Aug 14, 2018, 4:15:04 AM
So how exactly is it gonna work then? Will Alva simply be another forsaken master randomly showing up instead of any of the other 7 offering you temporal incursions untill you find the true temple like it was now? Or will she have a chance of spawning alongside other masters in the same area? Or maybe there will just be random portals like with Eternal-Lab trials to kind of avoid the whole 2-masters-spawning thing...

I don't really care how it'll be solved to be honest, I'm just glad it'll make it into the core game, one of the most fun leagues I've seen/played so far
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I would suggest cutting down on the frequency that Alva appears. Doing an incursion on every subzone was alright for the Incursion league but I can see it getting really grating
Maybe an incursion in every 3-4 zones would be a good ratio? Just guessing
To me Incursion was so and so, hence adding it to core in 3.5 is probably good, because then you can make some changes to it... like being actually able to encounter rooms like "Throne of Atziri" more than once per month etc...

Incursions were also OP during lvling, unless you had a build that suited them well and a tabula + lvling uniques ( which obviously ppl did not have on their first character mostly).

I'd say, just remove some of the pointless rooms, leave the good ones intact and recude the overall size of the temple by a few rooms and you'll have much more rewarding content... and yea maybe make the final boss be a bit harder too.
Got back to PoE after about a year of not playing. Tried Heist for a few days... meh.
Last edited by Paldamus on Aug 14, 2018, 4:30:05 AM
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CreatorXM wrote:
So how exactly is it gonna work then? Will Alva simply be another forsaken master randomly showing up instead of any of the other 7 offering you temporal incursions untill you find the true temple like it was now? Or will she have a chance of spawning alongside other masters in the same area? Or maybe there will just be random portals like with Eternal-Lab trials to kind of avoid the whole 2-masters-spawning thing...

I don't really care how it'll be solved to be honest, I'm just glad it'll make it into the core game, one of the most fun leagues I've seen/played so far


Umm but at 2,5 months you have 9 challenges... how did you play the league? Imo GGG should be vary of taking suggestions from people that obviously did not experience much of the league and hence don't really have a solid perspective.
Got back to PoE after about a year of not playing. Tried Heist for a few days... meh.
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DeLJaDe wrote:
I would suggest cutting down on the frequency that Alva appears. Doing an incursion on every subzone was alright for the Incursion league but I can see it getting really grating
Maybe an incursion in every 3-4 zones would be a good ratio? Just guessing


This is the perfect solution! Alva is really annoying if she appears in each subzone!

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