This is 3.11 version, but there were NO changes at all after the 3.12 patch. My plan is to do some bigger changes in the next version.

Build guide video: https://youtu.be/KBPTzdH9p1c

Optional, low tiers version with changed skill tree:

PoB pastebin: https://pastebin.com/4wAK2K74

IIQ: 194-245 IIR: 48-152


Hi and welcome in 3.11 almost max possible IIQ STANDARD league Ice Shot magic find build.

In this video I will also give some tips on how to adapt this build to Harvest league, and which of the iiq items are possbile to get there, and which are not, but I don't plan to make a Harvest league magic finder and I'll focus on standard league version.

This version contains cluster jewels changes, they were possible to get at 3.10 on standard, but prices were very high, so I've made these changes just when the leagues merged now.

T14+ maps are possible to do with this build, but some higher rolled maps and some bosses are still problematic, so currently I use this build to farm low tier maps until I upgrade it to be better.

It' much stronger now with cluster jewels introduced to the game, and it feels like builds can be customized more now, which is great.

Some parts of this build ermains unchanged since 3.10, so some of the informations will be repeated.

Here are the iiq and iir values:


My current item quantity percentage values are 194 flat and 51 temporary from windripper and Divination Distillate bonuses, which gives a total number of 245.

Max possible values from the game are 219 flat + 52 temporary, which is 271 in total, so I miss 26%.

I dont have one of the two 5% increased effect of flasks passive, which would give additional 1% of IIQ from flask effect, I don't use the 15% IIQ String of Servitude belt, which is which is the max for belt slot, and I don't have 10% iiq from the syndycate talisman implicit.

So this is my gear, that I currently use:



Bow is a legacy Windripper, but don't worry if you don't have a legacy version, it's not that big difference, and you wouldn't start dropping exalts and mirrors by getting the legacy one.


Quiver is a perfectly rolled Rigwal d's Quills with point blank corrupted implicit mod, it's good mainly because of the fork bonus. Point blank corrupted implicit mod lets me free the point blank skill passive from the skill tree and allocate this point elsewhere.
In future I wanna get a good rare quiver, Rigwalds isn't the best in slot option for sure and it's downside is no hp at all.


Helmet is a rare Lion Pelt with 20% quant and a lot of life, which is very important in this kind of builds, so you don't die all the time, since the defences in magic find builds are very often not too good.


Armour is the Greed's Embrace chest, which is the only body armour, that gives 15% quantity and also 50% item rarity, mine has 15% quant and 48% rarity.
I have 50% increased damage corrupted implicit mod on it, which is better, than +1 to all gem levels, because it affects both mapping and single target skills, as well as all the other skills, that I use.


Gloves are the legacy unique Sadima's touch gloves with maximum 24% quantity possible on this item slot. Good option is to mirror a 20% IIQ rare gloves, which are much stronger, but then you lose 4% quant. I don't have a mirror to get the rare gloves and I think I prefer the unique ones, becasue this build is intended to acheive as much IIQ as i t's possible, without any compromises.

The enchant is "of Fury". It's very good for bow builds, but right now I use a pair without any enchant, because projectiles from enchant attacks cannot be supported by IIQ gem, so I would lose a tiny amount of iiq, so it's a bit less damage in favour of a bit more effective iiq.


Boots are the legacy unique Goldwyrm Boots, which gives 30% IIQ and it's the maximum possible value on this slot. It's the same situation, as with gloves, you can get rare ones with 20% quant, and you get more life, movement speed and damage, but it would also sacrifice 10% of IIQ.

Becasue of the fact, that they grant only 10% movement speed, the enchant is also the 10% movement speed to be a bit faster.


The amulet is a rare 20% iiq one with tier 1 life mod and constitutin anoint to increase life pool even more.
Amulets, can be converted into spinefuse talisman in the Syndycate at Jorgin in Research, which, with some luck would grant additional 10% IIQ on the implicit, resulting with 30% iiq on this slot.

This 10% iiq here is the only 10% that I actually miss to be able to acheive the maximum possible quantity value in the game. The only other sources of IIQ right now are incresed effect of flasks with Pathfinder ascendancy, but it's only a temporary buff, when the IIQ flask is active, and the other theoretical source is on the rings, with 5% iiq vaal implicit, but it would require a 20% iiq lvl 84 ring base, but from what I know they just don't exist in the game, or they're just on some inactive accounts, so right now they're most likely impossible to get.

It has fertile catalysts applied for increased life.


My rings rare ones with maximum 20% iiq for this slot and tier 1 life mods.
In future I'd like to mirror some good 20% iiq rings.

They also have fertile catalysts applied for more life.


Belt is a Headhunter becasue it's the most enjoyable and crazy item in this game and it gives so much fun, that I just can't stop using it since I've started. People Love it or hate it. I'm in the first group, and that's why it's the only item slot, that I've sacrificed IIQ for better fun and build power.

Catalysts choice is also the fertile ones.

Max possible IIQ on the belt slot would be a string of servitude with 15% iiq and no other stats.

Another option is a Legacy 12% IIQ perandus blazon, and if you somehow manage to get the ilvl 84 legacy version and be lucky enough to hit 5% iiq corruption implicit you would have 17% but I'm not sure if this kind of belt even exists and you would really need a lot of luck to get it.

Perfect option for me would be a HH with 5% iiq implcit, and it's my goal for this slot.


Flasks remained unchanged since the previous version.

Becasue of the greeed's embrace -20% movement speed and poor 10% movement speed on the boots I try to get some more of it wherever it's possible, so I'm using Cinderswallow urn with a movement speed veiled mod, and the flask itself grants onslaught, that has additional 20% movement speed, it's not visible on the flask itself, but you can see it on the tooltip.

Another flask is the quicksilver one, also for movement speed and it has bleed immunity suffix. I will swap it for the one with Freeze immunity mod as soon as I'll get "corrutped blood cannot be inflicted to you" implicit on one of my skill tree jewels, I'm still working on it but no luck yet. This jewel implict is a must have for every PoE build.

3rd flask is a Divination Distillate for iiq and iir bonus. Never increase quality of this flask, becasue you cannot make it back, and it will decrease efectiveness of flask effect duration - it would just last shorter, as it would regenerate more life and mana in the same amount of time, and when it's fully regenereted, the flask effect would end faster.

Some players say, that this flask can only work good with some special setups, but I don't want to sacrifice too much to get more of it's effect, and even when it lasts only from time to time, it's still very rewarding in my opinion.

This flask also grants +6% to maximum resistances, but currently my overcapped resistances are not as high to benefit from all of this 6%.

If you want to solve this problem, use The Wise Oak flask, as it would overcap resistances to get this bonus and with the cold resistance being the highest it would also grant additional 20% cold penetration if you have the legacy version.

For now, I'm not using The Wise Oak in favour of the legacy Atziri's Promise, which adds a lot of chaos dmg and grants 2% chaos dmg leeched as life, which greatly helps with survivability and boss tanking
really like The Wise Oak flask too, I was using it in 3.9 version, and maybe I will start using it again in future.

Last flask is the Bottled faith, it gives a lot of damage and creates a very large AoE consecrated ground, that also greatly helps to survive in hard situations. If you're using Bottled faith, remember to divine orb the +% to critical strike cahnce mod, which is very strong.

This is just my personal flasks setup preferecne, and I think it's really a free choice here, depending on what do you like and which gameplay style do you prefer.

I may be making a mistake here, but I'm not using Dying Sun flask for +2 projectiles, becasue the barrage support gem gets 5% less attack speed per projectile, so it would be good for my mapping with Ice Shot skill supported by Greater Multiple Projectiles, but not that good for bossing while supported by Barrage support.


The main 3.11 update of this build was the cluster jewels introduction.

I use 2 large cluster jewels and 1 medium cluster jewel and no small cluster jewels.

This setup also lets me use 2 more non-cluster tree jewels, than before.

So in total use 3 cluster jewels and 8 non cluster ones, so it's 11 jewels in total.

My first cluster jewel is a large one with elemental damage node, and it's located at the right side of the tree.

It has allocated vengeful commander for 30% increased effect of hatred, Prismatic Heart with +10% to all elemental resistances also with increased elemental damage and doryani's lesson with some life leech and additional increased elemental damage too.

This jewel has 2 jewel sockets, in one of them there's a Searching eye jewel socketed, and in the 2nd one there's a medium cluster jewel with critical strike chance node.

It has allocated Precise commander with increased crit strike chance and increased crit multi and Pressure points for increased crit strike chance and 5% chance to deal double damage with critical strikes.
It has 1 jewel socket with searching eye jewel socketed.

3rd cluster jewel is a large one with cold damage node. It's located on the bottom right side of the tree.

It has allocated Vengefull commander same as the other large cluster jewel and blanketed snow for 10% cold penetration. The Disorienting Display notable isn't allocated.
In the 2 jewel sockets there are 2 non-cluster jewels socketed.


On the skill tree I try to get as much life as I can.
Other important thing, like I've mentioned before is movement speed, so I have Fleetfoot, Quickstep and Fangs of the Viper allocated and they all together grant additional 22% of it.

Dropping Point Blank on the tree, which i have on the quiver corruption implicit mod lets me get another point to use on the tree.
I have allocated 1 of the 2 5% increased effect of flasks points, so my Divination Distillate 25% iiq is now 26%.

Another importnant notable is Fangs of frost, that grants 8% cold penetration, 30% increased cold damage and 10% increased effect of chill, that helps with slowing down bosses, same as the Hypothermia gem.

I've dropped the Primeval Force Notable Node with 5% elemental penetration, because now I have 10% cold penetration form Blanketed Snow cluster jewel mod.

So currently I have 18% cold penetration from the skill tree.


My ascendancy is Deadeye, and it remains unchanged since the 3.10 version:

It has:

Ricochet for +1 chain,
Endless munitions for +1 projectile,
Gathering winds for increased movement and attack speed from Tailwind
and Far Shot, which mitigates the Point blank penalty with long range attacks.


My major Pantheon also remains unchanged, it's Soul of Lunaris, as a major god, mainly for physical damage reduction, which is a weak point of this build, and soul of Shakari as a minor god for poison immunity.


Bandits quest status is help Alira for additional +15% to all elemental resistances and a nice 20% crit strike multiplier.


Here are my skills and auras setups:

My gems setup hasn't changed since the previous 3.10 version of this build, I've only upgraded some of them.


Main 6 link skill for map clearing is:
Ice Shot, connected to:
Greater multiple projectiles (I still don't have the awakener version),
Awakened Elemental Damage with Weapons [lvl 6 (20% quality)],
Awakened Added Cold Damage - Note, that the awakener version of this gem at lvl 5 gives +1 to active cold skill gems, which is the Ice Shot gem in this case, so it's a really good synergy.
next gem is Increased Item Quantity (21/23)
last gem is Hypothermia (20/20), which works really well for me, because Ice Shot skill always chills enemies, so I'm getting the massive "more damage" bonus from it.
Just in case you didn't know, "more damage" mod scales way better, than the "increased damage" mod.

I've also tested other gems instead of Hypothermia, and the ones, that I think are quite good are:
Mirage Archer, for fast map clearing and Damage on full life gem, which adds 59% more damage on full life, but for me Hypothermia works best one, mainly becasue of the freeze chance for magic find bonus and increased effect of chill to slow down enemies.


Secondary 6-link is for single target monsters and bosses and it's basically almost the same gem setup, as the 1st 6link, but the only difference is Barrage Support gem instead of Greater Multiple projectiles.
Note, that this is barrage support gem, not the barrage skill gem, which is a whole different thing and I'm not using it.
By the way, don't do this mistake and don't buy lvl 21 version of barrage support gem, becasue theres no difference between 20 and 21, until you get +1 to this gem somehow, so it's lvl 22, which would result in -1% less damage.
-1% may not seem like too much, but at min-maxed character this 1% scales really good and makes a big difference.

Hypothermia gem is perfect here, becasue of it's increased effect of chill, which really helps with slowing down and overleeching bosses.


For power charges generation source I use the old good Herald of Ice + Curse on hit + Assasin's mark combo, of course linked to another IIQ gem, so i don't lose any IIQ bonus from enemies shattered with this herald.
Keep in mind, that there's Awakened version of curse on Hit Gem, but I still don't have it.


My other auras are Hatred and precision, connected with Enlighten lvl 4 for less mana reserved, so I can lvl up the precision aura to lvl 13 without any mana problems.


My movement skill is Blink Arrow.

Perfect Blink arrow combo would be connected with faster attacks, faster projectiles, that also speeds up the teleportarion, the second wind support gem and with the iiq gem. Currently I don't use any of them, becasue I don't have any free sockets, but if you prefer faster movemnt skill you can drop enlighten and precision gems and use 2 of the ones, that I've mentioned, it's a personal preference here. I'm doing good with just Blink arrow and it works fine, even when I'm hunting Vaal Winds corrupting tempest, but of course they would be very helpful.


My defensive skill is currently Steel skin lvl 18, triggered by Cast when damage taken lvl 14.
You can change these gems' lvls, but keep in mind, that the lvl requirements of them must match, so the skill trigger is possible. If you mismatch them, the steel skin won't trigger at all.


My offensive damage buff is Vaal Haste, and I really recommend using it, because it's very strong. It increases damage and movement speed. Note, that I don't use normal Haste aura which would reserve mana, and I'm only using the temporary Vaal version, when I catch enough Vaal Souls to activate it and it really helps with bosses and also with faster mapping, as it buffs not only attack speed, but also movement speed.

Both of these defensive and offensive skills are connected to increased duration support gem, so they're lasting longer.


My mapping skill GMP setup tooltip shows 113.514 damage, and with all flasks active it shows 156.844
On the single target barrage support setup it shows 43.951 damage and flasks active it's 60.632

Keep in mind, that for Hypothermia more damage against chilled enemies it's not shown on the tooltip, and it's a really big damage boost.

In-game tooltips are not always accurate and sometimes they just don't show all the stats, so I recommend you to rather check your build in Path of Building programme, than in the game.

I've also compared damage before and after 3.11 skill tree nerf, and the damage tooltips dropped by about 4% after 3.11 the current character setup.


My resistances are: 75/75/75 and with all flasks up, they're 75/81/75 so as you can see and as I've mentioned before I'm not taking full benefits from +6% to all resistances from Divination Distillate, because they're not overcapped enough.

Physical damage reduction is only 3%
chance to dodge attacks is 30%,
chance to evade attacks is 24% and with all Tailwind active, which requires just to use any skill it's 38%

Life pool is 6274 with fertile catalysts applied on all of the jewellery - amulet, rings and the belt.


I'm not gonna make a Harvest league version of this build, I'm gonna stay on standard, but I'll try to give a few tips on how to adapt it to temporary leagues.

I'm pretty sure, that there are better and faster Magic find current meta builds for temporary leagues, I just wanna help with adapting my version, maybe at least it will inspire someone:

Bow is of cou e a Windripper.

Quiver should be Riqwald's quills or a good Rare one.

Helmet with 20% iiq is impossible to get, so I would suggest Devoto's Devotion or the Rat's nest or a good rare helmet, or just whatever works for you. They both increase movement speed, which is very needed in this character.

Body armour should remain the same, good thing is, that it doesn't have a legacy version.

Gloves Should be non-legacy sadima's touch gloves, that can now have 10% iiq.

Boots should be a non-legacy unique Goldwyrm Boots, which gives 20% IIQ

20% iiq mod on the amulet is legacy, so the best option would be a bisco's collar, or a Syndycate converted talisman with 10% iiq corrupted implicit mod.

You can also get 10% iiq on lvl85 explicit mod shaper influenced amulets.


Best option for rings would be the Ventor's Gamble ones with 10% iiq.

best Belt would be of course a headhunter. The one with 5% iiq corruption implicit would be perfect, but it's really expensive, especially on the league.


Flasks should remain the same, as on standard league version, in non-legacy versions of course.

jewels and cluster jewels would be the same as on standard, of course abyssal jewels would be the non legacy versions, so maybe replacing them with classic square jewels with 7% hp would be a good idea.

If you don;t feel too strong with the standard or with the temporary league version of this build, just swap some of the iiq items for normal items until you can iprove it with some better tree jewels or other gear, because at last, this game should be fun, and not the struggle.

I'm gonna show some highliths from good drops made with this character.

Path of building pastebin and forum thread with written version of this guide is in the video description.

That's all for this version, thanks for watching and see you in the next video!

Last edited by Clickachu on Oct 23, 2020, 8:59:07 PM
Last bumped on Nov 2, 2020, 6:29:57 PM
if you don't go for pathfinder to buff up the flask you never are going to reach maximum possible iiq
gasparoto1 wrote:
if you don't go for pathfinder to buff up the flask you never are going to reach maximum possible iiq

Thanks for reply.
I'm aware of this flask effect buffs, and my first plan was to go pathfinder, and maybe in future I will, but first I would have to upgrade quiver, jewellery and jewels. Deadeye's ascendancy works perfect for me now, luckyli i can switch to pathfinder ascendancy anytime.
I didn't mention it in the post, but pathfinder is on my mind all the time, as I very like piano-style gameplay with flask spamming all the time.
Also pathfinder flask effects buffs are not flat, but temporary, and it's hard to sustain flask effect, and it buffs them 20%, and 20% from 25%iiq is only 5% more iiq and only during flask effect, so I think it's not worth it, but of course one day I will try it. Aslo diminishing returns rule at this high iiq lvl would cause this 5% more iiq from flasks imperceptible.
It's similar like with Perandus Blazon legacy 12% iiq belt - I can get more loot in my Headhunter, beacuse i'm more effective with it, and with iiq belt character seems like unplayable, and doing double beyond high monster packs maps seems impossible in comparision to HH gameplay.
Last edited by Clickachu on Jul 8, 2019, 10:50:32 PM
I have just replaced old build with the new version in the 1st post of this forum thread with new youtube video guide and new PoB pastebin.

OLD version is archivised here for laughs :)


Hi! This is beta version of the build, so the upgraded, better version will be submitted soon! Also keep in mind this is SSC version with legacy items, but temp league versions are possible too.


THE STORY: (NOT build relevant, just for fun!)

Rumors say, that there were at least 4 great resets of our civilisations: Cold reset, known as "Ice Age", Water reset, caused by flooding oceans, Fire reset, that was caused by a big meteor hit, and Earth & Wind reset, that was caused by huge tornados and earthquakes. Who knows, what was back in those days on the actual area of Wraeclast. Some Exile's ancient legends say, that this land was called Great Tartaria, others say it was called The Atlantis, or that even further back in time, there was an ancient land, that was called "New Zealand" back then.
History of Wraeclast is still a great mystery, and noone can provide a 100% proof for any of those theories. But everyone agree with one thing: Artifacts from the past, that are found today are unable to recreate with present-day technology. This leads to a conclusion, that "they" had knowledge and technology, that is unavailable for us now. To be honest, we can't even tell how old are these artifacts, that have this specific attributes impossible to get today. Maybe one day the connection will be set, and they will travel to us from the past to give us the lost technology, or even a fraction of it. It may be confusing for some people, that the technology doesn't come from future, but from the past, but it isn't anything strange at all, when we realise, that our universe is so old, that almost everything have already happaned in it.



After many months of struggle (I'm not a skilled player) I've finally hit lvl 100 and now I was able to make a build, that uses my old, legacy items, that some of them I've purchased about 1-2 years ago. Items themsef are from before the great reset of Wraeclast civilisation, and due to the forgotten ancient technology they had back in those days, they have very high iiq rolls. :)


This build is designed to farm low tier maps and low/mid tier maps with aurabot/cursebot support.
As it uses max possible iiq items in every item slot it's not all content viable.
It's built around legacy items, so obviously it's not possible on temporary leagues, but it's possible to make similar build on temp league, just with less iiq.
It's designed to be played solo or with aurabot support.
For party culler version just use culling strike gem and make sure no other player is culling, but for a party culler Slayer and some other build would be much better.

Note: this build is not made for profit, it's made for fun and just to be ridiculous.
Maxing iiq, as I did in this build is NOT efficient because of diminishing returns rule. This makes my 206% iiq on a tooltip not effective 206%. I assume it's about 180% effectively, it's similar mechanism like with stacking eevasion but at some level you dont benefit too much from adding more of it.
This leads me to a conclusion, that swapping a perfect legacy Perandus Blazon belt for a Headhunter is a good idea and in this maxed build letting go 12% iiq on a belt slot won't make big difference in terms of effective iiq, but will make character stronger and even more fun to play.

Becasue of IIQ & IIR diminishing returns rule the most effective way is to combine them.
There's a formula, that help with getting good iiq/iir ratio balance.

C = (1+(IIQ/100)) * (1+(IIR/100))

"C" is a coefficient, that shows us how "good" our MF'er is.

But keep in mind, that almost all people will say IIR is not important. I also prefer iiq over iir, but when Zana Nemesis mod is active some rarity for better Headhunter drop chance can be a good choice.


1. "Maxed IIQ" build with maxed iiq on every slot, but with character set, that it's Headhunter swappable.
I prefer using Headhunter, but you can carry Peranus blazon and swap it on bosses.
Basically HH+max IIQ is a best choice for me, because I have both high IIQ and lot of HH fun and power.

2. "Balanced" IIQ/IIR version, with a big favour of iiq. From my researches and tests best thing to do is swap 24% iiq Sadima's Touch gloves for 50% iir Aurseize. Since Aurseize are not legacy, you can get them cheap and try to corrupt with curse on hit, or other vaal mod.
Of course some more items can be swapped to obtain the best coeficient, that I've mentioned before.

3. "Strong" version, that abandons some MF gear in favour of some good items of your choice.
Swapping a chest piece, gloves, or other item for any other OP, that you have. Maybe Kaom' heart, maybe a strong bow instead of Windripper - it's individual case and depends on gear, that you have.


- Lightning resistance is capped at 79% (purity of lightning + lvl4 enlightnen), with flasks active resistances are capped at 79/79/85

- "Rupture" ascendancy node, that grant 30 life gain on hit against bleeding enemies greatly improve survivability

- Headhunter for better damage & survivability buffs, and of course, for better fun!

- Watcher's eye hatred +% crit chance jewel is important part of this character, that substansionally increases damage

- Tailwind ascendancy node helps with movement speed, which is reduced by Greed's Embrace body chest.

(amulet from PoB pastebin is not linked, because I've sold it and currently crafting a new one, which will be shown in next build version)



Bow - Main skill - Tornado shot:


(I'm using siege ballista, but any skill of a choice can be used.
Most people would choose barrage for single target, but i just dont like this skill or just don't know how to use it properly, I prefer stacking TS+siege ballista over it)

(assasin's mark for small power charge generation cahnce was only socketed because the socket was empty and unused, any other gem of choice can be socketed)

(basically it needs Blink Arrow+Faster attacks only, or in extreme setup only Blink Arrow w/o Faster attacks can be moved to 1 free gloves socket, and all 4 boots sockets would be free to use!)


Deadeye, nodes taken: Rupture, Far Shot, Endless Munitions, Gathering Winds

BANDITS: Helped Alira for +15% to all resistances, planning to change it for +2 passive points instead, but need more resistances first.


Major - Soul of Lunaris, Minor - Soul of Shakari


- Is it really max possible IIQ?
- Not really, as it's still possible to get +5%iiq vaal implicit on each ring, and +10%iiq implicit from converting amulet into spinefuse talisman, also a belt can have +5%iiq implicit, so technically there are 25 more % of iiq to be acheived, but the odds are extremely low. I don't even know if there are existing bases with required item levels to make it possible, or they were just wiped out by the great reset :)

- Are the drops good?
- Yes

- Is it viable?
- As I said, I's not designed to do all content, but "Rupture" node on Deadeye ascendancy, that grants 30 life gained on hit against bleedeing enemies makes a big survivability difference.
Resistances are capped at 75/75/79 and with flasks active 81/81/85, so not bad at all.

- Is the damage sufficient?
- It's not very big, but it's nice, Watcher's Eye Jewel is making it much bigger.

- Isn't this char very slow because of a Greed's Embrace chest?
- It is slow, but a "Gathering Winds", that grant Tailwind after using any skill really helps with this problem, when i did testing without tailwind it was feeling too slow then.

- Why I'm not using Herald of Ice + CoH?
- I would, but I also must use Hatred and Purity of Lightning, so i Can use War Banner as well, but not Herald. Maybe this will change if I get some more Lightning resistance somehow.
Also without Herald+CoH i have a curse "slot" empty and I can use CoH gloves, if I manage to get ones with this vaal mod.

- How to deal with hard areas like Incursion temple with lowered res or abyssal depths to not have to skip them and lose their rewards?
- I have other "normal" character to switch on and clear them with it.

- Why this build doesn't use a golem?
- I have a slot for a golem right now, but he is dying so often and has to be resurrected, that from some time i don't like golems in my builds.

- Why not using lvl 21 purity of lightning instead of lvl 20?
- lvl 21 wouldn't give any more +max resistance, only +1 resistance, which is not so important, but it require 4 more intelligence, so i don't want to abandon any tree point to get it, just not worth it, but I will upgrade it soon.

- Why am I not using perfect bisco, since I have one?
- In my opinion perfect bisco is NOT a best in slot item for magic find. 100% iiq against normal monsters on map is same, or even worse than 20% flat iiq, this roughly is calculated by me basing on normal/magic/rare/uniq monster proportions. Also bisco don't have any other good stats, that rare 20% iiq amulet can have. Mapping with bisco and swapping for rare amu at bosses is also not good, because swapping is time, and time is exalts :)

- Why Divination Distilate doesn't have quality?
- This flask shouldn't have quality to regenerate less, so the flask effect have chance to last longer.

- Why don't I pick the loot?
- I do, but i do it at the end of map, to maximise effect any Headhunter or other buffs.

"TO DO" list - plans, upgrades, etc.:

- farm +2 tornado shot projectile enchant on helmet
- farm 2% hp regen enchant on boots (hm, but maybe 1%, or even no regen would be better - less survi, but better chance for divination distilate flask effect...)
- upgrade Greed's Embrace quality to 28% at syndycate bench
- upgraded double corrupted HH (iiq mod desired)
- corrupt jewel for "corrupted blood cannot be infliced", then swapping quicksilver flask of staunching for a quicksilver flask of heat to be able to open freezing strongboxes
- change tree jewels for some better ones when I get any
- upgrade to 28% quality and double corrupt greed's embrace chest
- upgrade do single/double corrupt with curse on hit (vulner. or ele weak.)
- metacraft iiq jewellery for better other stats
- get better quiver with high triple res

As you see this build is not "finished" and can be upgraded, so feel free to advise me how to do it, especially which jewellery and how should I metacraft it :)
Feel free to ask any questions about the build!

My plan is to make it stronger, so it can farm higher tier maps, or maybe one day even complete the endgame with ;)

Path of Building pastebin:


Youtube video with build showcase and gameplay:


Small update: Started using amulet with 26% iir instead of 26% cold damage, rarity is now more important on nemesis mods. Also started using divination distilate again instead of OP Atziri's Promise

Another update, since now Nemesis zana mod is available, swapped Cinderswallow Urn with 3% HP regen for the one with 30% iir.

Also checked to be extra sure, iir from Cinderswallow Urn flask and iir from Divination Distillate flasks stack together, as some same mods (from same flask types though) doesn't stack, like i.e. 40% increased damage from 2 sulphur flasks.
Lil update: Started using precision aura as well, dmg tooltip went from 40.186 to 42.346 at lvl 1, so not bad at all, maybe I will increase it's level, but need some mana too.

230 unreserved mana w/o precision, 208 unreserved with lvl 1 precision

Last edited by Clickachu on Nov 4, 2019, 9:18:04 PM
Falls to max DPS, which provides more IIQ.
I don't check my posts. Once I post 'em, they're staying as-is. Best way to contact me is through the PM system.

Sorry, you mean to fall unreserved mana,by increasing precision gem lvl to get more damage? I use quite a lot of mana, so with less reserved sometimes I can go out mana and perform basic attack instead of my tornado shot. But I'm not sure if I've understand you correctly.
You mean more dmg = more chance to freeze and shock for Windripper iiq, iir bonuses?
Last edited by Clickachu on Nov 6, 2019, 2:16:02 AM
Update: Don't know what it was blocking my intelligence requirements, or they just changed something, but was able to drop 2x30 intelligence notable skill tree points and grabbed Elemental Focus notable with these 2 points.

Now I have 114 int, which is just what i need if I ever want to use lvl21 IIR support gem.

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