- NOT Beginner Friendly - Icicle Mines Deadeye - Deep Delver - 6K Depth - How I did

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Last edited by Hosein009 on Jul 15, 2020, 10:42:55 PM
pau
i tried out the build and its fun, delve like never before.

one question tho. why you didnt level up the increased duration and frostwall to max level?

thanks
"
ezking wrote:
i tried out the build and its fun, delve like never before.

one question tho. why you didnt level up the increased duration and frostwall to max level?

thanks


Cause that higher mana cost I think
"
storm159 wrote:
Currently working at Harvest League

Icicle Mines guide by xalxixinha
Streaming at https://twitch.tv/xalxixinha


About This Build
Spoiler


This build can be played as a normal build to blast game content with ease at a good pace and also used a Deep Delver option if you choose to turn it completely into a delver build.

Damage : 8/10
Any kind of spell-mine is in a spot that can be scaled to deal absolutely disgusting amounts of damage.

Speed : 6/10
While it is not the fastest build in the game it can definitely get going at a fast pace.

Survivability : 6/10
Other than the zero HP version ofcourse, I would call the survivability of this build to be not bad but definitely not good, your best defense is the freeze going through monsters and the huge area you can reach to kill monsters fast as well as staying far at range.

Budget : 0/10

This build can be started with absolutely 0 currency in a frest-league start and be upgraded as you progress through game content when it is actually necessary to do so

Difficulty for a normal gameplay : 1/10

Literally just put spell links together press button to throw and button to detonate

Difficulty for Deep delving gameplay : 6/10

Deep delving is not hard, what happens is it does require a lot of practice


Leveling

Spoiler

Caustic Arrow until Lv12, ask a friend for Icicle Mines and few support gems.
Icicle Mines, Swift Assembly, Trap and Mine Dmg, Controlled Destruction.
Frostbite
Skitterbots
Hatred
Wave of Conviction Lv1, Added cold damage

You can swap Swift Assembly for Minefield+Charged Mines once you have enough frenzy points and gear slots.


This can be used as an example of a league-start icicle mines all of this gear can be acquired within 24hours of gameplay or less
https://pastebin.com/cW5ARbFm

If pastebin link doesn't work, remember you can open the link and copy the whole text and enter the code.


Normal Character Gameplay

Spoiler
You are ofcourse starting the league with a life version of the build however you can also go Low Life after enough gearing

This can be used as an example of upgrades that could be done after a few days of gameplay
https://pastebin.com/Hxt3qZji

If pastebin link doesn't work, remember you can open the link and copy the whole text and enter the code.


What is Deep Delving, what I recommend and where does the rewards come from?

Spoiler

Deep delving is a lot different than normal delving, here we are not going for fractured wall rewards or darkness rewards as those do not scale in a good way as deeper as you go and those reward becomes weak in comparison to what we are going to find deeper.

We scale endless amount of damage while giving up 100% on survivability going 1-HP CI(To be immune to chaos damage) because at these depths it is impossible to stay alive, so the only way out is killing stuff before you get killed.

Deep delving focus heavily on going for the most difficult levels of delve to achieve the highest loot reward possible, we are looking forward to rare fossil nodes, high azurite income and a lot of bosses.

I recommend never going for darkness, cart light radius or flare light radius upgrades, thus saving azurite and turning them into resonators for more profit.




Deep Delving Gear
Spoiler

Lv100 - "Full" Gear 6K+
Spoiler

https://pastebin.com/ems53Jwk

If pastebin link doesn't work, remember you can open the link and copy the whole text and enter the code.

Lv93 - "Budget" Gear 1-2000
Spoiler

https://pastebin.com/uGhjrZiE

If pastebin link doesn't work, remember you can open the link and copy the whole text and enter the code.



Deep Delving Tips and Tricks and how to play around
Spoiler

Before getting started with 1-HP and Deep Delving
Spoiler

You should be looking forward to reaching as many depths as you can before switching over to 1-HP, 500-600 is totally doable with the budget life version league start of this build.

Keep in mind big delve returns are going to be coming after depth 1500 and your sulphite waste will be huge until then, I'd recommend having a character for mapping while you grab your sulphite, until you get to the point where you can actually have a sulphite-runner for opening maps grabbing sulphite and leaving map away.


Skeletons
Spoiler

They will be your eyes so pay a good attention to the way they are reacting.

1 - Standing Still (Can be good, but maybe bad sometimes)
If they are standing still and the node has yet to be finished that means you will have to go hunting for whatever escaped, be careful when going face to face on the node.

2 - Running forward to the node (Good)

Means they aggro to something which can help pulling the necessary monsters closer to your mines and sometimes skeletons can prevent monsters from getting to you as well.

3 - Running to the darkness (Bad)

Means they aggro to something different then monsters from the node which can be painful to deal with depending on which kind of monster that is.


Frost Wall
Spoiler

Most of the time you should be either behind a wall or behind your own frost wall if the node doesn't have any good wall, learning where and how to use the frost wall ability will help you progress through the nodes a lot easier.


Pantheon
Spoiler

Soul of Abberath for burning ground immunity.
Soul of Lunaris with Ancient Architect and The Hallowed Husk upgrades.

The Hallowed Husk upgrade is really important to avoid projectiles chaining from your skeletons to you.


Buffs
Spoiler

Make sure you keep your buffs up at all times, smoke mine, arcane surge, flasks and be careful with flask management.

Skipping Nodes
Spoiler

I totally recommend skipping nodes with a bunch of difficult mods.
Check the Deep Delving Gameplay - Node Mods section for their notes.



Deep Delving Gameplay - Node Mods

Spoiler
Those are the following mods that can make things difficult for your delve life

Most difficult mods - Be careful when there is 2+ of those mods, extra careful when it has 3+ and also consider going around depending on the event of the node.

Nemesis
Spoiler

Lightning Mirage
Lightning Strike/Herald of Thunder
Elemental Reflect/Mortar
The one that becomes a black shadowy thing that chases you when it dies

Nemesis monsters are extremely annoying as those can force you to take different position and move around a lot during fights.

Bloodlines
Spoiler

Order of the frozen sky (Icestorm)
Herald Obelisks
Union of Soul (They can get extremely tanky)

Bloodlines are not as dangerous as Nemesis but it can make things annoying sometimes

Beyond
Spoiler

Depending on the delve node you are trying to get through beyond can make it impossible to as it summons absurd amounts of monsters around you in such a little window of time, try to avoid nodes that requires a huge amount of time and monster killing to get through.

Monsters action speed cannot be modified below base value
Monsters have %more life
Monsters take %reduced damage from critical.
Monsters have +% Elemental resistance



Those add some kind of difficulty together with other mods can be dangerous

Monsters have increased area of effect
Monsters have % avoid elemental ailments
Monsters have onslaught
Monsters have attack speed/castspeed/movement speed


Deep Delving gameplay - Node Events

Keep in mind node events have a few different layouts and positions and you have to practice to get it going but I will have some examples below

Abyssal Depths
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.

This layout has an opening in the wall that can be used to throw mines through.



Crystal Spire
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, proceed to take distance, flare your feet, dynamite spam the spire while also throwing mines at it to blow it up, be careful of any remaining monsters around it



Necromancer's Excavation
Spoiler

Activate the node, take distance outside of it, kill from distance and bait with skeletons up until the boss teleports to your skeletons, burst it down.



Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Haunted Remains *Others*
Spoiler

Just stay to the opposite side of the room and bait with skeletons.



Haunted Remains *Contains Abyss Items*
Spoiler

Don't


Unspeakable Shrine
Spoiler

Don't


Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like to stick to one side of the camp, burst down 3 of them, and then take the other 3 from distance.


Ravaged Camp
Spoiler

Run to it, release


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Buried Monolith
Spoiler

Run to node and it ends.


Fungal Caverns
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.



Beast Burrow
Spoiler

Choose one of the corridors, stay from distance killing monsters until they stop coming out of nowhere, run to the middle of the node burst down the big skeleton bear



Echoing Lair
Spoiler

Look for this room and make sure you clear it so you can stay safe, sometimes you will have to stick close to the wall so cart can start the node event, take a little bit of distance and attack through the opening



Haunted Tomb
Spoiler

Clear the room, you can use the opening behind the node to hide if needed, activate and burst down ghosts until they stop coming



Necromancer's Excavation
Spoiler

Activate the node, take distance outside of it, kill from distance and bait with skeletons up until the boss teleports to your skeletons, burst it down.



Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Restless Rubble
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Slumbering Boulders
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like to stick to one side of the camp, burst down 3 of them, and then take the other 3 from distance.


Mouldy Camp
Spoiler

Run to it, release


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Renegade Camp
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Musty Grave
Spoiler

Stay in frost wall, kill skeletons, be careful sometimes skeletons can pop up in the middle of your frost wall so moving a little bit sometimes is necessary


Growling Den
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Infested Warren
Spoiler

Run in circles while killing stuff, works 99% of the time



Buried Monolith
Spoiler

Run to node and it ends.


Petrified Forest
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.



Dusty Grove
Spoiler

Clear the sides outside of the room so you can have space if the tornados come for you, kill the monsters in the node and it will end easily.



Grim Copse
Spoiler

Activate the node, take distance outside of it, kill from distance and bait with skeletons up until the boss teleports to your skeletons, burst it down.



Growling Grove
Spoiler

You can easily end this node by staying in the corner in the first picture while aiming towards the node to kill monsters, thing is Nemesis mod can force you out of position so going for the corner in the second picture might be necessary if it has nemesis.




Infested Thicket
Spoiler

Run in circles while killing stuff, works 99% of the time



Nesting Grounds
Spoiler

Clear the sides of the room so you can have space to move back if needed, frost wall to block monsters from coming for you, you may choose to activate all 4 eggs at the same time if it doesn't have any difficult mods, or go 1 by 1 if it has difficult mods.



Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Stonewood Hollow
Spoiler

Take these positions and clear carefully all corners to make sure monsters don't surprise you
At last when boss is about to come out, dynamite spam until it dies.






Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like to stick to one side of the camp, burst down 3 of them, and then take the other 3 from distance, it is quite annoying that there is a broken tree in one side of the room and the exiles can hide behind it in spots of darkness so you might have to flare it as well.


Lifeless Camp
Spoiler

Run to it, release


Ritual Grounds
Spoiler

Run inside the room, burst down the talisman monster, works 99% of the time


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Buried Monolith
Spoiler

Run to node and it ends.


Sulphur Vents
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.
The spot I am using in the picture is quite hard to get used to, there is a really tight opening in the wall that can be used to throw mines through to the node, but if you can't manage to hit that you can also stay in that place but change from one side of the room to the other to reach both sides and kill all azurites.



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.



Dust Vents
Spoiler

Clear the sides outside of the room so you can have space if the tornados come for you, kill the monsters in the node and it will end easily.



Humid Fissure
Spoiler

Stay behind the statue boss, it doesn't take long until she's ready to be killed, burst her down and be quick to pick up your fractured fossil as sometimes golems can pop up after she's dead and kill you, tanky mods can make it really difficult.



Humid Hive
Spoiler

Look for that spot make sure you clear that little room and stay safe, take that position and aim at the water geyser to reach the room and kill monsters.



Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Restless Rubble
Spoiler

Look for that spot make sure you clear that little room and stay safe, take that position and aim at middle of the room to kill monsters, frostwall sometimes is necessary if you are not killing fast enough.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like to stick to one side of the camp, burst down 3 of them, and then take the other 3 from distance.


Brinerot Retreat
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Brinerot Base
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Wretched Camp
Spoiler

Run to it, release


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Buried Monolith
Spoiler

Run to node and it ends.


Magma Fissure
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.
Look for this spot it is 100% safe from monsters in the node, becareful however from monsters behind the spot they can kill you



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.



Molten Cavity
Spoiler

Run in a big circle around the room, be careful with fire geysers, kite fire-argus around until he's dead



Prospero's Deposit
Spoiler

I haven't had issues in staying inside the node by preparing vaal skeletons, skeletons, frost wall and having mines layed before activating the node, usually they get burst down in a second, except for when it has a few tanky mods, still works 90% of the time.



Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Restless Rubble
Spoiler

Make sure you clear the whole room before activating the node, you can safely stay in the middle as long as you are killing stuff, be careful when the big golem pops up and burst it down, sometimes moving out of his projectiles is necessary, also don't stick too close to him or you will take a slam.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Sweltering Burrow
Spoiler

I have to say this is quite a trick position, you can kill monsters by throwing to both sides, stick to the position until node is completed.



Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like running to the middle of it and bursting them down, however on tanky nodes it is necessary to approach with care and dynamite also stick close to one side of the node.


Redblade Retreat
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Redblade Base
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Singed Camp
Spoiler

Run to it, release


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Smoldering Grave
Spoiler

Stay in frost wall, kill skeletons, be careful sometimes skeletons can pop up in the middle of your frost wall so moving a little bit sometimes is necessary


Buried Monolith
Spoiler

Run to node and it ends.


Frozen Hollow
Spoiler

Azurite Cavity
Spoiler

Not much to talk about this is pretty easy to hide and complete.



Azurite Vault
Spoiler

It can happen to get some weird rooms that can be painful to position but overall it is easy to hide and complete, remember to use skeletons and frost wall.
I have to say I find this to be the most annoying of the azurites 2.



Azurite Fissure
Spoiler

It is actually easy to hide on this node but the thing is the bosses can be annoying sometimes if you don't aggro correctly with skeletons, forcing you to throw yourself into the room to face to face them and end the node.



Frigid Recess *Others*
Spoiler

There are a few other spots you can use, but I like this one, haven't had a problem, just stay from distance until it is over, the boss rarely runs away, if it does go look for him but approach with care



Frigid Recess *Contains Essences*
Spoiler

This can be extremely easy or impossible to do.

Next to Impossible Essences
Torment
Envy

Hard Essences
Woe
Contempt

Other essences can be done quite easily, keep in mind even the impossible/hard ones can be done if they are low tier essences and the monsters can get blown up easily


Pulsating Grotto
Spoiler

I have to say luckily you will rarely come up against this node, difficulty ranges from easy to impossible, check the mods from the zone before going for it.

Naem - Easy
Tzteosh - Easy
Bameth - Annoying but easy.
Haast - Medium
Abaxoth - Hard
Ephij - Just die and reset.



Restless Rubble
Spoiler


Out of all restless rubble nodes this one is the most annoying, but still not hard.
I would say stay in the middle of the room for 3-4seconds to get killing the first golems and then vaal skeleton/skeleton and hide and kill from distance until it is done.



Runed Cavern
Spoiler

Harbinger nodes are extremely long and can be a pain to do, check the mods from the zone before going for it.

Try to take a huge distance and bait with skeletons while also staying behind cover somehow, you will be easily spending 10+ flares for this one so use it with care



Time-Lost Cavern
Spoiler

Hide in this corner, kill the 2 essences in this side of the room, and then move towards the room to bait the other 2 essences in the other side of the room with skeletons and kill them, sometimes a little bit of kiting is necessary around the room.

This can be extremely easy or impossible to do.

Next to Impossible Essences
Torment
Envy

Hard Essences
Woe
Contempt

Other essences can be done quite easily, keep in mind even the impossible/hard ones can be done if they are low tier essences and the monsters can get blown up easily



Whispering Gallery
Spoiler

Run to it, activate breach, die, wait until it completes, release


Smuggler's Stash
Spoiler

I like to stick to one side of the camp, burst down 3 of them, and then take the other 3 from distance.


Howling Den
Spoiler

Just get to the node, flare the side rooms, kill the wolves, poison the bears, its done.


Mutewind Retreat
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Mutewind Base
Spoiler

Approach the node slowly, try to set up a dynamite slightly before activating it, dynamite spam while also throwing mines to burst them down


Inhospitable Camp
Spoiler

Run to it, release


Underground Stash
Spoiler

You can identify and scour boxes, open boxes, kill monsters, make sure you flare around so they don't stay in darkness immunity


Frozen Grave
Spoiler

Stay in frost wall, kill skeletons, be careful sometimes skeletons can pop up in the middle of your frost wall so moving a little bit sometimes is necessary


Buried Monolith
Spoiler

Run to node and it ends.


Vaal Outpost
Spoiler

Ruined Chamber
Spoiler

Nothing much, just run through.


Abyssal City
Spoiler

Abyssal Chamber
Spoiler

I would recommend avoiding long abyssal chambers paths due to finding many of that invisible monster that only comes out of invisible if it kills you.


Primeval Ruins
Spoiler

Primeval Chamber
Spoiler

Be careful with azurites that you kill along the way and move forward fast so they don't explode on your face.


The Crystal King's Throne



Hi i was wonder how many exalted orb you could famr in 1 day at your current depth?
So how does this build compare to Ice shot deadeye mine? What are the pro and cons of this build compared to Ice shot?

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