[3.11] Carrotizer's Storm Brand/Herald of Thunder Autobomber | 8.5k EHP & 19.3m+ Sirus DPS pre-shock

Final challenge:


40/40 done!!!



Previous 40/40 builds:
https://www.pathofexile.com/forum/view-thread/2869658

Harvest YouTube clips:
Spoiler

Havest playlist:https://www.youtube.com/playlist?list=PLzbZ0ch_fwPjIu07YvoahVeRGFSf4wW21
A8 Awakener deathless (with sweet drops!): https://www.youtube.com/watch?v=skSQGgTA_ts

Twitch: www.twitch.tv/Carrotizer

Autobomber Resources:
Spoiler

These are some of the resources I've read/watched while researching the build:

Autobomber 2 guide: https://docs.google.com/document/d/1jhkLoUixpolJEbpsAlnJhJLn_pZUu2fUKKoFahuNUQ0/edit
(I don't know who wrote this guide, but it breaks down what you want to do as Herald of Thunder Assassin in depth)

Autobomber clips:
Spoiler

Dee Kodr's Autobomber clips: https://www.youtube.com/watch?v=67XHfhTnm8g
mbXtreme's guide: https://www.youtube.com/watch?v=LY2q3Z4Eq2Q



Build guide in progress! Please let me know if there's anything you'd like to see covered.

Changelog:
Spoiler

2020/07/29:
1. Added PoB @ Lv 98
2. Added crafting process for the chest.
2020/07/26:
1. Added Passive tree section & linked cluster jewels
2020/07/25:
1. Created the changelog section!
2. Added Flask section (to be filled in)


PoB codes:
Spoiler

* Lv 100: https://pastebin.com/CQ3WqXHY
* Lv 98: https://pastebin.com/buHR1eed
* Lv 99: https://pastebin.com/GYeWj1S3
* Changed tree to raise shift HP into ES and grab Unnatural Calm (+1% max Lightning res)
* +10% spell & attack block chance in Counterweight wheel. I can grab Counterweight while still keeping 5k life once I roll T1 life on chest
* Currently at 5079 life, 3531 ES with Corrupted Soul.
* Lv 100: https://pastebin.com/NV9EwyP7
* Grab Counterweight and unspec 1 5% life node.
* Got 1 more implicit
* 76% Lightning res, 74% Chaos resist (will be 75% if I can get perfect roll on my boots)


Overview
Why this build? Why Herald of Thunder Autobomber?
After getting 40/40 Flicker/Heavy Strike with Voidforge (which is already a fast-clearing build), I thought about faster-clearing builds, and came across Autobomber.

Offense:
* Run around in a circle and things explode and clear the map for you.
* 0.13 second Herald of Thunder hit frequency.
* Currently at 12.7m (2x Storm Brand + Herald of Thunder) Sirus DPS before shock effect. 3m per attached Storm Brand, and 7.74m Herald of Thunder
* Unchecked & unaccounted in the DPS: any shock effect, Low & Full life bonus from Ambush and Assassinate as well as Culling Strike, Rampage bonus.

Defense:
* High EHP as hybrid (8.5k easily, can break 9k EHP if you want)
* 52% spell dodge chance, 38% attack dodge chance.
* 14% spell block, 24% block chance.
* Capped Chaos @ 75% (once I roll perfect on my gear :)). 76% Lightning resist with Unnatural Calm.
* Energy shield leech from both Storm Brand and Herald of Thunder. Bottled Faith + Sanctity for 7% life regen per second.
* Automatic chilled ground from glove enchant and CwDT + Creeping Frost. Aspect of Spider also slows enemies down.
* Lv 21 Steelskin provides 2.1k+ shield every 3-4 seconds on top of high EHP. This would go up once I finish crafting +2 gem level staff.
* Large AoE with minimal investment in AoE
* 130+ increased AoE, which gives us 48 radius Herald of Thunder (32 is base for Herald of Thunder). You get to hit monsters a full screen away (and further with explosions)

Storm Secret calculations:
Spoiler

Herald of Thunder without Storm Secret: once every 0.25 seconds
Herald of Thunder hit rate with 2x 50% Storm Secret: once every 0.13 seconds because the game rounds up to hundredth of a second ~= 7.7 hits per second.

500 (250 per Storm Secret) damage per hit -> 3850 per second. Take 75% lightning resistance into account, so 962.5/s, rounding up to 963/s.

With Corrupted Soul, 481.5 life and 481.5 energy shield lost per second.
Note that max leech rate for life is 20% of max life, but for ES it's 10% only. So unless max ES leech rate is increased, if you want to completely sustain ES with leech, you need at least ~4800 ES.

If you take Unnatural Calm (+1% to max Lightning res), then without rounding,
damage to Energy Shield only becomes ~462. So you'd need 4620 ES to offset completely.

Immortal Call vs Steelskin calculations
Spoiler

This is purely for mitigating Storm Secret damage as much as possible. Immortal Call scales better vs external damage for obvious reasons.
Immortal Call: 963*1.23*0.35 = 414.57
Steelskin: 963*1.5*0.7 = 1011.15

Steelskin mitigates almost 2.5x damage, and Steelskin also has shorter cooldown. Downside is that from the tree, we only have 104 strength if you take Holy Dominion, and 94 without (since we don't take the 10 Strength small node). And you need 159 Strength for Lv 21 Steelskin. So this option is really only available with Headhunter, and Headhunter has to provide 65 Strength; that means we have to use Intrinsic Catalyst instead of Fertile Catalyst (losing a bit of HP there).

I'm still experimenting with Steelskin, but I like how 1) it mitigates a lot more damage because reaching 4600+ ES isn't feasible without decreasing HP too much, and 2) the skill goes on cooldown immediately when the buff is gone, unlike Immortal Call.



Gears & Links:
Spoiler

My profile is public, so you can check out current gear while I'm adding information here!

Weapon:

Crafting process:
Spoiler

1. Get ilvl 84 (mine was 85) Shaper or Crusader Eclipse Staff, and another Staff (must be Staff, not Warstaff) that's the other influence type.
2. For Shaper staff, Alteration craft until +1 maximum Power Charge. For Crusader Staff, Alteration craft until 16-17 damage per Power Charge. Ensure each item only has 1 influence mod.
3. Use Awakener Orb (make sure to click the ilvl 84 Eclipse Staff SECOND) to combine them.


Body Armour:

Crafting process:
Spoiler

1. Get 6L 6W Vaal Regalia ilvl 100. It cost me 2.2 ex when I bought it. Use Crusader's Exalted Orb to turn it into Crusader base.
1a. For a Crusader chest, there can be 3 affixes with physical tag: physical damage reflected to attacker, explody mod, and % physical damage taken as lightning. You want to use Harvest crafting to get explody mod because it has such a low weight. I used remove non-physical/add physical to get the mod.
2. Get a Redeemer chest with Frenzy Charge on hit. You can interchange which chest has which influence.
3. Use Awakener Orb to combine them, and hope you don't have any affix that's difficult to remove, such as int.

From there, use Harvest crafting for life + resistances.


Links:
Amulet:

Rings:
Belt:


Helmet:
(Finished with all perfect T1 rolls! Woo hoo!)
Crafting process:
Spoiler

1. 18 Perfect Fossils to 30 quality it.
2. Used Gilded Fossil to add implicit for fun
3. Warlord slammed it to turn it into Warlord base.
4. Used Hollow + Pristine + Metallic, and hit 3x life modifiers & Abyssal socket.
5. Bench-crafted prefix for 5th mod (any mod)
6. Used remove non-crit, add crit for +1 Power Charge (could have hit Abyssal socket mod if unlucky, but I felt like taking the chance since I only had remove non-crit/add crit available). It luckily removed bench-craft (prefix).
7. Augment cold + remove/add until T1 cold
8. Augment fire + remove/add until T1 Fire (this has to be done before the second influence prefix)
9. Augment physical with 1 open prefix (got lucky and got 10% phys taken as fire on first try)
10. Remove/add life until T1 life.


Gloves: Algor Mortis

Bought near-perfect pair for 3 Exalts.
Only go for Spite enchantment for more chilled ground.

Boots:

Enchanted spell dodge!

+Aspect of Spider after converting Helmet to Warlord base with max Power Charge and Abyssal socket:

Temple spell dodge mod. Bought ilvl 84 base with 2x res and int suffixes, and crafted it into Tailwind. Either boots or helmet will have Aspect of Spider suffix.



Flasks
Spoiler


* 1 Staunching Life flask is needed to deal with bleeding and Corrupted Blood (1 slot taken).
* Diamond Flask is best-in-slot for crit builds (2 slots taken).
* It's impossible to sustain mana for Storm Brand with such a small mana pool, so I use an Enduring Mana Flask (3 slots taken).
* We need curse immunity and chill/freeze immunity from flasks.
* You can get "Cannot be Frozen" mod and get chill immunity from jewels + belt enchant, but that's another elemental ailment immunity we won't have from the jewels, and the hybrid mod from boots provides both flat HP and ES, so it's a nice bonus.
* "of Heat" on mana flask, and "of Warding" on Diamond flask
* Bottled Faith is great because 1) it provides huge damage boost and 2) both Consecrated Ground mods are useful -- life regen on top of life leech helps mitigate Storm Secret very comfortably on the life side, and free critical chance bonus is always great.

* Unlike the previous build (Voidforge Inquisitor), we don't have a spammable movement skill such as Leap Slam or Flicker Strike to auto-locate ourselves conveniently, so I'm using Quicksilver Flask to boost movespeed. I swap this with Atziri's Promise for Sirus fights.


Passive Tree & Cluster Jewels:
Spoiler

I couldn't figure out a way to fit in second Large Cluster jewel without losing significant life reduction (going down to 4k-ish life and losing more ES), so I'm using only 1 Large Cluster Jewel
Large Cluster Jewel:

Last notable should be Storm Drinker. I'll be using all remove/add Defence I have into this until I get it. The odds are little bit better than 1/6.

Medium Cluster Jewels:

I chose to go with Dark Messenger over Empowered Envoy because the AoE numbers are very effective (25% AoE vs 20% increased damage, ignoring Herald of Thunder buff bonus).

Small Cluster:

Bought the 1% mana reservation Calamitous Vision for 10 Exalts early in the league :)

Why crit multi + life jewel over Small Cluster?
Crit multiplier from passive tree got nerfed this league (this is a nerf :P). So it's even more critical to get critical multipliers from unnerfed sources, pun-intended. We're also starved on the last few passive points to get Counterweight. And it's annoying to roll the cluster jewels.



Pantheon:
* Major: Lunaris for movespeed + dodge/avoid
* Minor: Shakari for additional Chaos damage reduction since our EHP is only 5k against Chaos (which is why capping Chaos is critical). Ryslatha for Sirus/Labyrinth.
Storm Secret damage counts as a hit, so Garukhan's speed bonus doesn't work. On the other hand, Gruthkul can give 5% physical reduction easily.

Atlas & Harvest Strategy:
Spoiler

Atlas:
Spoiler

* Maximize completion + Awakening bonus
* 3x Favorite T14 Beach
* 3x Favorite T15 Burial Chambers
* 3x Favorite T16 Promenade
Leave the rest favorite slots empty to maximize chance of those maps.


Harvest & Gardening:
Spoiler

* 3x T1 plots of each color.
* Lifeforce Flower on T3 & T4




Leveling & League start:
Spoiler

I leveled as Ball Lightning Miner
I didn't use Tremor Rod; used instead 2x wands with high spell damage,
PoB for Lv 96 Saboteur before I respec'ed: https://pastebin.com/KkyQzGH7

Leveling stats & others:
Spoiler

A5 kitava + 1 lab: 5 hr 49 min
A10 kitava + 2 lab: 9 hour 9 min
Level 90 in 1 day, 18 hour, 10 minutes
Level 98 @ 10 days, 19 hours, 25 minutes

First $$ drop: perfect Rumi's Concoction from Einhar -- sold for 1.9 ex
I didn't get an Exalt drop until 94 or so lol.

Burned 2600+ Fusings on Eclipse Staff and bricked :(. Ended up buying 6L craft from guildmate for 2 Exalts.

Bought:
21/23 Herald of Thunder for 6 Exalts
21/23 Storm Brand for 4 Exalts

Unnatural Instinct for 3 Exalt
Badge of Brotherhood for 17 Exalt (I've been watching the price of this item since it was 11 Exalt. I never expected it to be more expensive than Headhunter).

Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:
Last edited by Carrotizer on Aug 29, 2020, 6:03:14 PM
Last bumped on Sep 2, 2020, 8:49:01 AM
reserving
Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:
reserving #2
Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:
Did you craft your staff or buy it? I am trying to optimize a cheap version of this build, and I think the staff might be cheaper to do than the chest.
I craft the current staff myself. Awakener Orb on +1 Power Charge and 17% Damage per Power Charge staves, used Lightning remove & add until a relevant outcome (in retrospect, it would have helped to block flat fire/cold damage to attacks), did same for Caster & Chaos.

I'm working on creating same staff as this: https://www.reddit.com/r/pathofexile/comments/hspy3x/glyph_spire_zeus_favorite_weapon/
Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:
What cluster jewels did you use? Cannot find them in your guide. Thx.
Is there a way we can find out whether the damage from the rings count as a hit? Considering if the Garukhan actually gives move speed. Chil here btw.

Not that it matters too much since Pantheons are swappable. The KR guy i was following (https://www.youtube.com/watch?v=9nZZpPsSZ2E) uses Abberath's, though i'm running Shakari.
Ryslatha for Sirus definitely makes sense though.
"
What cluster jewels did you use? Cannot find them in your guide. Thx.

Oh, I see. It doesn't look like I can actually link them from passive tree.
I'll unspec the jewels, move them to inventory, and then link them in passive section.

(You can also view my profile and see the tree and the jewels by checking the character Carrotizer_Hsalf!)

"
Nethicite wrote:
Is there a way we can find out whether the damage from the rings count as a hit? Considering if the Garukhan actually gives move speed. Chil here btw.

Not that it matters too much since Pantheons are swappable. The KR guy i was following (https://www.youtube.com/watch?v=9nZZpPsSZ2E) uses Abberath's, though i'm running Shakari.
Ryslatha for Sirus definitely makes sense though.


When I was testing Steelskin vs Immortal Call, I was wondering if they do count as hits (since Steelskin says hits). Steelskin works against Storm Secret damage, so the mechanic treats those as hits. Unless there's a bug XD.
Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:
Last edited by Carrotizer on Jul 26, 2020, 3:43:15 PM
I didnt see your pob, or this build is theorycrafted? Looks really good but i cant figure out how should i go wwith passive skill tree so a link or pob for that would be nice. (Sorry if i missed if its there, can you reply to this message anyways please?)
Oh, oops. Thanks! I added it near the top.
Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Delirium, Metamorph, Legion, Betrayal, Abyss: 40/40
Breach: 36/40 D:

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