|Xbox 3.11.1c Patch Notes
- Fixed a bug which prevented belts from being enchanted in the Eternal Labyrinth of Potential.
- Storage Tanks can now hold up to 1,000 Condensed Lifeforce.
- Added a larger Storage Tank which can be created through Harvest Crafting.
- Added slots to the Seed Stockpile which can hold Buds, Flowers and Blossoms.
- Improved the visual clarity of Harvest Crafting descriptions.
- You can now auto-plant while Harvest Crafting is still available.
- Clarified the descriptions of how to grow (and regrow) the Heart of the Grove.
- Fixed a bug where the "Sacrifice a Corrupted Gem to gain x% of the gem's quality as Gemcutter's Prisms" could return a stack of Gemcutter's Prisms with a stack size of 0.
- Fixed a bug preventing enchanting of a Map (using Harvest crafting) if it already had Delirium applied to it.
Skills & Passives Fixes
- Added a "Camera Rotation Effects" Option. This can be disabled to prevent effects similar to that found in the Veritania, The Redeemer encounter room.
- All Vault doors are now automatically opened in a Blighted Vault Map.
- The exit from Vaal Oversoul's arena now unlocks significantly sooner.
- Updated the audio of the Miracle Map Device.
- Improved the default volume of audio effects in the Elder encounter.
- Fixed a bug where blocking a Hit did not always count as having been Hit for the sake of some "have been hit Recently" modifiers.
- Fixed a bug where Sirus, Awakener of Worlds could dismount his throne if there was a dead player underneath it.
- Fixed a bug where Metamorphs could fail to take any actions if they were stunned before having taken an action.
- Fixed a bug where the Mineshaft that Niko drills could intersect with other Azurite Mine encounter nodes.
- Fixed a bug where Betrayal Fortification encounters were unable to spawn in the Desert Map.
- Fixed a bug where Entity of the Void's Flameblast was much smaller than intended.
- Fixed a bug where skeletons summoned by the Bringer of Bones nemesis modifier were always level 4.
- Fixed a bug where monsters could spawn in an inaccessible location in the Chateau Map.
- Fixed a bug where the exit from the Lava Chamber boss arena didn't lock during combat with Fire and Fury.
- Fixed a bug where the Insatiable Malice Weapon Effect was not attached to the correct part of the Demonic Weapon cosmetic.
- Fixed a bug where Labyrinth rotating traps didn't have shadows.
- The first wave from Sunder is now slightly closer to the player to fix a case where very close targets weren't being hit.
- Mirage Saviours, Mirage Warriors and Mirage Chieftains spawned by The Saviour unique legion sword, General's Cry and Tawhoa's Chosen respectively can no longer be stunned.
- Added a larger visual to the aura granted by The Torrent's Reclamation unique belt.
- Updated the audio of Crystal Earthquake Effect and Demonic Earthquake Effect.
- Added audio to Brands when they attach to monsters.
- Fixed a bug where the Master of Metal ascendancy passive would not always grant added Physical Damage.
- Fixed a bug where, while you had the Supreme Ego keystone allocated, activating a temporary aura (through the use of March of the Legion) would turn off Malevolence or Zealotry.
- Fixed a bug where Glimmerwood Sunder didn't play audio for waves beyond the first when supported by Fist of War Support.
- Reduced the brightness of the Demonic Weapon cosmetic while it had Blood Guard Weapon Effect applied to it.
- Reduced the brightness of the following effects: Celestial Herald Effect, Crystal Earthquake Effect, Dragon Fireball Effect, Huntsman Aura Effect, Pandemonium Portal Effect, Ringmaster Weapon Effect, Sentinel Portal Effect and Thaumaturgy Wings.
- Fixed two instance crashes.
- Fixed an instance crash that could occur in the Labyrinth.
Last bumped on Jul 20, 2020, 2:58:42 AM
on Jul 17, 2020, 3:00:21 AM
Grinding Gear Games
We're releasing an update in just over an hour which fixes a bug that could cause stuttering.
on Jul 20, 2020, 1:39:01 AM
Grinding Gear Games