[3.12] Tectonic Slam+Earthshatter 2H Chieftain, 20mil Damage slam, 36 AoE, 6500HP, 3000HP/s regen

Videos
Tier 3 Showcase Video: https://www.youtube.com/watch?v=DeXxYWVQn6A
Tier 2 Showcase Video: https://www.youtube.com/watch?v=9V2AquRIK2Y
Tier 2 Uber Elder Deathless: https://www.youtube.com/watch?v=Hzc8aDcJod8
Tier 1 Sirus Deathless: https://www.youtube.com/watch?v=he8iDbeNZ-o
Tier 1 "Showcase" Video: https://www.youtube.com/watch?v=lps92101BI4

3.12 News
We are in for the money boys! NO nerfs to this build and a slight buff with the Flammability that will make "Cooked Alive" cluster jewel more powerful by being more reliable.

Gameplay explained: https://www.youtube.com/watch?v=4MWvrmEhGxM

My twitch where I play the build: twitch.tv/9v1d0

Intro
I tried to utilize all the new Warcry changes, two-handed weapon buffs and Fist of War gem and this is the best I came up with.

If you have any ideas on improvements would love to see your comments.

Why I use both Tectonic Slam+Earthshatter? Tectonic Slam is fantastic for clearing maps but lacks in damage for bossing. Earthshatter is great for bossing but is very awkward when mapping. With using two weapons as 6-links it's also super easy to switch them. Just press X and it's done

PROS
- Very Tanky
- Good at both - clear speed and bossing
- Can Delve to depth 500
- Decent league starter
- Very fun and satisfying to play
CONS
- Takes practice to get the warcrying down
- Using all the gem slots on second weapon for Earthshatter
- Weak to any kind of slow

Attack speed for this build is only for survivability and nice to have. You just want to hit fast enough for stuff not to kill you while you swing.

More Area of Effect directly transitions to faster clear speed because we just one-shot everything.

Defensive stats:
- 7000 life
- 3000/s life regeneration
- 1000/s life leech
- 90% Physical damage reduction
- 5% Chaos resistance
- Flask with "Immune to Curses"
- Fortify

I am using 3 different warcries for damage in the build and I am combining all of them when bossing. At this point I don't actually need all of them for mapping and I only use Sesmic Cry for more AoE.

Main buffs, debuffs, effects that I use:
- Ash
- Fire exposure (Master of Fire or Wave of Conviction)
- Flammability or Elemental Weakness
- Intimidate
- Ignite (therefore -% fire resistance)
- Losing endurance charges for 15% more Damage (Valako, Storm's Embrace)
- Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds (Ngamahu, Flame's Advance)
- "Endurance Charge on Melee Stun Support" Gem (4% more Damage per Endurance Charge)
- Enemies are Destroyed (Cremator)
- Fortify
- Consecrated Ground (Flask and Purifying Flame)
- 50% Increased life recovery (Tasalio, Cleansing Water)
- Enfeeble (Cast when Damage Taken)
- Rage (when bossing)

Right now I have 10 max Endurance charges. 1 endurance charge gives me:
- +4% to all Elemental Resistances
- 4% additional Physical Damage reduction
- 4% more Damage (Tidebreaker -> Endurance Charge on Melee Stun Support)
- 10% increased Physical Damage on Weapon (Tidebreaker)
- Regenerate 0.4% of Life per second (Kaom's Way)
- +5% fissure branching chance (Tectonic Slam)
- 5% more Area of Effect (Tectonic Slam)
- Regenerate 0.5% Life per second (Valako, Storm's Embrace)

Infernal Cry is a special skill this league as it triggers Combust skill on exerted attacks. This can be used in many way:
- 6-link damage gems for extra damage (Around 10% more damage for original attack)
- "Curse On Hit Support" to apply curses
- Use "Combustion Support" to Ignite enemies and reduce their Fire resistance
- Use "Culling Strike Support"
- Use with "Life Gain on Hit Support"
Adding an image below that shows the ingame tooltip:
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Timeless jewels
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Timeless jewels change the passives in the effect radius based on the warrior that it is under. For example, Lethal Pride under Akoya will change the keystones in radius to Chainbreaker and Glorious Vanity under Doryani will change the keystone to Corrupted Soul. The Agnostic is a great keystone to pick for the Timeless jewels conquered keystone changes.

There two good Timeless jewel options for this build:
- Chainbreaker (Bonus attack and movement speed for Conquerors, Elders, Shapers and Sirus fights)
- Corrupted Soul (Gain 20% of Maximum Life as Extra Maximum Energy Shield)
PoB will not show you how the jewels work in game so I attached an image below on how that will look in game.



About damage
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There is no practical way to calculate damage in PoB so I have to do it manually. Tectonic damage doesn't matter because it's already enough to one-shot almost everything when mapping. Let's focus on Earthshatter.
PoB "Max hit" feature aligns all the warcries but it takes the maximum value of Sesmic cry which. On average I have 60% more damage from this warcry. The first time it will give me 30%, next 60%, next 90% and then I usually warcry again.

Without Sesmic cry the damage is 1.6m initial + 1.1m*5 spikes damage = 7.1m.
With 60% average damage from Sesmic cry it goes up to 2.6m initial +1.8m*5 spikes damage = 11.6m
Next we have "Ngamahu, Flame's Advance". When it's active the damage goes up by 110%, up to 5.4m + 3.8m*5 = 24.4m but since it's active only 40% of the time, it would make it 44% more damage on average which is 3.7m + 2.6m*5 = 16.7m.

Lastly, there is Tawhoa, Forest's Strength that repeats my attack. It does not use warcry buffs and does not work together with Fist of War but the Mirage Chieftain attacks do deal 50% more Damage. When I disable all the warcries and First of War but add 50% more damage I am left with 0.5m + 0.35m*5 = 2.25m. When I add the average 44% buff from "Ngamahu, Flame's Advance" I get a total additional 3.2m damage slam.
So adding up both of the damages 16.7+3.2 I get an average slam of 20mil.

The cooldown for Tawhoa's Chosen is 2 seconds and the cooldown for Fist of War is 1.8 seconds. If I average the 20mil damage slam to "per second" that would be 10mil damage per second.

That being said, if you align everything perfectly you can get a slam of 9.7m +6.8m*5 + 4.7m = 48.4mil. If you can master it then there is no stopping of actually doing it like that.

Also, if we talk about end-game content then when doing hard boss fights usually you cannot stand in one place for longer than 1 second anyway. Standing still would make you a easy target for bosses avoidable attacks. You cannot calculate this in DPS but I do believe that it makes bossing with this build even more efficient than just a raw number of 10mil DPS.

Leveling (In progress)
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Skill tree progression for leveling
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Before starting to level I recommend going to your filter and setting up Two-handed Maces as leveling exception. See image below.
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Picking up gems by Acts when leveling

Act 1:
Try to find any items in shop with as much linked red sockets as possible. Red sockets matter more than weapon type (as long as its melee).
1. Molten Strike = Ancestral call + Chance to bleed (Switch Ancestral call for Added fire for Boss fight)
2. Ancestral Protector (Use for tougher enemies)
3. Complete Trial of Ascendancy in The Lower Prison
4. Dexterity amulet (Jade Amulet) + Dash
5. Intimidating cry
6. Switch Dash for Smoke Mine
7. Get leap slam for extra movement and Spike explode (At this point the combo is Smoke mine -> Detonate (D) -> Leap slam)
8. At lvl 12 switch
- Earthshatter -> Molten strike (Use Leap slam and Intimidating cry to explode Spikes)
- Ancestral call -> Chance to bleed

Act 2:
1. Switch Chance to bleed Support -> Melee Physical damage Support for Earthshatter
2. Complete Trial of Ascendancy in The Crypt Level 1
3. Complete Trial of Ascendancy The Chamber of Sins Level 2
3. Combine Leap slam with Faster Attacks Support
4. Pick up Elemental damage with Attacks support and put it in any slot for leveling it
5. Pick up Herald of Ash and Seismic cry now if you can

Act 3:
1. Pick up Infernal cry from reward
2. Complete Trial of Ascendancy in The Crematorium
3. Complete Trial of Ascendancy in The Catacombs
4. Pick up Tectonic slam from reward (I recommend to keep using Earthshatter until maps)
5. Complete Trial of Ascendancy in The Imperial Gardens
6. Pick up Pulverize for a reward in Library
In Library buy by priorities:
a) Herald of Purity
b) Blood and Sand
c) Fortify
d) Combustion
e) Second Wind
f) Concentrated Effect
7. Complete the Labyrinth

Act 4:
- Pick up Fist of War
Here are the priorities for gem links when leveling:
Earthshatter = Fist of War Support + Elemental damage with Attacks + Melee Physical Damage + Pulverise + Fortify
I recommend leveling using Earthshatter. You should just run past monsters of the content anyway and it has the best damage. And Tectonic slam is best with Endurance charges and I feel like it's a waste of time to keep them up while rushing through areas.
But you can use Tectonic slam as well.

The Remaining Trials of Ascendancy:
The Cruel Labyrinth:
- The Prison (Act 6)
- The Crypt (Act 7)
- The Chamber of Sins Level 2 (Act 7)

The Merciless labyrinth:
- The Bath House, Act 8
- The Tunnel, Act 9
- The Ossuary, Act 10


Some other leveling tips:
- Remember that you also get +4% all elemental resistances from Endurance charges. When you get 8 Max Endurance charges it is fine to keep the resistances at 75%!
- If you need more stats you can find good attribute nodes right on the skill tree - Expertise, Ancestral Knowledge, Proficiency and Hard Knocks. Use these to compensate for missing attributes when you switch gear.
- Jewels with Attributes and Resistances (+life!) are usually cheap. Use these to fill up missing resistances and attributes.
- Try to not use any gear with Evasion. Since we are using Unwavering Stance we cannot evade any attacks and it's useless.
- I made a section with a list of reasons why Endurance charges are so good with this build. You should try to prioritize getting all the "+1 to maximum Endurance charges".
- You can find all the gems to buy in Act 3 Library area. There is Siosa guy who sells all the gems very close to the portal. Remember to bring you currency with you.
- If you have any mana issues during leveling you can buy Praxis Paua Ring for 1 chaos and that will provide you with enough mana regen



Gems

Spoiler

Weapon:
Tectonic Slam setup

When you get Cremator cluster jewel passive AND both weapons to switch then replace Melee Physical Damage Support with Combustion Support. Combustion will help with Ignite chance to get guaranteed -% Fire resistance from Cooked Alive.

Once you have enough damage to one-shot everything when mapping, switch to Shockwave Support and Awakened Increased Area Of Effect Support for even more AoE and faster clear speed. Replace Combustion Support and Melee Physical damage Support.



Earthshatter setup


If you get Overlord passive from large Mace cluster jewel, you can replace Fortify with Melee Physical Damage Support.


Chest:
Damage option


Utility options



Other
We use Anger only because Watcher's eye buffs make it good. If you don't have Watcher's eye, use Herald of Purity or Blasphemy Support instead. Enlighten can also be used.


Other
Enfeeble is nice because we one-shot everything and it replaces the curse when we hit.
My current setup:

If you have Master of Fire in Cluster Jewels then you can stop linking Wave of Conviction. They don't work together! (All though Wave of Conviction gives -15% more Fire resistance reduction but is more unreliable)

If you lack the damage for tier 16 bosses, try using Vaal Ancestral Warchief to boost your damage:


Other
Second Wind cooldown reduction works very nice with Warcries.

If you need more slots or don't have enough Dexterity use Flame Dash instead

You can use Enduring cry here as well if you need it for regeneration or more survivability.

When you get your Lethal Pride jewel with Akoya you can get to 50 rage with Chainbreaker. Use Berserk to burst down big bosses quickly. Replace Purifying Flame, Enfeeble or Teleport.



Tree
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To view the other trees download Path of Building Community Fork and paste in the code from pastebin links in "Import/Export Build" section: https://github.com/PathOfBuildingCommunity/PathOfBuilding

(Tier 4) No cluster jewel version: https://pastebin.com/ZDLCdUr3
(Tier 3) With 1nd cluster jewel tree: https://pastebin.com/Zi3CAi3f
(Tier 2) 2nd cluster jewel tree: https://pastebin.com/UfuvTa3U
(Tier 1) Anger amulet: https://pastebin.com/G1kKGwZX

Anoint
- Vitality Void (Life leech+max life leech)
- Soul Raker (Life+Mana leech)
- Thrill Seeker (Mana leech)
- Tenacity (Life +damage)
- Crystal skin (+max elemental resistances)
- Heart of Flame (For Energy shield leech when Corrupted soul used)


Cluster jewels

It is hard to find mana leech for fire damage so having it on cluster jewel is really nice. Otherwise best option is to anoint.

Cooked Alive give us the best damage for bossing and with being able to use Infernal cry to Ignite we can get 87%+ chance to ignite. Cermator give us a bit of damage and the option to to have less death effects when we kill enemies. Master of Fire give permanent -10% Fire resistance to nearby enemies (it cannot be use together with Wave of Conviction!)


Once you have enough currency for Awakened Melee Physical Damage and some more jewels you can switch to the second cluster jewel tree.
With Overlord cluster jewel passive you will be able to remove the Fortify Support gem from your weapons and replace it with Awakened Melee Physical Damage. The gem switch will give you around +13% DPS increase.
Tenacity is a really good passive that gives +5% life and also around 6%DPS. It's like two passives in one. Before switching to that remember to get life leech somewhere as it is just too good to pass.

Large jewel should have Overlord and life leech (if you don't have it other places). The third passive doesn't matter, it just has to be there so we can pick the other two close by.

For bossing Cooked Alive is still the best passive. Get that with any other damage passive like Burning Bright or Smoking Remains. It's also nice that we are moving close to 100% ignite chance with our Tectonic slam.

For more AoE and and life go with Area damage cluster jewel


Ascendancy
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1. Ngamahu, Flame's Advance - With the 50% Physical damage conversion to Fire we can go all in on Elemental damage while using Earthshatter
2. Valako, Storm's Embrace - This is what makes endurance charges work for this build.
3. Tasalio, Cleansing water - Gives +100% Fire resistance and enables the life regeneration combo
4. Tawhoa, Forest's Strength - Best damage at close range

X. (optional) Ramako, Sun's Light - Good damage and can help you with Ignite % if you don't have 100%. You might need more ignite chance if you are using Cooked Alive cluster jewel passives.


Gear
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Weapon
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With Tidebreaker it's nice to start with 5-link because it has the 6th link of "Endurance Charge on Melee Stun Support"
With 10 Endurance charges this weapon becomes a 870DPS Mace with 40% MORE damage on the 6-link. Highest DPS mace that you can buy for a Mirror is a 1000DPS Mace that still loses by 2.8% to Tidebreaker .

Alternative Unique Maces when starting off:
- Marohi Erqi
- Kongor's Undying Rage (Remove the passive keystone Resolute Technique if you are using this)


Rings (For + 1 max endurance charge)
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- Circle of Anguish Synthesised Ruby Ring (with implicit +1 Endurance charge!)
- Precursor's Emblem Ruby Ring (with implicit +1 Endurance charge!)



Boots
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We want +1 Maximum Endurances charge here!

Rare boots:



Gloves
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Having Fire conversion on Gloves can open up some other options on gear. There is also an crafting bench option for conversion!



Amulet
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Great for league start
+ Cheap
+ Has chill immunity
+ Has life
+ Has good resistance
+ Has Dexterity
+ Has item rarity for league start

If you have enough fire conversion from Gloves
+ Useful stats
+ Cheap to buy Pride and Determination combination of Watcher's eye
- No resistances
- No damage

+ 50% fire conversion
+ Great life
+ Good damage
- No resistances (we don't need fire)
- Cannot have other types of damage (for example, cannot use flasks like Atziri's Promise)


Helm options
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+ Can be just Harvest-crafted
+ Has elemental resistances
+ Has life
- Expensive to buy or takes time to harvest-craft

+ Attack speed and Movement speed on Helmet is very unique
+ You can buy with Labyrinth Enchantments
+ Has a lot of Dexterity
- No life
- No resistances

+ Good for bonus attack and movement speed
+ Gives a bit of damage as well
+ Has bonus Dexterity
- No life
- No resistances

+ Great life
+ A lot of Armour
+ Gives a bit of damage as well
- No resistances

+ Great stats (Dexterity and Intelligence!)
+ A lot of damage
- Make you weak to bleeding
- No life
- No resistances


Belt
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Best damage and life.



Curse option
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Jewels
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With this build damage is probably going to be the last thing you will get on the jewels. You will need Life, Attributes, Resistance.


Thread of hope fits really nicely into the tree:


Watcher’s eye - Pride buffs (+Determination if you use Aul's Uprising)


There are two good Timeless jewel options for this build:
- Chainbreaker (Bonus attack and movement speed for Conquerors, Elders, Shaper and Sirus fights)
- Corrupted Soul (Gain 20% of Maximum Life as Extra Maximum Energy Shield)
I used Chainbreaker up to tier 1:



Chest options
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You don’t need 6-link for the chest! 6-link for damage gives you 0.5-1mil damage so you can trade the Damage for some kind of utility.
Chest options:
Belly of the Beast for great life:

Craiceann's Carapace for good life an amazing armour. Would work great with Ezomyte Burgonet because of the bleeding immunity.

I am a big fan of Guatalitzi's armors though:



Flasks
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I hate dying so I made sure I have all flasks the prevent me from that. Also, the damage is there anyway.
- There is no good way to get more movement speed so we have to use quicksilver flask.
- The Chill and Freeze flask is meant more for Chill instead of freeze
- Curse immunity to not get screwed by Temporal chains and also to have more survivability against other curses
- Lion's Roar - just broken flask that give insane damage and a ton of armour
- The Wise Oak - not the best damage but if you can manage to balance Cold and Lightning resistances it provides good survivablity against those elements

Any flask with Onslaught is great for attack and movement speed in early mapping:





Tier 1
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This tier is very expensive for a small DPS increase (15-25%)! What is great about this though is that you can get a whooping +24 Dex and +24 Int as well as 2 slots for chaos resistance and more attributes. With more attributes you will be able to customize your jewels a bit more. Not that "Awakened Curse On Hit" does shoot up your int requirement to 126!
When moving to Tier 1 you will have to switch around some of your gear so I moved the section here.
First of all, what enables this tier are these all of these 3 items:

But don't rush this until you have finished Harvest crafting the amulet to have Tier 1-2 life, Tier 1 Fire Penetration and Tier 1 as Extra Fire Damage. We will switch off the 6-link on Infernal cry and lose 0.5-1m damage.
Infernal cry now becomes a 4-link. Remember that "Awakened Curse On Hit" has to be lvl 5!

We use the fact that we can apply additional curse and Flammability adds 10% more damage.
Next, with the amulet's "Anger has 30% reduced Mana Reservation" and Enlighten lvl 4 we can afford to use an additional aura - Herald of Purity. That gives us another 11% damage.
Links on the chest:

Now you can also use other damage types (We removed Avatar of Fire) so you can also use Atziri's Promise instead of regular Chaos resistance flask but at this point I feel like I have enough damage and I use "Immune to Curses" instead.

Now you have to watch out for Physical reflect maps! With this setup we get 90% damage conversion with Earthshatter so you will still die when bossing. In case of physical damage reflect maps, use Tectonic slam. It's not as fast but will get the job done.

If you can manage to fit in the resistances from other gear and jewels, I also recommend going back to the Devoto's Devotion when you get to this point. You will lose a bit of damage on Tectonic slam but with +1 Earthshatter Spikes Labyrinth enchantment you will get around 10% more damage. What's best about this is that you will get more of the "nice to have" movement speed and attack speed. Also, Devoto's Devotion is popular unique helmet for labyrinth enchanting so you would be able to get it at a decent price.
Big downside is that you will lose a lot of life since the Helmet doesn't have any.

If you feel like you have enough attack speed and movement speed with Devoto's Devotion switch to Corrupted Soul (Glorious Vanity timeless jewel with Doryani) and Anoint "Heart of Flame" for good damage and Energy should leech.




Harvest-crafting Rares
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Requirements:
- Base: Titan Greaves (Two-Toned Boots for extra resistances but less armour)
- Influence: Warlord
- Item level: Minimum lvl 75, Recommended lvl 84 (so you can roll Tier 1 resistances!), Extra lvl 86 (so you can roll Tier 1 Movement speed)

Crafting:
0. (Optional): Use Perfect Fossils to get 20+ quality on the item
1. Use Orb of Transmutation to make item magic (use Orb of Scouring first if the item is Rare)
2. Use Orb of Alteration until you get "+1 to Maximum Endurance Charges"
(optional) Use Orb of Augmentation if you hit only 1 suffix.
3. Use Regal Orb to make the item Rare
a) You will get a modifier that can be targeted with harvest crafting (For example, cold, fire, life, etc.). If this is the case move to next step
b) You will get a modifier that can not be targeted. In this case you have to gamble to remove the non-targetable modifier. You can
* "Remove a random non-xxxxx modifier from an item and add a new xxxxx modifier"
* Use Orb of Annulment
4. (optional) This is a good time to get the Speed modifier Cheaper and to use "Remove a random non-Speed modifier from an item and add a new Speed modifier"!
5. Add resistance 1 (Fire, Cold, Lightning, Chaos) to block Suffix
6. Add resistance 2 (Fire, Cold, Lightning, Chaos) to block Suffix
7. Add resistance 3 (Fire, Cold, Lightning, Chaos) to block all Suffixes
8. Add life
9. Add Speed
10. Now it's time to use Remove+add crafts to get good rolls on all the modifiers
11. (optional) remove one modifier so that you can use crafting bench and be more flexible


Requirements:
- Base: Royal Burgonet
- Influence: Warlord
- Item level: lvl 85

Crafting:
0. (Optional): Use Perfect Fossils to get 20+ quality on the item
0. (Optional): Use Enchanted Fossil to get a Labyrinth enchantment for the Helmet
1. Use Orb of Transmutation to make item magic (use Orb of Scouring first if the item is Rare)
2. Use Orb of Alteration until you get "Nearby Enemies have -9% to Fire Resistance"
(optional) Use Orb of Augmentation if you hit only 1 prefix.
3. Use Regal Orb to make the item Rare
a) You will get a modifier that can be targeted with harvest crafting (For example, cold, fire, life, etc.). If this is the case move to next step
b) You will get a modifier that can not be targeted. In this case you have to gamble to remove the non-targetable modifier. You can:
* "Remove a random non-xxxxx modifier from an item and add a new xxxxx modifier"
* Use Orb of Annulment
4. Add resistance 1 (Cold, Lightning, Chaos) to block Suffix
5. Add resistance 2 (Cold, Lightning, Chaos) to block all Suffixes
6. Add life
7. Remove+add life to make it your perfect! You won't be able to do it later. If you get your perfect "to Armour"+"to maximum Life", use "Augment life" instead.
8. Use Remove+add crafts targeting defenses until you hit your perfect "% increased Armour" or "to Armour"+"to maximum Life"
9. Augment defenses. If you get a low tier Augment, use Remove defenses and repeat step 8.
10. Use Remove+add crafts to get good tiers on the resistances
12. (optional) remove one modifier so that you can use crafting bench and be more flexible


Requirements:
- Base: Turquoise Amulet
- Influence: Warlord
- Item level: Minimum lvl 82, Recommended lvl 84 (so you can roll Tier 1 resistances!)

Crafting:
1. Use Orb of Transmutation to make item magic (use Orb of Scouring first if the item is Rare)
2. Use Orb of Alteration until you get "Anger has (20–25)% reduced Mana Reservation"
(optional) Use Orb of Augmentation if you hit only 1 prefix.
3. Use Regal Orb to make the item Rare
a) You will get a modifier that can be targeted with harvest crafting (For example, cold, fire, life, etc.). If this is the case move to next step
b) You will get a modifier that can not be targeted. In this case you have to gamble to remove the non-targetable modifier. You can
* "Remove a random non-xxxxx modifier from an item and add a new xxxxx modifier"
* Use Orb of Annulment
4. Add resistance 1 (Cold, Lightning, Chaos) to block Suffix
5. Add resistance 2 (Cold, Lightning, Chaos) to block all Suffixes
7. Use crafting bench to add "Adds (8–11) to (16–20) Fire Damage to Attacks"
8. Augment fire
a) If you get tier 1 "Damage Penetrates (8–10)% Fire Resistance" move to step 9.
b) If you get anything else
1. Go back to crafting bench and use "Remove crafted modifiers"
2. Use Remove fire harvest-craft
3. Go back to step 7.
9. Use crafting bench to add "Adds (3–5) to (6–8) Physical Damage to Attacks"
10. Augment Physical
a) If you get tier 1 "Gain (11–15)% of Physical Damage as Extra Fire Damage" move to step 11.
b) If you get anything else
1. Go back to crafting bench and use "Remove crafted modifiers"
2. Use Remove physical harvest-craft
3. Go back to step 9.
11. Augment life
11. Use Remove+add crafts to get good tiers on the resistances and life
12. Use Divine orbs to get max roll on the "Anger has (20–25)% reduced Mana Reservation"
13. Use Fertile Catalyst to get more life and reduce the Anger Mana Reservation to 30%
14. (optional) remove one modifier so that you can use crafting bench and be more flexible




Remember that endurance charges give you elemental resistances as well (just remember to warcry)
Last edited by 9v1d0 on Sep 20, 2020, 10:24:20 AM
Last bumped on Sep 20, 2020, 11:19:52 AM
Saving slot.

Quick question, whats the point of running double combustion as well as the fortify if you have overlord?
"
WolfsGoRawr wrote:

Quick question, whats the point of running double combustion as well as the fortify if you have overlord?


Hey, WolfsGoRawr.
That is a valid question. Yes, it is not worth running Fortify with Overlord with Tectonic slam. Honestly, I just have not figured out if I can get away with using Awakened Increased Area of Effect for EVEN MORE AOE. I need to test if I can still one-shot everything and if I can get enough Intelligence for it.

About the Double Combustion. Again, at this point I don't really feel like I need more damage on Tectonic slam so I am using the Combustion with Cremator to Destroy corpses. BUT I do need the Combustion 100% on Infernal cry because I want to be sure that when I Earthshatter bosses they Ignite. Also, I am not using Infernal cry when I am mapping, so I would lose on the ignite.
Very fair.

Would you mind posting how you leveld your jewels. POB doesn't show how you put your points in the jewels at this moment. Master of fire doesn't seem to give any damage increase either.
"
WolfsGoRawr wrote:
Very fair.

Would you mind posting how you leveld your jewels. POB doesn't show how you put your points in the jewels at this moment. Master of fire doesn't seem to give any damage increase either.


I updated the Overlord Large cluster jewel: https://pastebin.com/txBdcd29
I skip the one small node on 5 passive medium cluster and skip the middle passives on Large cluster jewels (Smite the Weak, Heavy hitter, etc.)

Last edited by 9v1d0 on Jul 23, 2020, 9:45:09 AM
"
WolfsGoRawr wrote:
Master of fire doesn't seem to give any damage increase either.


Oh, about the Master of fire. Yes, it doesn't show any damage increase and I couldn't find an option in PoB to turn in on. It gives -10% Fire Resistance and should be 5-10% more Damage. Very similar to Cooked Alive. https://pathofexile.gamepedia.com/Master_of_Fire
Last edited by 9v1d0 on Jul 23, 2020, 9:50:49 AM
Thats very fair.

Any reason for purifying fire? I've been using it and I understand it gives you consec ground, but since we already have a pot creating it too and we have to move around a lot too I don't see the point.

Would you mind going into detail to your reasoning for using this one?
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WolfsGoRawr wrote:
Thats very fair.

Any reason for purifying fire? I've been using it and I understand it gives you consec ground, but since we already have a pot creating it too and we have to move around a lot too I don't see the point.

Would you mind going into detail to your reasoning for using this one?


Hello, WolfsGoRawr. A good question. Couple of thing here. First of all, Consecrated ground is just really good with this build. I am using "Tasalio, Cleansing Water" so pretty much all the regen is 1.5x more effective. With 7000 life, Consecrated ground give me 600 life/s regen. To put this in perspective, regular 20% Eternal Life Flask give 625 life/s regen.

Second, yes, the flask also gives Consecrated ground so in theory they would overlap. In practice though, the flasks are used rarely (every 4 seconds) and if I have time to use flask then I probably don't need the regen as much anyway. The biggest vulnerability with this build is the moment I swing the Mace to go for the one-shot kill. Since I don't focus on attack speed, it's plenty of time for something to kill me. So if I do take some damage it's very nice to have 600 extra regen at that time. And actually that is also the time that I am standing still.

Third, this makes Consecrated ground when bossing also more reliable since I will try to stand super close for all my Earthshatter spikes to hit.

Couple of options you can try if you don't think it's worth it:
- Wave of Conviction (I figured it's too unreliable for bossing and it does not stack with Master of Fire. If there is a moment where I get hit, that is more of a moment to get more defense, not offence. That being said, it should give -15% more elemental resistance than Master of Fire.)
- Increased Duration Support (For Molten Shell)
- Berserk (The damage burst is going to be pretty short though)
- Ancestral Warchief (I consider this kind of damage boost unpractical and the only reason people include this in their guide is to boost they "theoretical" DPS. You need more damage against Sirus, Uber Elder, lvl 20 Simularcrum. Do you actually have time to waste dropping the totem in those fights?)
- Enduring cry (There is no space on on key board for this though)
Last edited by 9v1d0 on Jul 25, 2020, 7:48:16 AM
Some updates:
- Added Sirus Deathless Tier 1 video
- Added Devoto's Devotion to Tier 1 build
- Added some tips to Leveling section
- Added Ascendancy to Leveling section
- Updated Tier 1 Tree with Devoto's Devotion
Last edited by 9v1d0 on Aug 1, 2020, 11:45:01 AM

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