Sirus fight is making me quit POE

This fight is actually really easy now. It should be harder, in my opinion. Unlike Uber Elder, Sirus does not have a soft enrage, which makes it completely trivial. Perhaps to make Sirus better, GGG should make storms form on the outside of the arena at the start, and gradually make them move towards the centre, making the entire arena lethal in 3 minutes.
Last edited by Skytip_ on Jul 10, 2020, 6:37:27 AM
So your understanding of a tough fight is making it a dps check?
I think I reached that point that I need to spend a ton exalts to gear another character to kill Sirus w/o worrying about losing exp or losing the fight... Or better yet sell the fight for sadistic ones. I'm not going to kill 50 of this bullshit of a fight.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds. If your build can't survive that or a lag spike it's because you suck, period. Post your PoB so the PoE experts can analyse and help improve your build."
The fight itself is kind of meh. I truly hope that with POE 2 boss fights won't be dps+dodge while he is invulnerable. Most boss mechanics in poe are exactly the same.

To not insta shotgun the boss with broken builds,hurray,we have invulerable phases, but that still does not help. The boss should scale with the player. If I have a basic RF build or a LL BL miner build,the boss behaves EXACTLY the same,has EXACTLY the same moves,the same HP same everything.

Difficulty of the bosses should be adjusted even if not to the skill of the player,as that would be quite complicated,at least to the build of the player. Given what items someone has, what build someone has can simply oneshot bosses or has to constantly run and dodge the boss till they finally manage to kill it.
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Skytip_ wrote:
This fight is actually really easy now. It should be harder, in my opinion. Unlike Uber Elder, Sirus does not have a soft enrage, which makes it completely trivial. Perhaps to make Sirus better, GGG should make storms form on the outside of the arena at the start, and gradually make them move towards the centre, making the entire arena lethal in 3 minutes.


You are running VD in a VD league, there's a reason it's popular despite the two-hander push.

The more damage one can reliably put out the easier the boss fights get since you reduce the time spent dealing with the mechanics. When it gets hit by nerfs in a league or two the fight will end up a different experience.

And again - the primary argument isn't so much that it's hard but the dynamic. Getting shot dead by deathbeam after having a cross beam spawn on top of you with no chance to react is bad enough - but repeatedly dying just trying to get back into the arena doesn't make a fight more enjoyable.
Yep, totally over league play.
Just lost most of my portals trying to get back into the arena and then getting off-screen die beamed. I have no issues with the actual fight and find the third phase fun; however, once I die the first time, I know there's like a 25% chance I won't be able to get another hit on him and there's nothing fun about that.

This should be a pretty simple fix. Just prevent sirus from performing any actions until he is visible on screen after returning to the arena.
Last edited by wilfmeister on Jul 10, 2020, 6:05:13 PM
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drizzit1121 wrote:
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Diclonious wrote:
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Shagsbeard wrote:
You've tried twice... and you gave up. That's sad.


Dying to the boss twice would be Fine by me, No big deal, you learn from that. Dying 12 times to environment, not even the boss mechanics is stupid. Its a poorly designed fight, where i have to go through a maze that is taking out 8.5k EHP before i even see the boss. It's Disappointing because its not a fight you can easily trigger to have another go. It takes what, 50-60 maps to trigger him?

Having the damage roll back is a start, but the design is just sad. No reason im dying before the fight even engages. learning mechanics to a fight is fine, but those storms are just horrible. Taking 60 maps to spawn him to engage that is pathetic. Metamorph is fun, but realistically you can perma freeze the bosses, and their loot is so underwhelming, the league is whatever, its rolling along a huge patch, but their big endgame fight is the worst thing I have seen in ALONG time. Ive played since Vaal, and ive never been more disappointed.



so other people are beating him...other people have figured out tricks to help with the fight. BUT! you tried twice so obviously shit game 0/10. LMAO! Well see you next league!


The fight is just shit.

I did beat Sirus on awake 5 this week and died to Beams in the last fase.
Tried to get back to sirus and got ofscreened 3 times with that beam while not even being close at him yet.

This is the biggest fail boss i ever saw in this type of genre. Its unfair and just not fun. In other leagues i did beat him on higher awakens aswell btw.
It is just not worth my time. I only do the fight because of the drops but everytime shit like this happends i get reminded why i hate mapping at the moment. There is no fun endgoal.
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SeCKSEgai wrote:
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Skytip_ wrote:
This fight is actually really easy now. It should be harder, in my opinion. Unlike Uber Elder, Sirus does not have a soft enrage, which makes it completely trivial. Perhaps to make Sirus better, GGG should make storms form on the outside of the arena at the start, and gradually make them move towards the centre, making the entire arena lethal in 3 minutes.


You are running VD in a VD league, there's a reason it's popular despite the two-hander push.

The more damage one can reliably put out the easier the boss fights get since you reduce the time spent dealing with the mechanics. When it gets hit by nerfs in a league or two the fight will end up a different experience.

And again - the primary argument isn't so much that it's hard but the dynamic. Getting shot dead by deathbeam after having a cross beam spawn on top of you with no chance to react is bad enough - but repeatedly dying just trying to get back into the arena doesn't make a fight more enjoyable.


Actually VD is not a boss killer build, but nice try attempting to discredit me by searching my profile. I'm not going to do the same to you, although I wouldn't even need to click on your profile to make similar criticisms.

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Baharoth15 wrote:
So your understanding of a tough fight is making it a dps check?


Pretty much, yes. That is why D3 was "hard" before any nerfs at launch - every rare and magic mob would enrage after 2 minutes and reset to full health if there was a wipe. I also like how you said that this was 'my' understanding when this is an objective measurement of difficulty.
Last edited by Skytip_ on Jul 11, 2020, 5:55:43 AM
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Skytip_ wrote:


Actually VD is not a boss killer build, but nice try attempting to discredit me by searching my profile. I'm not going to do the same to you, although I wouldn't even need to click on your profile to make similar criticisms.



You could, it's public, 40/40 in delirium, 36 in several, shaper, uber atziri, master cartographer, breachlords, all the usual done.

Point was, if you're playing a specific build that is popular for a specific reason. Of course it's not "boss killer" but it meets a minimum damage threshold for the current content.

Saying something is easy without giving even a moment to consider the potential issues a number of other builds may face doesn't say anything other than choosing to ignore the experience of other players.

I can reliably kill him on a few characters, but they all are capable of meeting a high single target damage minimum while having a large enough health pool (and mitigation) to survive some of the bigger hits because you can't expect to dodge everything all the time.

It's not about discrediting you, it's about the fact you try to discredit everyone of an opposing view without even considering their point of view.
Yep, totally over league play.
https://i.imgur.com/PLqcvrN.jpg

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