How We're Approaching the Melee Rebalance in 3.7.0

Caster is great, now melee?
Shook Hands with Chris - Check
Got Picture next to Chris - Check
Life Complete - Check

Edit: And Cyclone is now a Channelled skill.

cast while channeling cast on crit discharge orrrrr is that not possible
cyclone channel? + cast while channel ?

brb making a cyclone cast while channelling crash other people
So Chris, does that mean a weapon dancing gem is forth coming?
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Agh, finally.
Melee has needed a rework for the longest time. Specifically the animation system which has always been it's biggest stumbling block.
While your on it, I hope Claws get a melee skill worth a damn, esp one that is good for bleed.
omg i cant wait!!! <3 melee
twitch.tv/hudi3n3
So I guess finally we can have Multistrike without "wait, 200ms delay and then move". Yea its your attacking animation but. You pay once with less attack damage, the lock in place(when u dont have alot as) is paying once more
Last edited by Joleco on Apr 12, 2019, 12:09:02 AM
In addition to what was said in this manifesto, there are some aspects of game that are making melee feel bad:
- Porcupines;
- Tormented Martyr;
- Nullifier;
- half of end-game bosses (which are making melee suffer for no reason).

Without reworking those, melee still would be bad.
retired from forum because of censorship and discrimination
HAH lets see if it's a shit show or a god dam miracle.

IGN: I_NO
Hey there, thanks for reaching out. We recommend reading through any game's EULA, and utilizing any option to turn music off if the game includes that option, or mute the game audio.
Time to comeback, right decision GGG.

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