[3.11] Kami's CI CoC Ice Nova Tank 8-10k ES | 5m-10m dps | Delve 1k+ | 75/75 Block






This Build is pretty much like a big Tank with GG Gear, cause you got so much defensive layers and still can shred Bosses in juiced T16, delves to Depth 1k+ or kill awa. 8 Sirus safely.

If you want the build to see in action you can visit my twitch site where I stream from time to time:
www.twitch.tv/Kamikaze93

Warning!
I dont recommend in a normal league to start this build without a budget of 100ex+

If you want to min/max this build, you need like 300ex+

!!!Info!!!
If you got a question pls ask in the Forum, I don't answer ingame questions or doing pob checks anymore, everything should be explained in the guide. Also you should follow the Guide and dont look at my Charakter I'm playing, because I'm testing always new stuff thats not proofed to be good. If you want you can do it, but at your own risk.


Changelog

16.07.2020
- added Video of T19 100% map

14.07.2020
- added 2 new Videos of 100% Delirium map and a quick Baran kill


Path of Building link

https://pastebin.com/uqf99XAM (recommended Tree)
- Skill tree (and Gear example) for the normal Version
- should be makeable for every League

---------------

https://pastebin.com/niinX8yr (min/maxed with Explode)
- pretty much min/maxed offemsive wise in Harvest League with explode mod and 3L Herald of Ice for off-screenclearing mobs
- stun immune through 3 implict on Jewels + Flask enchant
- added manually additional curse on chest to calculate the second curse

I want to mention here a very big thx @AMMERON77, without his great Ideas it wouldn't be possible do to bring this build to the next stage. With the Idea of improving Herald of Ice so much that it literally clear the hole Screeen with one tap ontop off Item changes and Skill Tree changes.

Pros & Cons
Pros
+ good single target Dps
+ dodges attacks and spells via Cyclone
+ pretty good clearspeed while mapping
+ immune to crits through Elusive buff
+ 75/75 Blockchance
+ ~10k ES
+ 800 ES regen
+ ES leech
+ 30 ES on hit
+ 5% ES on Block
+ 5% ES on kill


Cons
- expensive if you want Endgame Gear
- slow start of ES recovery and recovery rate
- between Bossphases with no mobs you only got ES recovery, ES regen and vaal Discipline
- (cannot do Elemental reflect maps)

My Endgame Gear in Harvest

How the Build works & aps and Cdr !Important!
1) you hit an enemie with Cyclone -> try getting 100% Hit Chance

2)on that hit you try to get a critikal strike -> try to get 100% critical strike chance for Cyclone

3)the hit with cyclone crits and your CoC gem aktivates so you cast automatically Ice Nova thats linked to it, and also the Ice Nova and Frostbolt in your Cospri

------------------------------------------------

https://www.reddit.com/r/pathofexile/comments/e5pyr8/the_cyclone_cast_on_critical_strike_cooldown/

Cooldown reduction is a very important stat in our build, cause there are Breakpoints we can hit to cast more often Ice Nova with Cast on Critical through Cyclone.

BP0 At 0-13% CDR you need to stay below <6.06 APS

BP1 At 14-51% CDR you need to stay below <7.57 APS

BP2 At 52%-57% CDR you need to stay below <10.1 APS

In the End we need to get the BP1 Breakpoint, so wee need atleas 14% CDR

you can get the stats on Boots, Belt or the awakening gem @lvl.3

If you have higher aps with your cyclone then the BP you got, you start missing casts from Ice Nova and loose a bunch of dps

for the aps calculation in PoB Fork:

1) import build
2) go to cyclone as your main skill
3) activate all flasks
4) activate Mistwalker, Tailwind, Onslaught, Frenzy Charges only if you got it from Gear, Gems or somewhere else

Pantheon
I prefer Soul of Lunaris for the avoid and dodge, and Soul of Ralakesh for not to get maimed or blinded

Bandits
Take Alira for crit multiplier and all resistance

Ascendany
1 Unstable Infusion
2 Deadly Infusion
3 Mistwalker
4 Opportunistic

Gear section and crafting

Helmet

Stat Priority:
- Energy Shield (ilvl.84+)
- -9% Cold Resistance to nearby enemies (Redeemer)(ilvl.85)
- +1 power Charge (Warlord)(ilvl.75)
- Resistance
- Intelligence

Enchant:
- 40% Ice Nova Damage (~7% more Damage)
- 30% Reduced Mana Reservation for HoI / Precision / Hatred

Preferred Crafting Method:
Dense + Frigid Fossil

Body Armour


Stat Priority:
- Energy Shield (ilvl.86)
- Recover #% of Energy Shield on kill (shaper ilvl.75)
- Quality / Resistance / Intelligence
- Attacks have +1.5% to Critical Strike Chance (hunter / elder ilvl.84)
- Enemies you Kill Explode, dealing 3% of their Life as Physical Damage (crusader ilvl.85)

Preferred Crafting Method:
Dense Fossil

Weapon


try to vary the aps for your CdR Breakpoint

Shield


Stat Priority:
- Energy Shield (ilvl.86)
- Recover #% of Energy Shield on block (shaper ilvl.68)
- chance to Block Spell Damage (shaper ilvl.75)
- Resistance / Dexterity / Intelligence
- Socketed Gems have 15% reduced Mana Reservation (shaper ilvl.80)

Preferred Crafting Method:
Dense Fossil

Gloves


Stat Priority:
- Energy Shield (ilvl.84)
- Accuracy (ilvl.85)
- 50% Damage against chilled enemies (Incursion mod)
- Resistance / Dexterity / Intelligence
- chance to Unnerve enemies in hit (Hunter ilvl.85)
- culling strike (warlord ilvl.73)

Preferred Crafting Method:
Dense Fossil

Boots


Stat Priority:
- Energy Shield (ilvl.84)
- Movement Speed (ilvl.86)
- Resistance
- Tailwind (Hunter ilvl.75)
- Cooldown Recovery Speed (shaper / crusader ilvl.80)
- Intelligence

Enchant:
- 10% Movementspeed for mapping
- 10% Damage Penetration for Bossing
- 80% chance to Avoid being Stunned if you've Killed Recently (if you don't be stun immune otherwise)

Preferred Crafting Method:
Dense + Shuddering Fossil

Rings

Option 1 (for vary playstyle)

Stat Priority:
- Energy Shield (ilvl.74)
- increased maximum Energy Shield (crusader ilvl.82)
- Assassins Mark on hit (shaper ilvl.80) / Frostbite on hit (redeemer ilvl.80)
- Accuracy (ilvl.75)
- Resistance / Dexterity / Intelligence
- critical stirke multiplier (elder ilvl.80)
- cold damage to spells (redeemer ilvl.75)

Preferred Crafting Method:
Dense Fossil

Option 2 (for offensive playstyle)

recommended to take atleast 1 ring with reduced Mana reserved, unless you got a reduced mana reserved Helm Enchant to get Hatred running.

Option 3 (for hybrid playstyle)
+ Elder ring

Belt


Stat Priority:
- Energy Shield (ilvl.80)
- increased maximum Energy Shield (crusader ilvl.82)
- Cooldown Recovery Speed (shaper ilvl.75-84)
- increased Energy Shield from Body Armour (shaper ilvl.80)
- increased Spell Damage during any Flask Effect (shaper ilvl.80)
- Resistance

Preferred Crafting Method:
Dense Fossil

Amulett

Option 1 (recommended)


Option 2 (High Budget)

Stat Priority:
- increased maximum Energy Shield (ilvl.77)
- Accuracy (ilvl.75)
- to Level of all Cold Skill Gems (redeemer ilvl.82)
- Cold Penetration (redeemer ilvl.82)
- crit Multiplier (ilvl.74)

Preferred Crafting Method:
dense + frigid Fossil or alternation

Enchant:
- Tranquility
- Charisma
- Deflection

Flask

take out Wise Oak if you Need a flask for anti freeze

Jewel

Watcher's Eye

- Watcher's Eye with ES on hit

For the Moneyboys as second stat:
- Discipline Spell Block
- Precision crit Multiplier ~12% more dps
- Clarity 18% maximum Mana as ES ~700ES
- Hatred crit
- Hatred Cold penetration

Frozen Trail

- take your corrupted Blood implict here

Militant Faith

Great Jewel to boost our dps. It converts "Conduit" to "Inner convition" which let us grant 3% more spell damage per Power Charge. Also we get through the unique Modifier Res and even more dps

Thread of Hope (large)

allocate:
- Light Eater
- Heart of Ice
- Arcane Focus
- Utmost Intellect

optional:
- Breath of Rime
- Deep Wisdom

Thread of Hope (very Large)

allocate:
- Glancing Blows
- Sanctity
- Precision

optional:
- Retribution
- Spiritual Command

Large Cluster Jewel (optional)

Blanketed Snow:
-10% Cold Penetration

Corrosive Elements:
-Cold Skills have a 25% chance to apply Cold Exposure on Hit
-15% increased Elemental Damage

Widespread Destruction:
- 10% AOE
- 20% increased Elemental Damage

Medium Cluster Jewel 1(optional)

Master of Fear:
- Enemies are unnerved and take 10% increased Spell damage

Wish for Death:
- culling Strike -> 10% more dps

Medium Cluster Jewel 2(optional)

Medium one with Channeling tag

Unwavering Focus:
- 40% chance to avoid being stunned while channeling

Precise Focus:
- 30% crit chance
- 20% crit multi

Medium Cluster Jewel 3(optional)

Vast Power:
- 20% increased Area Damage
- 3% increased AoE per Power Charge

Magnifier:
- 10% increased Area of Effect
- 10% increased Area Damage
- 10% critical Multiplier

Small 1 & 2

Energy from Naught:
- 100 Energy shield

Stun Immunity

Since 3.11 Cyclone doesn't grant us anymore Stun Immunity while channeling, so we need to grab somewhere the "% Chance to avoid being stunned" mod from Gear, Tree or Cluster Jewels. We need to get 100% Stun Immunity, otherwise it will feel clunky.

Options where you can get it:
- 80% Boots enchant (if you've killed recently)
- 20% form passive Tree (arcane swiftness)
- 35% as prefix crafted on the Chest
- 40% from Channeling Cluster Jewel (unwavering focus)
- 50% from Flask Affix
- 25% as suffix crafted on the gloves or helmet
- 10% Jewel implict (Harvest craft)
- 50% Cinderswallow enchant

Gem setup

6-Link CoC setup



- swap in awakened added cold instead of inc. crtitical strike for a big dps boost, but only if you can keep your flasks up during fight for 100% Crit chance
4-Link Aura setup


3-Link Movement and Vaal RF for dps


use Vaal RF on Bosses for more dps, dont use the normal RF

4-Link cwdt setup


3-Link Cospri setup


4-Link Vortex setup

usefull site & programms

http://poedb.tw/us/mod.php?cn=Boots&an=str_armour
you should always look on poedb, to see there ilvl base and influence you need to craft a specific mod

Path of Building
https://github.com/Openarl/PathOfBuilding/releases

Path of Building Fork
https://github.com/PathOfBuildingCommunity/PathOfBuilding/wiki/Installing-this-Fork


Leveling
I league started with this build as a Life version untill lvl 95. For leveling I used Freezing Pulse untill I got my second Labyrinth done for the Deadly Infusion Ascendancy Note. After this I switched to a 5-Ling Coc setup with Daggers. Feels a bit clunky at first, because we got low attack speed and crit chance, but when you get higher gems, passive points and better Gear its starts doing his Job pretty good.

https://pastebin.com/kLH52HkA (passive point steps included)



Things to buy first:
1)Cospri's Malice
2)Cooldown recovery on belt
3)Pandemonius
4)Mark of the Shaper/ Circle of Fear
5)Watcher's Eye

I prefered mostly Life over dps, and still did Sirus on awakened lvl 8.

Last edited by xXx_Kamikaze_xXx on Aug 21, 2020, 11:52:09 PM
Last bumped on Sep 25, 2020, 7:04:07 PM
Video with t16/bossing and delve, please. Will be nice to swap into it from typical CoC
I want to try this build, but need to see video first to see how it compares to other builds.
dat gear is insane.
Rampage Rank 7 lv 100 BONJWA_TOP_DAWG
Talisman SC Rank 7 Lv 100 LaBonjwa_Neymar
"
Video with t16/bossing and delve, please. Will be nice to swap into it from typical CoC


comming soon, but atm I try to make the Theory at first, it doesn't look much different from a typical life based version, the "only" difference is that if you should lose in some way ES, you get it "instant" back from the defensive mechanic if there are mobs.
Would love to see some videos and some detailed gear guide so I know what to aim for until I can get your insane gear, thanks for the guide!
u have 35% cooldown recovery (20belt - 15boots)
yet ur pob has 8.77 aps

or do u have more cooldown recovery from somewhere else??

edit: nvm, u can get 20+ on awakened coc
Rampage Rank 7 lv 100 BONJWA_TOP_DAWG
Talisman SC Rank 7 Lv 100 LaBonjwa_Neymar
Last edited by Mainoffender on Jan 8, 2020, 12:42:09 AM
on pob u have MoM with 175 unreserved mana
whats up with that?
Rampage Rank 7 lv 100 BONJWA_TOP_DAWG
Talisman SC Rank 7 Lv 100 LaBonjwa_Neymar
"
Mainoffender wrote:
on pob u have MoM with 175 unreserved mana
whats up with that?


You take it, because if you socket the Timeless Jewel next to the socket, it converts the MoM Keystone. The new effect of the keystone is that it double your block Chance, but you take half of the hitdamage.

I will that later on explain in the guide when I got more time
Gear section is updated, will explain it the next days a bit more

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