Harvest could be worst league ever?

Nothing can beat Synthesis and nothing will
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nikolaipka wrote:
Nothing can beat Synthesis and nothing will

Harvest already beaten synthesis by both raw number and percentage of people that quited week1, week2, week3 and every single other week too. It is statistically the worst league thus far, period.
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j33bus wrote:

My effort was my full time job, my reward shouldn't be another full time job. Video games should not be like real life.

PoE has been dumbed down and has been for a very long time, it's why it's a trade game, it's why you don't pick up items other than crafting bases anyway. The passive tree contains no real choices it's just a small optimization problem, there's no real choices in gear either. It's as dumbed down as Diablo 3 except the lottery tickets are worse.

i absolutely agree with this statement.
Last edited by Tainted_Fate on Aug 4, 2020, 4:16:35 AM
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Faendris wrote:
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Every hopeful seed craft I’ve applied has degraded my gear. Even with multiple craft saves, rng takes over and gives low tier results. Ive done some gardening for sure, I’m 30 maps away from the grove boss. I’m not into casinos and gambling, though I do enjoy fossil crafting.


Look at the gear I posted. All crafted by myself. With self farmed crafts. It has never been this easy to craft your own gear.


So, the league works out very well for you we get that. I'm very pleased that some people are having a great time. That is what this game is all about.

However, a couple of things...

You are in the minority in this thread. Simply replying to every critical post with "it works brilliantly for me" is not answering those posts in the slightest really, is it?

Perhaps add in some context to your achievements in this league? I understand that things are obtainable if people put in the time at PoE University to pass the exams and learn the optimal crafting methods. However, answer the previous question and give us to context as to your results...

How much time on average per day do you play?
What average Tier Map are you farming?
How many maps per day?

That kind of thing.

Plus, incidentally none of this helps my particular problem, which is that Bloom causes me health issues. This is an issue no amount of study can solve that was deliberately caused by GGG and which they refuse to correct since the start of this league. Also, it's an issue that does not present itself in any of the other games that I have been forced to go and play, as they all (sensibly) still have the option to disable bloom, or don't use it at all.
I loved Path of Exile.
I do not love Path of RNG.
I am retired now from the game since 3.11 due to Bloom affecting my Health.
Save our game, remove all of the constant RNG and allow us to turn off Bloom
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So, the league works out very well for you we get that. I'm very pleased that some people are having a great time. That is what this game is all about.

However, a couple of things...

You are in the minority in this thread. Simply replying to every critical post with "it works brilliantly for me" is not answering those posts in the slightest really, is it?
I think that's more because so many people that are vocal about harvest crafting don't actually do it. Even if you don't experience 100% success rate with Harvest crafting, it is powerful enough that you can eventually get something good with it as long as you avoid modifiers it can't easily get rid of. Players still in the league can just buy harvest crafted items so they indirectly benefit as well.
It's a great league.

It's only invasive when you want it to, otherwise you can just collect seeds and plant later.

It gives access to non rng crafting and it's rather easy to stack up loads of remove/add if you use your blossoms/buff your fields.

I would never be able to make stuff like this in other leagues and I like nutching with them.

I also enjoy being able to make influence on bases I want and just keep adding influence untill I actually hit.

[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Alright so I've been playing this league since the start, and I have to say I didn't really like it or understand it at launch. The mechanics seemed complicated, crafting has always been the mechanic I least interacted with in this game due to no currency or fear of RNG fucking up my items.

That said, at one point I said screw it, let me get into this and oh boy is this so much fun. I've never been able to craft before and now that I started doing it with Harvest, and I realised my crafting mistakes can be fixed most of the time, it's enjoyable as all hell to get a base and make something tailored to your build, from scratch. The fact that I can make an item, and upgrade it as I go instead of buying a new one is just spectacular.

Now there are a couple of issues, atleast for me. The garden is way too complicated, to the point where I just copied a layout from someone else. Relying on seed drops to be able to interact with it is also annoying (I keep running out of certain colors of seeds).

The best information to take away from this league is that deterministic crafting should be a thing in PoE. Maybe not as deterministic as in Harvest, since it does feel kinda busted, as you can easily make items that would be impossible to make without HEAVY investment. That being said, I feel like GGG should definitely look into integrating this type of crafting into the game, as it makes it a lot smoother to progress with your character, instead of falling into the loop of "buy basic gear for character, farm for currency, upgrade" that most people fall into.

Sorry for the wall of text, but atleast for me this league has been the most fun so far, because finishing items like the belt I'll link below just feels amazing. Thanks for coming to my TED talk.

Bolokov, that are some very good points and it might explain the hatred that this league is getting from some and praise from others.

I also disliked the garden at first. In fact I still don't enjoy the core interaction with the garden. It is just too tedious and interrupts the game flow too much.

However, the targeted crafting itself is so addictive that it makes up for that (for me) by far. I always have the next crafting projcet(s) lined up. And actually being able to make the gear perfect is really, really something novel for me that I enjoy tremendously. Also, you don't have to buy stuff, you can craft it yourself. This feels much, much better.

I would also suggest to get rid of the garden but keep a somewhat toned down targeted crafting. I have seen very good suggestions for that on reddit. Such as adding one craft randomly to your crafting bench when you kill a boss. Or, if this is too powerful, have a chance at adding a crafting option. Or some currency that randomly addes crafting options to your crafting bench. This way it is integrated seamlessly and ppl will eventually learn how powerful and enjoyable it is.

Also, it would be nice if those crafts were not selleable - for example bind the crafted item for a couple of hours. This would throw a serious wrench in the buying and selling of crafts economy.
The player drop off says it all.

Garden is just another RNG gamble. Crafting AKA gambling, just as in real life ( FOR ME ) isn't worth it. I've spent over 200 "lightning resist" seeds to annul the res off my gloves and replace with chaos. Its not happening, just a waste of time 4 me. For example on Xbox I spent around 6ex with alts, annuls few regal to hit CoC ( shaper steel ring) , flat phys, life. Every other stat sucked. I look on the market and could BUY a better one for 5ex. Lmao. Look at my gear, I hate crafting thats why I use 6 uniques.

Spending 3mins on Google looking for a garden setup THEN spending at minimum an hour setting it up then 5 mins per map reading, planting storing is just too much BS for me. We make jokes that Div Cards copied
Yu-Gi-Oh; however copying Farmville was just a cruel.
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The player drop off says it all.

Garden is just another RNG gamble. Crafting AKA gambling, just as in real life ( FOR ME ) isn't worth it. I've spent over 200 "lightning resist" seeds to annul the res off my gloves and replace with chaos. Its not happening, just a waste of time 4 me. For example on Xbox I spent around 6ex with alts, annuls few regal to hit CoC ( shaper steel ring) , flat phys, life. Every other stat sucked. I look on the market and could BUY a better one for 5ex. Lmao. Look at my gear, I hate crafting thats why I use 6 uniques.

Spending 3mins on Google looking for a garden setup THEN spending at minimum an hour setting it up then 5 mins per map reading, planting storing is just too much BS for me. We make jokes that Div Cards copied
Yu-Gi-Oh; however copying Farmville was just a cruel.


Care to explain exactly what craft option you used on what item? Maybe we can help.

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