Some More Delve Improvements
As players get deeper and deeper into the Azurite Mine, some further adjustments have become necessary. We expect to deploy these changes this week, when we next restart the realm. Thanks for your continued feedback!
Voltaxic Sulphite Capacity
Players have indicated that they want to be able to store more Voltaxic Sulphite and have more control over when they Delve. We have added three new Sulphite Capacity upgrades, now capping out at 60,000 capacity. These are end-game upgrades, so require quite a lot of Azurite to purchase.
Long Delves require more than the current limit of 12 flares. It's great to see players Delve so deeply into the darkness. We don't want to stand in the way of this type of dangerous gameplay, so we're happy to facilitate more close calls far away from the Crawler. We are adding eight new Flare Capacity upgrades, now capping out at 20 flares. These start to get very expensive in terms of Azurite, so plan your upgrades carefully.
We want to encourage players to find, destroy and explore behind Fractured Walls. We have added many more rewarding outcomes concealed behind them.
The "Complete Delve Encounters IV" is too difficult to complete. This now has four additional components that can contribute towards its completion. These new components are still somewhat rare, but should be much more attainable. You still require only six total to complete the challenge, meaning you should only need two of the very rare ones now.
Aul, the Crystal King
He's pinnacle Delve content, but was probably too rare. We are increasing Aul's spawn rate by approximately 50%.
Last bumped on Dec 30, 2018, 4:45:18 PM
on Oct 1, 2018, 2:14:04 AM
Grinding Gear Games