[3.12] Gryph's Thirsty Archmage Cremation Necromancer
Hi Everyone! I'd like to introduce my league starter for 3.11
The Thirsty Cremation Archmage Necromancer!!!
Not a whole lot to discuss. We lost 9% Block Chance due to offering nerf. You can travel down to Sanctuary wheel if you feel you need the block chance. Otherwise the build is still tanky without. Can also use a rare Shaper+Hunter Chest with Increased effect of Offerings Suffix alongside the Shaper (10% of damage taken from mana before life" mod.
Sigil of Power is a fantastic new skill. Can Self Cast it as needed or slot it into your trigger weapon.
The build is still great and doesn't require a whole lot to get going. The tankiness is also great for Heist!
If you have any questions, just ask!
This is the min-maxed end game "pretty close to the best you can expect" POB original theorycraft:
This is the "I'm still level 88 on league starter gear" POB:
This is the "I'm 94 and I've got good gear but still not min-maxed" POB
This is the "I've done basically all of the end game" level 95 POB
Min-maxing still happening.
Mechanical Mumbo Jumbo (WITH PICTURES!)
Below are some of the mechanics/keystones/interactions that we'll be taking advantage of. I don't feel like explaining it too much at the moment (I will as I evolve the guide) but BASICALLY:
This+Massive Mana Regen=massive life sustain. Like almost 2k per second life recovery. Makes Lab Traps pretty trivial. Also allows for sustaining Righteous Fire.
Big mana? Make it work FOR YOU! MoM is not hard to explain.
8% over 2 seconds amounts to 4% per second. This counts as REGENERATION. For mana regen, 4% is HUGE. Cloak of Defiance gives 1%. Let that sink in. This is just one way the Necro outperforms Mr. Heiro.
A really nice boost. We get to take advantage of our massive mana pool for offense AND defense here AND we get the added benefit of recovering 20% of our max mana after we consume most of it to Cloak. Excellent synergy.
How She Works
The simple explanation is that we use Desecrate to spawn corpses and to trigger our helmet. We cast Cremation on a corpse, let it kill everything in sight and move on. It feels a lot like Vortex/Coldsnap in a lot of ways.
I like to use this helmet to spam debuffing spells.
Wave of Conviction
Blade Blast (Unnerves)
Increased Critical Strikes Support (for consistent Elemental Overload up-time)
To proc the helmet reliably we want to get Desecrate to at least 100 mana cost.
This requires at least a level 18 gem and a 5L:
Desecrate - Spell Cascade - Arcane Surge (Level 20, NOT 21*) - Increased Duration - Faster Casting (from Shaper Gloves)
*Level 20 Arcane Surge Requires 400 Mana to proc, level 21 needs 461 mana. This means 1 more cast to trigger Arcane Surge buff at no extra benefit.
Additionally we need to place
In the Templar's Jewel Socket:
This gives an additional 20% Increased Mana cost, bringing our 5L Desecrate to over 100 mana and providing a MASSIVE boost to Cremation's damage.
These items aren't REQUIRED but are more or less BIS outside of disgusting rares.
As noted above:
This is core to the build. If for some reason you don't want to use this piece, the next best option would be:
"Cremation can have up to 1 additional geyser" is the best possible helmet enchant we can get. It is however somewhat difficult to get these on unique helmets. So if there are none on the market one option you have is to get it on a plain Zealot Helmet (buy or enchanted fossil spam) and then chance it into Kitava's.
The best gloves for us are ones with the Shaper modifier for "Socketed gems are supported by level 16-20 Faster Casting" This is where we will put Desecrate for the mana cost boost to get it to be over 100 for Kitava's Thirst with Fevered Mind in the Templar Jewel Socket.
Gloves are also the best place to get a good chunk of Dexterity that we need.
Until Shaper Gloves, Rares with Life+Mana+Dex+Res.
As it turns out, the best boot option IMO are Skyforth's.
Brine King Pantheon is not enough stun resistance for me. If you don't have these you will get stunned every 2 seconds from blocking/taking hits and your casts will routinely get interrupted...so...Yeah get these if you can.
Otherwise a rare will suffice.
Enchant: 70% increased mana regeneration rate if you've cast a spell recently.
Life+Mana+Mana Regeneration Rate+Resists. Cerulean or Unset bases are best.
Something similar to this. Life, Mana, Mana Recovery Rate, and resists.
Bonus: You can make a belt with Mana Recovery Rate and Life recovery rate (multiplies The Agnostic recovery). Stygian bases will be best but obviously very expensive. Leather belts work otherwise.
You guessed it...MANA, MANA REGEN, and some damage mods if you can get them. Mana is damage so get as much as possible. Open Suffix for Trigger craft also highly recommended.
Life+Mana and then fill out what you need from there. Spell Block is next highest priority, but this is also a great place to get some resists if you need them.
For you fancy folks, you can do something like the Chimeric Watch one above. Can also go for the defensive shield with minimum endurance charges instead of frenzy charges.
If you do NOT have Faster Casting gloves
Put it here if you do NOT have Faster Casting gloves. It's not ideal but it will bring a 4L desecrate (level 19+ gem) to over 100 mana.
As previously stated, this is to boost our mana cost thereby giving a massive damage boost to Cremation. Also enables a 4L Desecrate to trigger Kitava's Thirst.
This jewel gives 14% mana recovery rate when placed in this spot. If you upgrade it to Transcendent Mind you'll get 19% mana recovery rate (obviously better). The int node in red is worth 5% mana recovery rate with Transcendent Mind if you want to spend the 2 points on it but probably not worth.
Use this if you feel your mana regen is not enough or you don't have a Watcher's Eye. Eventually you'll drop it but for the 1c price tag it's a pretty nice boost.
Unnatural Instinct is best here, giving us the surrounding mana, AOE, cast speed, and duration nodes. If you cannot afford it yet, Might of the Meek is also quite good:
It uses 2 more points for the mana nodes. Also loses access to Ash, Frost, and Storm and Shaper notables in its radius. Still great for the life+mana.
Use in one of your small cluster jewel slots. This is important because is passively maintains Essence Glutton Ascendancy bonuses. We tend to lapse in consumption otherwise (particularly with bosses where you want to walk/dodge and not always cast a cremation every 2 seconds). The extra life+mana recovery are also quite nice.
Use this if you do not have a Clarity Watcher's Eye yet.
For a Watcher's Eye you want:
This adds a TON of eHP to the build.
For example, if you have 4,000 Life with Cloak of Defiance, you're eHP with 40% of damage taken from mana before life is 6,666. If you add another 10% with the watcher's eye mom you go up to 8,000 eHP. That's 1,334 more effective health. That's *massive*
Put Healthy Mind here:
You may want to wait on this until you've got some decent life gear as you will miss out on a big chunk of life. That said, if you want more damage+mana this is definitely the way to do it. This was a 23% more damage upgrade for me at the cost of 600 life. Ultimately you will want this for a min-maxed character
Gems and Links
6L in chest:
Cremation - (Awakened) Greater Multiple Projectiles - Archmage Support - (Awakened) Lightning Penetration - (Awakened) Controlled Destruction - (Awakened) Elemental Focus
4L in Kitava Helmet:
Wave of Conviction - Elemental Weakness - Blade Blast - Increased Critical Strikes Support
4L in Shaper Gloves. 100 mana cost Desecrate:
Desecrate (Level 18+) - Arcane Surge (Level 20, not 21) - Spell Cascade - Increased Duration
Shield Charge - Fortify - Faster Attacks
Arcane Cloak - Increased Duration - Second Wind
Tempest Shield - Bone Offering - Vaal Righteous Fire
You may be wondering, "Why RF in the trigger wand?"
any "of Dousing" flask
RF deals Damage Over Time to you. When you "douse" it Soul of Arakaali triggers giving us 50% increased Life Recovery Rate. Life Recovery Rate applies to Agnostic's life recovered. So you'll get another 10% of your mana as life per second this way (you will NOT sacrifice more mana as a result either! :D). Also RF will almost immediately re-trigger after you use the flask so there's huge QOL and no annoying micromanagement to take advantage of this.
Random Sockets, good for Unsets or empty slots.
Also if you do not have a Clarity Watcher's Eye, it's not even needed as it doesn't provide a substantial amount of regen.
Leveling with this build is fairly simple.
DO WHAT YOU WANT :D
Pick up Arc and Wave of Conviction to attach to spellslinger at 24.
At level 24:
Arc + Spellslinger + Ele Focus + Ball Lighting (Lvl 28)
Wave of Conviction + Spellslinger
I did not personally level this way (I leveled with VD Slinger) but it should be the most efficient way to get through the story.
You can probably start playing with Cremation+Archmage after Cruel Lab around level 62 or so if you have some of the gear together already.
Leveling tree POB, just follow the drop down menu:
Bandits, Pantheon, Ascendancies
Soul of the Brine King to help with stuns if you do not have Skyforth's yet.
Soul of Arakaali for extra resistance to dots/chaos and reduced effect of shock (stacks with our 40% reduced effect that we already have quite nicely)
For small pantheon, I use Shakari for chaos/poison mitigation.
Essence Glutton -> Mistress of Sacrifice -> Plaguebringer -> Corpse Pact
In that order.
There are a few map mods to avoid or be careful about. The obvious ones to avoid are: No Life/Mana Regen and Elemental Reflect.
The less obvious ones that you want to pay attention to are:
Physical Reflect. We cast leveled Wave of Conviction and Blade Blast that do decent damage. You can definitely one-shot yourself with this. Easy fix is to swap it for a level 1 gem for these maps.
Reduced Block Chance. Mostly just a bit of a nuisance as it guts one of our primary defense mechanics. You can still run them of course, just try not to tank mobs while doing so. :P
This is a work in progress but I think I've ironed out the theorycraft pretty well so far. Will put more work into the guide as I have time.
Last edited by Gryphenprey on Sep 27, 2020, 12:35:22 PM
Last bumped on Oct 20, 2020, 4:31:16 AM
on Jun 22, 2020, 11:21:36 PM
on Jun 22, 2020, 11:39:29 PM
I like it, I'm gonna try it now and tell you how it goes. Btw for early leveling you used whatever spells?? Cause i'm guessing this build is more of a mid/start mapping kind of build ?
on Jun 22, 2020, 11:44:43 PM
Oh yeah, I would 100% level with spellslinger from 24 until you get merc lab done.
on Jun 23, 2020, 12:11:54 AM
Why merc lab done specifically ?
And related question : What are the order of the nodes you would take for ascendancy ?
Also, i've noticed that in the lvl 88 POB you don't allocate those nodes on the passive tree :
Is there a reason ?? Does the Jewel works with the notables around even tho you don't put a point in them ?
Last edited by Manu_333 on Jun 23, 2020, 1:04:28 AM
on Jun 23, 2020, 12:58:27 AM
POB doesn't currently support the new Fevered mind gem. So I manually added the stats it provides to the fevered mind and just unallocated the point in the tree. You'll notice I'm technically 4 points short as a result.
Yes, you will take those points in reality :D
As for Ascendancy order, I'd probably go:
I didn't level as exactly this build so I can't quite give testement to what feels best, but taking EG for mana early feels really good. Given that Cremation doesn't need a lot of cast speed to be good I think taking Corpse Pact last is fine, that way you can make sure you have better early defenses (Bone Offering+Mistress of Sacrifice)
I say Merc Lab specifically just because it really is incredibly easy to get all the way to Kitava on a spellslinger setup. Be that an Arc+Ball Lightning or VD+Desecrate one.
on Jun 23, 2020, 2:39:01 AM
Hi there Gryphenprey,
I just arrived from your Brand new VD ;)
Since I haven't payed cremation yet, I got a question:
I was wondering, if there's any way to get more than 3 cremations going. If not, do we really need the spell cascade on Desecrate?
Last edited by Silenc42 on Jun 23, 2020, 9:03:36 AM
on Jun 23, 2020, 8:20:05 AM
I think I'm about to switch over to this build, how do you think it will progress to end game?
on Jun 23, 2020, 12:11:04 PM
I think it'll work very well into end game. I'm up to around 170k per hit now and that'll scale to upwards of 700k with minmaxed gear. And aside from damage, the defenses are fantastic already so that's not an issue either.
There is a helmet enchant for +1 Geyser. It's effectively 33% more damage.
As for spell cascade, yes we want to maximize the count per cast even if it's capped at 10. We consume corpses via Kitava's Teachings Small Cluster Jewel (1 per second) and Bone Offering will consume corpses as well.
on Jun 23, 2020, 2:06:56 PM
So i'm around lvl 57, leveling as a VD-DD spellslinger, it goes smoothly for now.
As i'm coming close to the end of the story line, i'm wondering at what time do you suggest I could change it to this build. I'm not that rich I got like 60 chaos remaining now.
I've already bought an Fevered mind jewel, a Pure Talent jewel and a Kitava's Thirst helm, because they were cheap, but that's about it.
The other stuff, like the amulet goes for 30 chaos, and Kitava's Teaching is like 100C. The armor isnt cheap too as only a 5 link is like 60c and a 6 link is in exalted+ and finally the Algor gloves is 60c too.
So first i'm wondering : Would it be better to wait for the lvl 19 Desecrate (and for more currency) so that my helm will help me procs ? Will I even be able to use archmage without those pricy items, my mana will probably hurt, no ? I don't know to be honest haha :P
If you say I should be good with only mana/mana regen rares for a while, with like maybe a Atziri amulet or something, i might change it to it, but i'm not sure.
What would be my next upgrade as in items for this build ? The amulet or the armor i'm guessing ?
on Jun 24, 2020, 12:25:25 AM