[Xbox One] 3.10.1d Patch Notes

[Xbox One] 3.10.1d Patch Notes

Console Specific
  • Added a 'Quick Search' feature for the trade market using the 'LS+Y' button combination. This will search the highlighted item type, and automatically add '~' within the filtered text (to highlight priced items).

    - Quick Search also works within the following premium stash tabs: Currency Stash Tabs, Map Stash Tabs, Divination Stash Tabs, Essence Stash Tabs, Delve Stash Tabs and Fragment Stash Tabs. Unique Collection Tab functionality will come at a later date. You can also Quick Search for items that you do not currently have by highlighting their empty slot in these stash tabs and using the 'LS+Y' button combination.
    - Unique items that are searched will fill their unique name in the filtered text.
    - Maps will highlight the tier of map that is being searched in addition to the specific map being searched for.
    - Itemised Prophecies will fill their name in the filtered text.
    - You can Quick Search for maps on your Atlas by using the 'LS+Y' button combination. This will Quick Search for the highlighted map at the tier that it currently is on your Atlas.
    - You can Quick Search for socketed gems.
    - Quick Search can be used within the Trade Market 'Offers' and 'Sent Offers' tabs using 'RS+Y'.
  • Polished the Favourite Map selection UI.

Delirium Improvements
  • Pure Guile and Pure Aptitude can now be rolled on Aura Cluster Jewels.
  • Deep Cuts, Vicious Skewering, Smite the Weak, Heavy Hitter, Martial Prowess, Calamitous, Devastator, Fuel the Fight, Drive the Destruction and Feed the Fury notable passives can now be rolled on Shield Cluster Jewels.
  • Fixed a bug preventing the Bloodscent Cluster Jewel passive from working if you were using it in combination with Rage Support.
  • Fixed a bug where Immortal Call didn't count as a Non-Vaal Guard Skill for the sake of the Veteran's Awareness Cluster Jewel keystone passive.
  • Fixed a bug where The Mayor, The Endless Darkness, The Price of Loyalty and The Chosen divination cards did not correctly give credit towards the "Turn in Divination Cards" challenge when turned in.
  • Fixed a bug where Omniphobia, Fear Manifest could sometimes get stuck in terrain after using its Leap Slam skill.
  • Fixed a bug where Kosis, The Revelation's beam skill could stop rendering temporarily if you ran too far away from it while it was using the skill.
  • Fixed a bug where Betrayal Intervention targets could sometimes become untargetable if encountered during a Delirium encounter.
  • Fixed a bug where Legion monsters with the Vengeful Stalker modifier could not be killed.
  • Fixed a bug where Fury Hounds in Delirium encounters could sometimes become untargetable.
  • Fixed a bug where the monsters that appear on top of Delirium monsters when they split were inheriting attack and cast speed bonuses from Delirium mist.
  • Fixed a bug where various effects from Delirium monsters could sometimes linger indefinitely.

Performance Improvements
  • Added more preloading for various commonly-encountered assets.
  • Improved performance of several ground effects.
  • Improved performance in cases where players or monsters had stat values change.
  • Improved performance by removing reflected damage calculations from monsters that would not reflect damage.

Skill Improvements
  • Updated the gem descriptions of Animate Weapon and Animate Guardian to clarify that they cannot be used by Traps or Mines.
  • Fixed a bug where spells triggered by Spellslinger could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
  • Fixed a bug where Shock Nova and Blade Blast's skill effects were not the correct visual size when cast with 9 or more stacks of Intensity.
  • Fixed a bug where Mirage Archer could visually persist after its duration had expired.
  • Fixed a bug where the damage penalty applied by Unleash Support to skills that reoccur could sometimes be applied to the initial cast of some skills.
  • Fixed a bug where Zealotry didn't provide the Life Regeneration it should have if a Guardian with the Unwavering Faith passive had cast it.
  • Fixed a bug where Spectres' skill cooldowns were reset when weapon swapping if it would cause your Spectres to change levels.
  • Fixed a bug where the Withering Step visuals could persist after the skill had expired.
  • Fixed a bug where you would namelock onto a monster if, while holding down Move, you had used a movement skill which then resulted in you hovering over a monster.

Sirus Improvements
  • Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
  • Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.

Metamorph Improvements
  • Reduced the damage of the Bolt, Monkey Toss, Rock Toss, Ghostly Barrage, Leaper Barrage, Maw Barrage, Necrotic Barrage, Spider Barrage, Snake Spikes, Squid Ink and Primal Throw skills used by Metamorphs.
  • Fixed a bug where the Bolt Metamorph skill used by The High Templar was repeated many times, rather than being cast a single time.
  • Fixed a bug where the Bolt Metamorph skill used by The High Templar was dealing attack damage, rather than spell damage.

Item Filters
  • Added an EnableDropSound parameter that can be used in Item Filters.
  • Added a chat output upon logging into a character which contains information about the currently loaded item filter if that filter is one that you are subscribed to through your account page.

Microtransaction Improvements
  • Fixed a bug where the Black Dragon Pet and White Dragon Pet couldn't be combined into the Black and White Dragon Pet.
  • Fixed a bug where the flame patches created by Scientist Flame Dash Effect were smaller than intended.

General Improvements
  • Using an Orb of Horizons on a Shaper Guardian Map will now always result in it turning into a different Shaper Guardian Map.
  • Fixed a bug with the Favourite Maps system where the third unlock slot assumed that it required all Awakening Objectives to be completed, but could have actually required all Bonus Objectives (as it is possible to have all Awakening Objectives completed but not all Bonus Objectives). This was a visual issue only.
  • Fixed a bug where some vendor recipes could be completed with corrupted Rare items if the art matched the Unique item required by the recipe.
  • Fixed a bug where items could sometimes drop in inaccessible locations in the Domain of Timeless Conflict.
  • Fixed a bug where the "25% chance to Impale Enemies on Hit with Attacks while using Pride" Watcher's Eye modifier didn't apply to off-hand attacks.
  • Fixed a bug where the Call of the Brotherhood unique ring didn't have a level requirement if it had a corrupted implicit modifier.
  • Fixed a bug where the "10% increased Effect of Auras on your Minions" modifier applied by the Matua Tupuna unique shield persisted on Minions after the shield was unequipped.
  • Fixed a bug where Brand Attachment Range modifiers from the crafting bench appeared to be craftable on Rings. This has now been updated to correctly reflect that these modifiers can only be crafted on Gloves and Amulets.
  • Fixed a bug where using the Witchfire Brew unique flask while you had the Master of Fear, Dark Discourse or Evil Eye notable passive skills allocated caused the negative effects of those notables to also affect you.

Crash Fixes
  • Fixed a client crash that could occur when entering areas with an Animated Guardian.
  • Fixed a client crash that could occur when monsters used an Expanding Nova skill.
  • Fixed an instance crash that could occur when the Delirium Icicle Wreath skill was used by monsters.
  • Fixed an instance crash that could occur when using Blade Vortex while you had 9 or more stacks of Intensity.
Last edited by Natalia_GGG on Apr 16, 2020, 9:01:50 PM
Last bumped on Apr 18, 2020, 8:55:17 AM
Pog! Can't wait to try out quick search filtering.
I'm a little confused about this quick search feature? Is it like google where it just auto completes your text as you're typing or what?
Sericus
"
Added a 'Quick Search' feature for the trade market using the 'LS+Y' button combination. This will search the highlighted item type, and automatically add '~' within the filtered text (to highlight priced items).


pog!!!
xbox poe.. where people want exalts for junk items ¯\_༼ ಥ ‿ ಥ ༽_/¯
Instead of highlighting items, why not hide non applicable items and quit wasting our time on the trade board. Hands down, the least enjoyable aspect of this game.
"
olivertwizted wrote:
Instead of highlighting items, why not hide non applicable items and quit wasting our time on the trade board. Hands down, the least enjoyable aspect of this game.


Ya!

Better than that, give us the ability to select the currency we have available for a searched item.

Exemple if i search for a shaped ring, and i could select "2 exalted orbs" from a secondary menu, then it would black out EVERYTHING and ONLY show rings with a 2 exalt price.

Point of a game is to play the damn thing, not spending 98% of our time in front of a efing trade board searching at 33578334512785 items that arnt for sale

That to me is the biggest game breaker
SO after this patch i was doing my Jun missions and after i beat the syndicate memebers it wont let me choose them it keeps flickering and not giving me a option to choose it keeps glitching out.....any ideas
Dash/second wind now uses both charges. This gets real funky if you are near an obstacle or wall.

The interaction between moving/attacking and using warcry at the same time (holding warcry down and attacking) does not work as before. Was there an intended change to this?
It's a First Step. Better is to hide the results that are not matched as mentioned before. But a First Step😂
I cant run a full map without the game getting crashed guys, super unplayable .

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