[3.12] Bleed Explosive Arrow Ballista totem| league starter| cheap | 2m+ w starter gear

3.12 changes
Spoiler

The build mostly unchanged but the nerfs to bone offering and glancing blows makes us a bit less tanky.
this can be compensated by using Hunter chest with increased offering effect And going full block without glancing blows
The Champion with fortify looks more attractive if you don't want to invest into full block and removes the need for trigger bow which allow us to get more attack speed on it.
We can also go Gladiator and go full damage with free explosion.

I added Pob links for the gladiator and champion variants


After my necromancer ignit explosive arrow build was killed by the 20 arrows limit nerf, I wanted to try something else with it. The next ailment that would benefit the most of the big hit is bleed.

The problem is that with strong bleed bow it will be hard to get high attack speed to reach 20 arrows without using barrage support which reduces the damage.
also the play style would lock you in place.

So I came up with the idea of using Balliste totems. with 7 of them I would need only 3 hits per totem in the duration of the explosive arrow.

I went with Scion to also get easy block with help of necro bone offering but you can use another Ascendancy like (Gladiator - Champion - Hierophant) even Necromancer might work since you would not need attack speed investment and you get free shock. (but far starting location on the tree)

How EA Works with bleed:
Spoiler
The first EA arrow places a debuff on the target that lasts for a duration.
for each arrow that hits the target during the debuff the damage will be stored until the debuff expires or a max of 20 arrows is reached.
when the debuff expires you will get AoE Explosion that deals the combined damage of all the arrows.
This will result in a very big hit if you can reach all 20 arrows before the explosion which in return will result in a strong bleed + 60% more damage (3% per arrow).
This gives EA a higher bleed potential than any other skill in the game with the down side that you have to reach 20 arrows in a short duration.
so to reach the max number of arrows you have few options
- increase attack speed.
- increase debuff duration
- using barrage support to increase the number of arrows per hit
- increase attack sources with totems
while playing with PoB I found that barrage support while still can be an option it reduces the damage by alot and it will be really hard to reach 20 arrows within reasonable duration without it if you self attack so I went with totems which you can get 7 of them. (last league you could stack more totems but that was removed)


Video
Spoiler

Sirus A8: https://www.youtube.com/watch?v=lIRN4VsSFW4 posted by FGTwinkle
Uber Elder: https://www.youtube.com/watch?v=J80x8GJm7d8 posted by FGTwinkle
Simulacrum: https://youtu.be/VMDP5tW-OBg posted by FGTwinkle
Sirus A5 last phase: https://youtu.be/nsFJWjyRIU8
took a beam in the face but was saved by blocking
Drox: https://youtu.be/lGSnuJyp2Co
map clear: https://youtu.be/0Uc1EPup-lc

Pros
Spoiler

- Good clear with Rain of Splinters and EA Explosion. also EA initial hits causes bleed and kills most trash and they trigger the explosion on death.
- Strong single Target.
- Single skill for both clear and single target. (you can always use a clear skill but you would need a second 6 link or gem swap)
- easy and cheap to level and get started.

Cons
Spoiler

- totems play style not for everyone.
- no pierce can sometimes be annoying but you can use a secondary skill for clearing like rain of arrows or split arrow with pierce support for clear.(but don't use the siege jewel with split arrow in this case or you won't get piercing).
- no leech so we depend on enduring cry for life sustain + life on block and currently flask for mana but you can drop a totem a get leech with ensnaring arrow hits or use mana cost rings for mana sustain.


PoB
Spoiler

You will need to use the community fork version of path of building
you can find a pob with my start crappy gear (updated for 3.12)
Scion PoB: https://pastebin.com/XaKReNbS
Gladiator PoB: https://pastebin.com/VtkQQCF8 less defenses but more dps. also note that you can get challenger charges while mapping because bleed kills will count as your kills but on single target you will need to hit him yourself.
Champion PoB: https://pastebin.com/6t9hW8NR prema fortify and totems taunts enemies on hit

in Harvist I made some small investments to my gear which pushed my dps near 2m while still using the same starter weapon
PoB: https://pastebin.com/n0KjibNz



Gear
Spoiler


This is strong and cheap bow for bleeding builds that costed 15c.
A good Elder bow with more bleed damage mod would be better if you have the currency.
I use trigger spells mod so I don't have to manage bone offering and curse
If you don't go with scion glad-necro then you can go with attack speed + quality mod

Extra totem. you can replace it with normal bow if you have enough attack speed. Damage overtime multi would be really good. or you can use

to get block without "Glancing blows" to be more tanky.

enchant for the EA duration and the 10% attack speed from Starkonja helps.
not sure about rare with betrayal ailment duration would help with boses.
for some reason poe don't show damage change even some of "bleed inflect damage faster" mods

Rest of the gear are life and resistance gear. If you have the currency aim for damage over time multi on gloves and amulet and/or flat physical damage which you can also find on rings. faster bleeding on boots is also a damage multiplier.

Explosions Note:
if you like using explosion items (like gloves or crusader explode chest) note that the bleed kills will count as your kills so they will trigger explosions but totem hits are not your hits so they will not trigger them.
If the map level is high enough that shouldn't be a problem since the build does not scale hit damage.


Leveling
Spoiler

Leveling is easy. I recommend leveling using fire based explosive arrow since it's fire damage scales well with gem level so you don't need to look for bows with high physical damage. and when you can buy/equip crimson storm then switch to bleed setup.
but if you have a nice physical bow you can switch early.




if anyone has better ideas to how to improve the tree please let me know

Last edited by ebadr on Sep 18, 2020, 7:28:06 PM
Last bumped on Sep 18, 2020, 7:30:02 PM
Hi. Thanks for the POB

I will try it anyway, let's see how it goes.
Let me know how it went.

btw I am also currently using chainbreaker from lethal pride to get free rage as totem hits don't make you loose rage.
This way you can get extra attack speed and also use berserk.
Last edited by ebadr on Jun 30, 2020, 4:39:02 PM
any update? This looks promising and I am definitely into non-meta builds
So far going really well into early red maps T12.
basically drop totems and move.
and fairly tanky with block + enduring cry + berserk
Will give it a try :D
If it's possible, can you post mapping? I know the single target is great but I'm not sure how's the clear? Do you swap GMP or the +2 Proj from Rain of splinters is good?
I never recorded in game video before but I will look into it.
For clear I drop one or 2 totems and move. EA has an Explosion when the target dies or the buff ends. combined with Rain of splinters they clear most packs.

Also the build is flexible and I am sure that I did not fully optimized it yet. you can work around with it. for example you can use split arrow for clear and use EA only for single target (so it just replaces Puncture in normal bleed bow setup).
But generally I believe for the same gear EA will outperform puncture if you can get enough hits on the target.
I made a quick gameplay video
https://youtu.be/0Uc1EPup-lc
Level 89 so far and it's good till tier 12 maps, need more points for cluster jewel, what can I drop in the tree to get the cluster jewel earlier and improve damage? Or just keep on leveling in tier 12 maps? It's kinda slow exp.
I'm using devoto instead starkonja for more speed and chaos res.

Need some advice
Thanks :)

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