Wolcen Hype Release!

The bigly patch that is supposed to fix most of the bugs is coming end of July. Let's see if they can deliver.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
From the latest patch notes preview.

"Spells and Attacks will scale the same way: using the base damage of the currently equipped weapon.
Damage of summons will also scale based on your weapon damage
"

Going full D3 approach for spells but at least summons are now viable to some extent.
This game has been so disapointing, was D3 all over again.
"
gandhar0 wrote:
From the latest patch notes preview.

"Spells and Attacks will scale the same way: using the base damage of the currently equipped weapon.
Damage of summons will also scale based on your weapon damage
"

Going full D3 approach for spells but at least summons are now viable to some extent.


Lazy-ass game design. =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes
"
Raycheetah wrote:
"
gandhar0 wrote:
From the latest patch notes preview.

"Spells and Attacks will scale the same way: using the base damage of the currently equipped weapon.
Damage of summons will also scale based on your weapon damage
"

Going full D3 approach for spells but at least summons are now viable to some extent.


Lazy-ass game design. =9[.]9=
Maybe, but still substantially better than the current design.
I have a pretty good sense of humor. I'm not German.
"
aggromagnet wrote:
"
Raycheetah wrote:
"
gandhar0 wrote:
From the latest patch notes preview.

"Spells and Attacks will scale the same way: using the base damage of the currently equipped weapon.
Damage of summons will also scale based on your weapon damage
"

Going full D3 approach for spells but at least summons are now viable to some extent.


Lazy-ass game design. =9[.]9=
Maybe, but still substantially better than the current design.


Everything is relative, I s'pose. It was that "design choice" which finally helped me to decide not to play D3; I found the notion of basing spell damage on an equipped weapon simply nonsensical. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes
Read the OP's post, then skip ahead to the more modern posts on the thread.

Very funny to see the initial hype, followed by the let-down.

There were trolls on the Path of Exile Steam forums saying "RIP Path of Exile, Wolcen is the new ARPG king!"

Now, tumbleweeds. LOL
"
Raycheetah wrote:




Everything is relative, I s'pose. It was that "design choice" which finally helped me to decide not to play D3; I found the notion of basing spell damage on an equipped weapon simply nonsensical. ='[.]'=


I mean it's not terrible in the grand scheme. Is adding/ having caster affixes (like spell damage) really groundbreaking?

I suppose they could have been a bit more creative and added some conversions from the base weapon damage to specific element spell damage, but doing so wouldnt balance against base attack damage, and would need to with other balance (passive or gear)

All in all this isn't a big deal. Could it be better? Sure? Tell that to the GGG devs as well with Harvest.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Jul 31, 2020, 9:42:04 AM
did the bugs fix for anyone else? i have just been disappointed OVER AND OVER AGAIN with this. Any suggestions for a similar better game??
"
DarthSki44 wrote:
"
Raycheetah wrote:




Everything is relative, I s'pose. It was that "design choice" which finally helped me to decide not to play D3; I found the notion of basing spell damage on an equipped weapon simply nonsensical. ='[.]'=


I mean it's not terrible in the grand scheme. Is adding/ having caster affixes (like spell damage) really groundbreaking?

I suppose they could have been a bit more creative and added some conversions from the base weapon damage to specific element spell damage, but doing so wouldnt balance against base attack damage, and would need to with other balance (passive or gear)

All in all this isn't a big deal. Could it be better? Sure? Tell that to the GGG devs as well with Harvest.


Needing a bigger axe to cast better spells strikes me as counter-intuitive. As for Harvest, I'm playing Standard, and having a lot of fun, instead. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes

Report Forum Post

Report Account:

Report Type

Additional Info