Sirus fight is making me quit POE

Just died to sirus when he summon the red storm under his foot and kill me instantly.

Omg, the red black storm plus the similar color ground and the similar color boss...this seriously hurts my eyes.
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Setasuna wrote:
Just died to sirus when he summon the red storm under his foot and kill me instantly.

Omg, the red black storm plus the similar color ground and the similar color boss...this seriously hurts my eyes.

Enjoy Delirium where everything is grey ... on grey, under other layers of grey maybe ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

ShakinGaijin : thread 2612666, Dyadus burning earthquake!RIP :(
[outdated]SweetBreaker : thread 823111 (facebreaker IB witch).
[outdated]Sunder guardian : thread 1831267 [BHC]ripped
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desacred wrote:
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mrains wrote:
Well if GGG wants every casual person to quit the game consider this boss fight a complete success. Complete waste of time. T16 maps are a joke compared to the ENVIRONMENT of this fight. That's a great idea lets create a boss fight where the boss doesn't kill the players, let the Environment kill people!
100% agree, can't count how many I died in this shit nadoes when I try to dodge something during fight.

What I noticed last 2 fights since last update:
- shit-nadoes are broken again (if we can say that they ever worked...) and act wery wierd
- sirus and his 4 friends gets ninja buffed


Yea. It very bad for rangers that cant tank like melee and need the space to evade. The storm is shit.
"
Setasuna wrote:
Yea. It very bad for rangers that cant tank like melee and need the space to evade. The storm is shit.

Rangers envying melees ? is that a joke ? Oo

Sirus is so much easier if you can just shoot him without closing much of a gap ... if you cannot dodge without ending up in a storm, outside of some rare weird maze placement ... you are probably just doing something wrong mechanically.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

ShakinGaijin : thread 2612666, Dyadus burning earthquake!RIP :(
[outdated]SweetBreaker : thread 823111 (facebreaker IB witch).
[outdated]Sunder guardian : thread 1831267 [BHC]ripped
"
sendantes wrote:

he is tedious. boring. grossly unrewarding. the first time i beat shaper it felt exhilarating. the first time i beat uber elder i think i squealed with joy. beating sirus.... gives me a relief that i can resume trying to farm guardians again.....that is pathetic. the least exciting or rewarding end game boss ever. utter waste of pixels.



You know, that's pretty accurate, albeit my very first Sirus kill had at least some joy, but definitely not along the lines of the first shaper or uber elder kills.

And since they integrated it halfway of the watchstone progression, it just feels off. I mean its great for folks who still had that uber elder quest sitting unfinished to finally clear their log, but if I was killing uber by myself, this "team" better not have anything on me.

So they gave the final boss a tracking death beam in an arena that is generally hard to see. Even with adds galore against uber elder, you could at least see most of what you needed.
Yep, totally over league play.
I wonder if the new "preferred map drop mechanic" will be bound to Sirius kills. My bet is on "yes".

Originally UElder had the Elder Orb reward, but Sirus has no connection to he atlas now. He's just an extra. Adding some motivation to actually kill Sirius early on rather than spawn and skip it. Sirus is going ot be nerfed even further based on the dev interview, likely under level of white elder, so early on it will be just a joke fight
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.
ING: Marxone
Ty for scam <3
I've read the start and a couple of middle messages of this thread.

The storms IMO have been fixed.

The thread survives though for one reason: the boss can kill you off-screen, from any distance, obviously without you knowing where he is. The beam is probably 8-9K damage, making the big majority of builds dying in the process. (yes most of the streamer and players do not broadcast 10K+ EHP builds).

I imagine GGG wants to filter out a big majority of builds for this encounter.
This kind of decision go to the opposite mindset that makes me play the game.

My advice to other players, is just skip entirely content not adapted to your character, OR, copy-paste the high STR, headhunter or else... enjoy... :(


I've tried again.
The first 3 stages are very easy to handle and avoid attacks, but the 4th I cannot still guess how to avoid the off-screen teleport and one shot beam.

Also I'm a melee build, so I can touch him perhaps 10% of the time.
So probably I would need to survive for least 5 minutes (10% would do 30 secs of damage uptime, yes I have only a 1.5Mio dps).

There're no way I can survive 5 minutes, as I don't want to reroll another build, I'm just giving up.

-> Lesson learned from me, no more melee builds. There's no added value except fun for having the draw-back of reach restrictions (yes melee do not do more dps, or are more tanky than range builds).

FYI, I've finished multiple times all the souls games (known as difficult games), it is fun to learn a game mechanic when you can come-up to the boss die/retry in a 5 minutes roundtrip.

"
ltlejeune wrote:
I've tried again.
The first 3 stages are very easy to handle and avoid attacks, but the 4th I cannot still guess how to avoid the off-screen teleport and one shot beam.

Also I'm a melee build, so I can touch him perhaps 10% of the time.
So probably I would need to survive for least 5 minutes (10% would do 30 secs of damage uptime, yes I have only a 1.5Mio dps).

There're no way I can survive 5 minutes, as I don't want to reroll another build, I'm just giving up.

-> Lesson learned from me, no more melee builds. There's no added value except fun for having the draw-back of reach restrictions (yes melee do not do more dps, or are more tanky than range builds).

FYI, I've finished multiple times all the souls games (known as difficult games), it is fun to learn a game mechanic when you can come-up to the boss die/retry in a 5 minutes roundtrip.



The secret to beating Sirus is to stay in his face all the time, it's the only way to dodge his oneshot beam so going ranged won't be of much help here. Especially since most ranged skills need to at least see where he is to fire of meaningful attacks. When he went offscreen again, how do you want to know where to shoot? Until he shoots you ofc but then you're dead.

The problem right now isn't range, it's selfcasting/attacking. Even with some routine, the process of finding him and getting into a save position to attack takes time, time you usually don't have because he will just enter another "you cant touch me" attack phase before you do. Tried using my HOAG Guardian this weekend, in the last phase I couldn't keep up my virulence stacks because I couldn't even cast lightning balls, not to mention hit him with those. For my next attempt I will use a spell totem to spam the balls for me while I focus on dodging.

The fight is just tooo fucked up at the moment to beat him with normal means unless you have enough dps to just zerk him down. Or you need the patience of a god along with a tanky build that can eat all his attacks without dying but I don't feel like having a 60 minute fight with him.
Last edited by Baharoth15 on Mar 24, 2020, 7:39:57 AM
Worst boss ever. All in red color and lags. Also his "4-beams" in last stage kill almost instantly all minions.

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