[PS4] 3.11.1b Patch Notes

3.11.1b Patch Notes

PS4 Specific:

  • Fixed a bug which could cause client freezes.
  • Fixed a bug which could cause animate weapon to not affect lingering blades.

Harvest Improvements

  • Added currency icons to the Harvest Crafting UI to more clearly display what a given crafting option does at a glance.
  • Reduced the amount of time that the 'Harvest Ready' notification is displayed to 5 seconds (was 15 seconds).
  • It is no longer possible to Upgrade Essences, Oils or Maps when viewing the Stash through the Harvest Crafting 'stash view'.
  • Fixed a bug where attempting to upgrade Oils in a Blight Stash Tab would result in the Oils being deleted if you were viewing the Stash through the Harvest Crafting 'stash view'.
  • Fixed additional bugs that could cause the Avatar of the Grove to fail to transition to another phase of the encounter.
  • Fixed an issue where clicking the Seed Cache negatively impacted performance for the remainder of the area.
  • Fixed a bug preventing the use of The Enmity Divine or upgraded Harbinger Unique items in the "Change a Harbinger Unique or Unique Piece into a random Beachhead Map" Harvest Craft.
  • Fixed a bug where Oshabi would repeatedly say "This way, exile." each time you entered the Sacred Grove if you had completed or partially completed the Harvest tutorial quest without speaking to her first.
  • Fixed a bug where the incorrect quest text would be displayed after you had activated the Heart of the Grove.
  • Fixed a bug where Infused Zana Modifiers were able to be used with Blighted Maps.
  • Fixed a bug where completing Shaper Guardian Maps with maximum Delirium didn't count towards the "Complete a Rare Map with maximum Delirium" challenge step.
  • Fixed a bug causing the Sacred Grove portal to spawn in unwalkable locations in The Belly of the Beast Level 1 and The Belly of the Beast areas.

Bloom Improvements

  • Reduced the intensity of Bloom effects for the following assets: The Eradicator skills, Stygian Desecrate Effect, Tornado Shot, Flame Golem skills, Tectonic Slam, Automaton Divine Ire Effect, Phasing effect and Pandemonium Wings.
  • Fixed a bug where using Divine Ire while wearing the Angelic Helmet microtransaction caused bright visual flashes.

General Improvements

  • Modifier tags are now displayed when holding 'L2' while you have the Advanced Mod Descriptions setting enabled. (Currently just the tags used by Harvest and Fossil crafting, but this will be improved upon later)
  • Added tags to modifiers that previously did not have them. (This is only small fixes in places they were clearly inconsistent with existing mod tags)
  • Areas in the Labyrinth for which instances have previously been opened and then timed out will no longer grant items or experience when re-entered.
  • The Ricochet notable has been renamed and is now called Trick Shot.
  • The fractured versions of Sporeplume now have less life, rather than increased damage taken. The desired result is for there to be no change in difficulty, simply to fix a case where large damage taken modifiers could cause larger than normal amounts of reflected damage to be dealt.
  • Fixed a bug where upgrading a Blight Oil in the Blight Stash Tab was possible while the next highest tier of Oil was already at its maximum stack size (of 5000).
  • Fixed a bug where quick moving a Map in the Anointing slot of the Blight Stash Tab would cause the map to be deleted if your Blighted Maps section was full.
  • Fixed a bug where enchanting a belt would remove quality that had been added by using Catalysts.
  • Fixed a bug where the "+1 Cooldown Use" stat from the Hasty Reconstruction passive skill didn't work in instances other than the one in which the stat was gained.
  • Fixed a bug where the Cold Steel unique jewel didn't convert the Physical Damage from the "x% increased Melee Physical Damage while you have Fortify" passive skills.
  • Fixed a bug where the Alchemist's Genius buff (granted by the Spiked Concoction cluster jewel notable passive) didn't apply to various Flask effects, including the Vaal Skill stats from the Soul Catcher unique Quartz Flask.
  • Fixed a bug preventing the use of Bloodstained Fossils on Maps.
  • Fixed a bug where the Chrome Arctic Breath skill used by Chrome-touched Croakers and Chrome-infused Croakers would detonate as soon as it was cast, rather than when colliding with a target.
  • Fixed a bug introduced in 3.11.0 where Rumbling Mass and similar monsters were missing textures.
  • Fixed a bug introduced in 3.11.0 where The Samurai's Eye divination card lost its background art.
  • Fixed a bug where Pocked Lanternbearers' and similar monsters' lanterns did not dim out when they were killed.
  • Fixed a bug where the Demonic Body Armour microtransaction did not align correctly with the Ranger's hands.
  • Fixed a bug causing some NPC dialogue audio to be quieter based on the height of the location the NPC was occupying.

Skill Improvements

  • Updated the visual effects of Volatile Dead to improve the performance of the skill.
  • Reduced the frequency that Raised Zombies play their idle audio.
  • Fixed a bug introduced in 3.11.1 where Awakened Elemental Focus was no longer able to support Wintertide Brand.
  • Fixed a bug where the "Earthquake deals x% increased Damage per 0.1 seconds Duration" enchantments did not apply to Vaal Earthquake.
  • Fixed a bug where Creeping Frost could grant flask charges to you when it expired if you had at least 100% less Area of Effect.
  • Fixed a bug where the Fist of War Support visuals would appear if you were Frozen while performing a supported attack.
  • Fixed a bug where the "Minions recover X Life when they Block" stat from the Bone Offering skill was not visible on the skill tooltip.
  • Fixed a bug where using Doryani's Touch after using Lightning Warp could cause the Doryani's Touch skill to be used at the original location, rather than where you Lightning Warped to.
  • Fixed a bug where Galvanic Arrow could sometimes knock enemies back in the wrong direction.

Crash Fixes

  • Fixed an instance crash that could occur when Revenants used their Revive Undead skill.
  • Fixed an instance crash that could occur when a Spectred or Conversion Trapped Xoph's Favoured used its Howl skill.
  • Fixed a rare instance crash that could occur when a monster tried to drop an item as a result of a prophecy being completed.
  • Fixed a rare instance crash that could occur when Shavronne used her Ball Lightning skill.
Last edited by Jeff_GGG on Jul 12, 2020, 11:19:59 PM
Last bumped on Jul 13, 2020, 6:04:13 PM
That first one is potentially VERY impactful!
The only bloom "improvement" that is needed is the ability to turn it off, not 2 years waiting for individual skill/cosmetic "improvements"

"fixed a bug" i'm fairly sure their was more than 1 bug
Will i be able to run a delirium orbed map without crashing 3 times before completion?
Yessss. Hopefully the frame rate is way better now after grabbing the seeds. I’ve been skipping the seeds on maps or leaving to the end lately.
And still freezes and crashes! Same error code as always. Why the hell is it so hard to focus on that code and FIX IT?!?!
Hah, just loaded and instantly got a crash in the town act 9,LOL
dcc1997 wrote:
And still freezes and crashes! Same error code as always. Why the hell is it so hard to focus on that code and FIX IT?!?!

The crash you're talking about (CE-34878-0) is a general crash error message and not specific to one error. It could be anything that causes the game to crash and presents that error code. You cannot simy "fix" that because it isn't caused by one thing. GGG could however fix all the things causing it to occur and although it obviously isn't easy, it is possible as AAA titles manage it.
Did anyone still get crashed when going to hideout from a map and then get disconnected from server/PSN server? Did anyone tried to reinstall the whole game? I'd try to reinstall this game, but assuming i have to do it to fix the problem after each patch will be troublesome.
No improvement with crashes since patch, and now I’m getting disconnected on load between hideout and maps. 3 in a row. I spend almost as much time restarting the game and waiting for screens to load as I do actually playing at this point. UX fixes are cool and all but when you have a game that is bordering on unplayable because of performance issues they don’t matter. Maybe skip the bells and whistles on PS4 for a couple patches and focus on fixing the actual game so you don’t lose the rest of your player base.

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