[3.12]CoC Poet's Pen Blade Fall/Blade Blast |League start to All content down |16M+ Dps fast clear

Hoi,

am I the only one having a weird bug with dash + barrage?

When I hold down barrage then use dash, both dash charge get used in one key press and even sometimes making me go back to my initial position (Forward then backward in one press)

It feels like barrage acts like "attack in place" but not totally neither since one of the 2 dashes still makes me go forward.

I didnt have this bug before so I'm not sure why I encounter that issue now and it's pretty annoying, I just cant spam barrage and dash at the same time.

(And no, it's not a keyboard issue)

edit: Sometimes it's just both charges going forward in one go.
Main issue is that when I hold down barrage, it makes me use both dash charges in one keypress.
Last edited by FurYY on Apr 15, 2020, 2:09:12 PM
"
FurYY wrote:
Hoi,

am I the only one having a weird bug with dash + barrage?

When I hold down barrage then use dash, both dash charge get used in one key press and even sometimes making me go back to my initial position (Forward then backward in one press)

It feels like barrage acts like "attack in place" but not totally neither since one of the 2 dashes still makes me go forward.

I didnt have this bug before so I'm not sure why I encounter that issue now and it's pretty annoying, I just cant spam barrage and dash at the same time.

(And no, it's not a keyboard issue)

edit: Sometimes it's just both charges going forward in one go.
Main issue is that when I hold down barrage, it makes me use both dash charges in one keypress.


They broke something this new patch, this happens to me too


"
Scar_Craft wrote:
Hello Astarift, I'm a relatively new POE player and this is my first physical damage build. I enjoyed it so much, thank you!

However I'm running out currency and I haven't finished the build, what are the improvements I should do to my build by order of priority ?


pastebin: https://pastebin.com/mqSNmgQP



First thing first, type /passives in game, i have a feeling you are missing some points

I would try to follow as close to my tree as possible, i dont take light of divinity and holy dominion because it does close to nothing for us, also the travel node to those notables increases elemental damage, so its absolutely useless
The amplify wheel isnt that important because we already have a good enough aoe/clear, ill probably take that wheel last
For now, ill focus more on the tree changes and try to put it as close to whatever i have as possible, if you feel that you are lacking life, get more life nodes, else get as much dps nodes as possible, we want to kill things fast so you can farm up more currency on the way
Very important notables in the passive tree are the +1 maximum power charges, we want them asap. Next would be crit/spell crit nodes
Also, i dont think you needed +30 dex on your passive tree you took


First and most important upgrade: millitant faith by dominus. This is your 21% more damage you are missing. Place it on the jewel slot near pain attunement and allocate inner conviction
Item wise, i would go for a cinderswallow next, movement speed+avoid stun mod, this will drastically increase your survivability in maps(that dont one shot you)
I see you have some resist issue, you can make it less tight by using blessed orbs on your rings for more resist. I will try to make sure all resist are capped next
Crafting the right mods on the rings are also pretty important, we dont need strength or increased chaos damage there

Dont run 2 life flasks, i dont think you need a mana flask either.
Budget version for flask would be life flask, quartz, cinderswallow, quicksilver and diamond

This PoB should give you much improvement compared to your current tree
https://pastebin.com/YQcw6ScQ
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
"
Astarift wrote:
"
FurYY wrote:
Hoi,

am I the only one having a weird bug with dash + barrage?

When I hold down barrage then use dash, both dash charge get used in one key press and even sometimes making me go back to my initial position (Forward then backward in one press)

It feels like barrage acts like "attack in place" but not totally neither since one of the 2 dashes still makes me go forward.

I didnt have this bug before so I'm not sure why I encounter that issue now and it's pretty annoying, I just cant spam barrage and dash at the same time.

(And no, it's not a keyboard issue)

edit: Sometimes it's just both charges going forward in one go.
Main issue is that when I hold down barrage, it makes me use both dash charges in one keypress.


They broke something this new patch, this happens to me too


"
Scar_Craft wrote:
Hello Astarift, I'm a relatively new POE player and this is my first physical damage build. I enjoyed it so much, thank you!

However I'm running out currency and I haven't finished the build, what are the improvements I should do to my build by order of priority ?


pastebin: https://pastebin.com/mqSNmgQP



First thing first, type /passives in game, i have a feeling you are missing some points

I would try to follow as close to my tree as possible, i dont take light of divinity and holy dominion because it does close to nothing for us, also the travel node to those notables increases elemental damage, so its absolutely useless
The amplify wheel isnt that important because we already have a good enough aoe/clear, ill probably take that wheel last
For now, ill focus more on the tree changes and try to put it as close to whatever i have as possible, if you feel that you are lacking life, get more life nodes, else get as much dps nodes as possible, we want to kill things fast so you can farm up more currency on the way
Very important notables in the passive tree are the +1 maximum power charges, we want them asap. Next would be crit/spell crit nodes
Also, i dont think you needed +30 dex on your passive tree you took


First and most important upgrade: millitant faith by dominus. This is your 21% more damage you are missing. Place it on the jewel slot near pain attunement and allocate inner conviction
Item wise, i would go for a cinderswallow next, movement speed+avoid stun mod, this will drastically increase your survivability in maps(that dont one shot you)
I see you have some resist issue, you can make it less tight by using blessed orbs on your rings for more resist. I will try to make sure all resist are capped next
Crafting the right mods on the rings are also pretty important, we dont need strength or increased chaos damage there

Dont run 2 life flasks, i dont think you need a mana flask either.
Budget version for flask would be life flask, quartz, cinderswallow, quicksilver and diamond

This PoB should give you much improvement compared to your current tree
https://pastebin.com/YQcw6ScQ



Thank you for your awesome and detailed reply!

I'll take time to make improvements and let you know how I feel about the build later!

I enjoyed watching your stream earlier this afternoon :)



I've changed the glovies to have unnerve since that does effect spell damage as well as fire damage to attacks since slamming the ring failed. Hopefully this about wraps up min-maxing the build. I lost attack speed from gloves but made it back up on the starkonjas, so breaking even there.
Last edited by MuTayShuN on Apr 15, 2020, 5:05:44 PM
"
MuTayShuN wrote:



I've changed the glovies to have unnerve since that does effect spell damage as well as fire damage to attacks since slamming the ring failed. Hopefully this about wraps up min-maxing the build. I lost attack speed from gloves but made it back up on the starkonjas, so breaking even there.




Blade blast has built in unnerve so I think you should prioritise getting a 16% attack speed and high accuracy gloves instead. Furthermore at late game culling strike does nothing for this built since you be able to burst A8 sirius final phase withing 5 sec anyway.
Last edited by LionInAFlask on Apr 15, 2020, 5:57:35 PM
lmao… 2 steps forward, 2 steps back. luckily I didn't have to buy those gloves, another upgrade coming soon... i'mma just keep it simple and do life/res/attack speed. culling striking isn't that necessary on this build, you're right.
Hey guys , ive made this build to see haw it goes last night i didnt went on min-max .. but i might do something wrong there because i die a lot on the map dont even wanna try out simulacrum or bosses . can i have a hint what should i do next ? cant do level to get few more pasives to get dodge attacks/spels


what should i prioritize sitting on 5.5k life nd almost res capped
"
MuTayShuN wrote:
lmao… 2 steps forward, 2 steps back. luckily I didn't have to buy those gloves, another upgrade coming soon... i'mma just keep it simple and do life/res/attack speed. culling striking isn't that necessary on this build, you're right.



Its too much of an investment to get culling strike in that maybe having a weapon swap might be better




"
Cyberjerk wrote:
Hey guys , ive made this build to see haw it goes last night i didnt went on min-max .. but i might do something wrong there because i die a lot on the map dont even wanna try out simulacrum or bosses . can i have a hint what should i do next ? cant do level to get few more pasives to get dodge attacks/spels


what should i prioritize sitting on 5.5k life nd almost res capped




I wouldnt touch the Melding wheel at all with a build that uses acrobatics, there are more life nodes that are more effective

You are obviously dying because your resists arent capped, capping resist is of the utmost top priority in any build that arent able to sustain perma endurance charges. Having 50% resist instead of 75% resist effectively means you are taking double damage.(you are running 75 fire, 52 cold, 58 lightning resist, unless i am seeing something wrongly.

You got the gearing pirority wrong, we prioritize -phys damage reduction on belt over cooldown recovery, infact we dont gear directly for cooldown recovery, crafting cooldown recovery on belt is enough, cooldown recovery on boots is great, but it seems to be limiting on your gearing due to lack of resist(helm, boots)

I would change out of to a boots with decent resist, get a belt with -phys reduction with a strong life roll and an open suffix to craft 12% cooldown recovery
Open up enough res to buy an amulet with good enough damage stat(amulet is a very strong damage slot, crit multi and crit chance)
Anoint infused over kinetic impacts, we are losing 1 power charge here, do not move into acrobatics tree if you cant anoint infused on amulet, its a gigantic dps loss here

Crown of inward eye is good, but not good enough, because we dont build ES or mana, we are just getting % life on it and transfiguation of body/mind arent strong enough to justify using inward eye here over a normal rare helm(assuming starkonja is very expensive) with good resist and stat

Its all about balancing the item slots without losing resist cap here

You also dont have a -mana cost for non channeling skill on your rings/amulet, this means your barrage cost 11 mana/cast, might be some mana issue here because if you go oom, you cant dash

I would run quartz over basalt, we dont want mitigation, we want avoidance. As long as we dont get one hitted, we can recover within a second, however if we get hit twice in a row really fast, we are dead
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
https://pastebin.com/5Pg5BqUr

I have continued changing around the skill tree :D This time instead of a second large cluster, this version has 6 frenzy charge and a frenzy on hit chest :D
I must say this version feels pretty good as well. Managed to get 6.83 aps without adrenaline. Can even use frenzy instead of barrage if you want even more aps but you might start skipping cast with your COC setup
"
LionInAFlask wrote:
https://pastebin.com/5Pg5BqUr

I have continued changing around the skill tree :D This time instead of a second large cluster, this version has 6 frenzy charge and a frenzy on hit chest :D
I must say this version feels pretty good as well. Managed to get 6.83 aps without adrenaline. Can even use frenzy instead of barrage if you want even more aps but you might start skipping cast with your COC setup



Frenzy does not trigger spells as consistently and well as barrage does, but with that aps i am not sure, you have to try it out by throwing a wave of conviction on the pen
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713

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