Bear Trap

Not a big fan of Traps so far in general.

Like the previous posters, Bear trap barely holds anything longer than a second or two on regular mobs, much less mini-bosses.

The biggest gripe I have is that it is extremely limited. I was partying with my friend, a duelist, who is the same level as me, and he kills things in two hits with his swords.

I, however, have to toss all three bear traps and a fire trap to kill ONE mob. Then, I have to wait about 7 seconds until I get even one trap back.

Really? If its going to be this long, that trap better keep things for at least 5 seconds and do 3x the current damage.

Same gripe on the fire trap....took all three fire traps (including the nearby +fire skill passives I took), and a bear trap to kill one mob.

I suggest either raise the limit of traps you can have to 20, but only active to about 5 (to prevent easy spamming), or keep everything the same but speed up the trap making so it only takes 2 seconds to make a trap.

I gave up traps when the gem went to level 3, and I was doing about 1/3 the damage at 3x slower the rate of killing compared to my duelist friend. =(
It looks like the crit damage support works with this, so we should definitely see some sort of crit chance for it, or else it's just arbitrarily increasing the mana cost
-Meteoric Destiny!
It would be cool if targeting an enemy with a trap would lead the target - having to do this manually with an archer feels more challenging than it should be given the rather poor performance of traps (and that's in a situation where you're experiencing absolutely no lag.) Currently throwing a trap at a moving enemy is useless - when the trap lands, the enemy will no longer be at that location.

Edit: Nevermind... throwing traps at enemies doesn't make sense, in retrospect.
Templar Shadow Knight (build in progress)
Last edited by EmoryM on May 17, 2012, 11:13:06 PM

Give the trap a "life".
And to set free, the target have to destroy the trap.

Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
i decided to move to bear trap because fire trab used magic damage but bear trap was worse then fire trap... I always forget to traps because there so tedious.
Does attack speed effect how fast you put traps or i need cast speed ?
Bulkathos wrote:
Does attack speed effect how fast you put traps or i need cast speed ?
Neither, you need Trap Laying Speed.
soo i can place traps with 2 hand weopon and with one hand weapon with the same speed ,thanks
starsg wrote:

Give the trap a "life".
And to set free, the target have to destroy the trap.

I like this idea a lot.
I was really looking forward to making a "Trapsin" style build but the traps, both fire and bear, just aren't strong enough to be the main focus of a build currently. Now this might be by design but they are still relatively weak even for a supporting role. They are great for the first difficulty but after that they seem to just lose effectiveness. Still using them but avidly looking to replace them with totems.
FAQ made through many hours of enduring global chat in Normal

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