Cluster Jewels and their Notables

Could someone explain how this works? I think i'm missing something. Is this something you find and then just keep socketing, or something that you have to spend skill points on to unlock once placing.

I'm just not understanding the entire process
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Brian9824 wrote:
Could someone explain how this works? I think i'm missing something. Is this something you find and then just keep socketing, or something that you have to spend skill points on to unlock once placing.

I'm just not understanding the entire process


They're point wasters. You spend three points to unlock/socket, and then keep spending points to unlock each node on the new path.
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Brian9824 wrote:
Could someone explain how this works? I think i'm missing something. Is this something you find and then just keep socketing, or something that you have to spend skill points on to unlock once placing.

I'm just not understanding the entire process


You'll find them as drops.

These jewels have three sizes: Large, Medium, and Small.

The jewel sockets on the outermost ring pf the passive tree will be changed to fit these (any size), and the jewels themselves will determine the next jewel that is socketable to them noted in their description.

Basically a max of Large > Medium > Small extension on your passive tree per outer ring jewel socket.
thank goodness !

i was just complaining the other day that the game is far too simple and easy !

i think next they should introduce a property to gems called spin.

quantum physics ain't got nothing on Path of Exile !
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Leizvenn wrote:
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Brian9824 wrote:
Could someone explain how this works? I think i'm missing something. Is this something you find and then just keep socketing, or something that you have to spend skill points on to unlock once placing.

I'm just not understanding the entire process


You'll find them as drops.

These jewels have three sizes: Large, Medium, and Small.

The jewel sockets on the outermost ring pf the passive tree will be changed to fit these (any size), and the jewels themselves will determine the next jewel that is socketable to them noted in their description.

Basically a max of Large > Medium > Small extension on your passive tree per outer ring jewel socket.


Ok so I find a large one and i socket it into the outermost skill tree which I have to spend a point to unlock the jewel slot correct?

Then it creates another section with pre-defined skills based on the gem I slot which can be crafted to grant different skills?


So the purple one is large, blue is medium and red is small? So I socket a purple and it grants a section I can then spend skill points on to unlock more skills, then I can link a blue and same thing?
Last edited by Brian9824 on Mar 10, 2020, 3:59:02 PM
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Melee_YES wrote:
is it possible to get two or three of the same nodes?

for example:

Pure Commander
Purity of Elements has 30% increased Aura Effect
Purity of Fire has 30% increased Aura Effect
Purity of Ice has 30% increased Aura Effect
Purity of Lightning has 30% increased Aura Effect

if i get this node three times, do i get 90% Aura effect

for example:

Pure Commander
Purity of Elements has 90% increased Aura Effect
Purity of Fire has 90% increased Aura Effect
Purity of Ice has 90% increased Aura Effect
Purity of Lightning has 90% increased Aura Effect



me to same need know
"Lone Messenger"

Is that the most broken keystone ever?
Ok so i think i'm getting it. Just needed a better picture



So that creates 5 skills as I can see.

1 skill is guaranteed to be fasting. From that wording what would the other 4 skills each be just 10% improved life and mana recovery?
Wow! This is a theory crafters dream! How did my autistic ass now discover this game sooner <3 :D
You guys rock! Shut up and take my money!
Yeah if I understand this correctly it basically means you could completely re-do large portions of your skill tree and replace them with clustered jewels built around your build for a focused boost.

So slotting something like this



Into a lightning build would be a massive Damage increase but you'd ONLY be boosting damage and you'd still need the 12 skill points and have to take the points from somewhere else on your build right?

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