Wolcen Hype Release!

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Boem wrote:
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DarthSki44 wrote:
^ I dunno.

It's sort of sounds like you are saying their excellent marketing and promotion was a negative (which is kinda weird unless I misunderstood the point)

The reality is comparisons were going to happen. The similarities of Wolcen, D3, and PoE slap you in the face. It's not unreasonable to make those leaps imo.

Again, Wolcen had the far better start. PoE has set the bar extremely high with their live sevice commitment.

Let's see what Wolcen does.

And I totally agree. Competition, choice, and variety are great for industry, and consumers. Pushing devs to stay on top of their game, normally leads to better products.


No i was pointing it out as a counterweight to your praise of their launch.

Different era, different developed tools for marketing etc

I think those are false comparisons similar to how people judge the past history by the standards of today.

I would be a lot more interested in how much both company's spend on PR and then comparing the results for example.

Peace,

-Boem-


To be fair, PoE still exists now, so I dont know how a "different era" applies (unless we are only talking about a singular launch event)

PoE league and expansion marketing & press tour hasnt produced results like Wolcen's launch. Perhaps GGG should grab some lessons here. Focus more on content creators & community, than article embargos with PC Gamer?

Idk this isnt my area of expertise, but I would imagine Chris and GGG were like "Really?" seeing the crazy numbers Wolcen was putting out on steam and twitch.

Again, perhaps this is fools gold, and a flash in the pan. Wolcen has to sustain to be on PoE's level, but I think there is no denying this was a good start (despite what you might read) overall.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Thats why i mentioned the 7 year run up to this launch. Your bassicaly crunching a lot of anticipation in this release event.

PoE's initial launch didn't have this anticipation level or build up, neither did it have this amount of visibility in the gaming community because of PR.

For example, how many people only became aware of PoE after the D3 failure and were totally oblivious to it's existence prior to this event.

As far as i recall they had one high profile streamer with market
relevance(kripp) advertising their platform, while wolcen has around 30 or so with similar or more viewcounts then kripp had at the time.

And the different era applies because you specifically stated "wolcens launch" so the comparison is with "poe's launch".

The real question will be if this is an elation spike as a result of the seven year build up or if its sustained relevance in the years to come.
It will be interesting to put the total participation counts next to one another in like five years time.

I agree with you that the launch was better then poe's launch as far as baseline numbers go, i simply think your comparing apples and oranges when doing that excercise.
I don't see a comparison thats viable at all when we consider context.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
Thats why i mentioned the 7 year run up to this launch. Your bassicaly crunching a lot of anticipation in this release event.

PoE's initial launch didn't have this anticipation level or build up, neither did it have this amount of visibility in the gaming community because of PR.

For example, how many people only became aware of PoE after the D3 failure and were totally oblivious to it's existence prior to this event.

As far as i recall they had one high profile streamer with market
relevance(kripp) advertising their platform, while wolcen has around 30 or so with similar or more viewcounts then kripp had at the time.

And the different era applies because you specifically stated "wolcens launch" so the comparison is with "poe's launch".

The real question will be if this is an elation spike as a result of the seven year build up or if its sustained relevance in the years to come.
It will be interesting to put the total participation counts next to one another in like five years time.

I agree with you that the launch was better then poe's launch as far as baseline numbers go, i simply think your comparing apples and oranges when doing that excercise.
I don't see a comparison thats viable at all when we consider context.

Peace,

-Boem-


I suppose what I was getting at is that obviously Wolcen developed "hype" and marketed organically more than PoE does with their content releases (and their launch). Clearly there is a market appetite that PoE is missing, for whatever reason.

Also I dont really buy into the 7 year hype concept. Wolcen wasnt on my radar in 2013, like at all. They did a very good job leading up to launch imo.

Anyways it's a moot point if Wolcen screws up, or doesnt service the game well. (I hope they do)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Feb 21, 2020, 9:24:08 AM
^My point about the seven year run up is that probably a lot of people returned for this initial launch that in the past seven years bought into the game emotionally and monetary.

For example, go over some wolcen add video's and see how many of them mention having played this game a few years ago and being suprised about the improvements etc

All the people they lost in the past seven years as time went on probably got triggered by this launch to all come back at the same time.
Thats why i think its a relevant factor when discussing this amount of player participation.

It's like having a seven year long "down-low" pr campaign and then signalling to everybody "if you left us in the past, now is the time to get back in".

Nothing wrong with that btw, im not particularly making a judgement call on their PR strategy. Just pointing out its entirely different to how PoE launched initially.

I think we roughly agree btw :p im simply not a fan of creating comparisons between PoE and wolcen to highlight the success of one or the other.
I think the positive arguments or negative ones can be made on their own merit without detracting from the other game and forcing a dichotomy.

We will get a better picture in roughly six months i think, i imagine by that time the players who came for the hype will have left leaving only the core.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
Thats why i mentioned the 7 year run up to this launch. Your bassicaly crunching a lot of anticipation in this release event.

PoE's initial launch didn't have this anticipation level or build up, neither did it have this amount of visibility in the gaming community because of PR.

For example, how many people only became aware of PoE after the D3 failure and were totally oblivious to it's existence prior to this event.

As far as i recall they had one high profile streamer with market
relevance(kripp) advertising their platform, while wolcen has around 30 or so with similar or more viewcounts then kripp had at the time.

And the different era applies because you specifically stated "wolcens launch" so the comparison is with "poe's launch".

The real question will be if this is an elation spike as a result of the seven year build up or if its sustained relevance in the years to come.
It will be interesting to put the total participation counts next to one another in like five years time.

I agree with you that the launch was better then poe's launch as far as baseline numbers go, i simply think your comparing apples and oranges when doing that excercise.
I don't see a comparison thats viable at all when we consider context.

Peace,

-Boem-


It did,believe me it did,the anticipation was there,there weren't that many hack&slash games out there. You had a few titles like sacred,titan quest,but nothing since diablo 2 that could offer you some "debth" so to speak. So the hype was there, maybe you don't remember,or you haven't played POE since the very beginning,but the hype was there.

But there were quite a few differences. 1. Expectations of a game of this genre were not THAT high. 2. The dev team did not promise you everything, like they did with wolcen. 3. The game actually delivered on the promises they did make, while the launch was not perfect,it was not even close to the shitsandwitch you had with wolcen. You had bugs,you had issues,but at least you could simply play and enjoy the game.

I have followed POE since I got the first hint back in 2009 about this game, and while it still has a lot of issues. You just can't compare wolcen's failed launch to POE, they are like worlds apart.
Last edited by Nosferat on Feb 21, 2020, 9:41:28 AM
^ PoE didn't and doesnt have offline. Waiting 3 hours in a queue to play PoE wasnt exactly ideal at launch.

We won't even go into desync and connection issues, collision problems, and hit detection. PoE HAD PROBLEMS, for years. Wolcen had server issues for days because MASSIVE amounts of people beyond their expectations wanted to play.

Edit: Wolcen mechanics and bugs presumably will be addressed and tweaked. Obviously it's not perfect, but the ridiculous rose tinted PoE memories from 2013 are annoying

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Feb 21, 2020, 9:50:51 AM
Grim dawn can be played offline. You saw such a failed launch with it? No you did not.
"
Nosferat wrote:
Grim dawn can be played offline. You saw such a failed launch with it? No you did not.


Wolcen offline is/was fine.

I played 40+ hours with no issues. Sure there are balance & mechanics that need tweaked, but seriously this narrative of "failed launch" is absurd. It didn't fail.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Feb 21, 2020, 9:59:01 AM
I love the game even with all the bugs. It will get better, just give them some time to polish it.

I lost probably around 10 hours because of a bug where if you have non-english characters (like é) in the path to your saved game it will just not save.

Then they fixed it in the last patch but now I could not see my characters anymore, had to move my Saved games folder to its original place.
I never lose.
Either I win
Or I learn
- Nelson Mandela
"
DarthSki44 wrote:
"
Nosferat wrote:
Grim dawn can be played offline. You saw such a failed launch with it? No you did not.


Wolcen offline is/was fine.

I played 40+ hours with no issues. Sure there are balance & mechanics that need tweaked, but seriously this narrative of "failed launch" is absurd. It didn't fail.


We will have to disagree on that, on what the meaning of "failed launch" is, as in what those words mean. Did it have some minor issues that can be glanced over? Or does it still have major game breaking bugs,even in the offline mode?

Last edited by Nosferat on Feb 21, 2020, 10:54:13 AM

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