Arc

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Kadajko wrote:
"
Wooser69 wrote:

So, arc making good checklist:

Lower mana cost to sane levels [ ]
Stop targetting random crates and pots instead of mobs [ ]
Have non-chained damage against single targets compile into 1 big hit [ ]



No, keep the insane mana cost and then make the other 2 changes. Otherwise will be OP.
150% single target damage is no joke, but the mana cost is one thing that asks for nothing less.

The only other change that needs to be made is the chain support to have ''50% less projectile dmg'' instead of ''50% less dmg''. Then you would have 2 more bounces for 200% mana multi, which again is fair.

The dmg change is fair to another skill.
Ex :
Fire ball : Deals 50%, chains 2 times, total dmg is 150%
Current Arc : Deals 100%, chains 2 times, total dmg is 300%
Current Chain-Arc : Deals 50%, chains 4 times, total dmg is 250%
You can see the problem : Double cost and lower 50% total dmg.

To be fair to another skill, the total must be 450% with 4 chains.
450% / 5 = 90% dmg for each hit.
It stills need some dmg nerf.
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lightmoon wrote:

The dmg change is fair to another skill.
Ex :
Fire ball : Deals 50%, chains 2 times, total dmg is 150%
Current Arc : Deals 100%, chains 2 times, total dmg is 300%
Current Chain-Arc : Deals 50%, chains 4 times, total dmg is 250%
You can see the problem : Double cost and lower 50% total dmg.

To be fair to another skill, the total must be 450% with 4 chains.
450% / 5 = 90% dmg for each hit.
It stills need some dmg nerf.


Arc has 50% inbuilt dmg effectiveness without the chain for all supported gems, and deals less dmg than fireball, less critical chance, doesn't benefit from quality chain, and cost more mana so 500% dmg would be fair. So no dmg nerfs needed.
Arc is the worst dmg skill in the game for casters. Using it as a "niche" skill also doesnt work because it simply casts to slow, deals no dmg and cost insane mana.

I dont know why GGG doesnt fix this skill
"I'm also keen to have Arc either pushed towards good single target damage or good AoE damage, rather than only really being good against exactly two enemies as it is now!" - Rory GGG
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Fatto wrote:
"I'm also keen to have Arc either pushed towards good single target damage or good AoE damage, rather than only really being good against exactly two enemies as it is now!" - Rory GGG

Where ?
"
lightmoon wrote:
"
Fatto wrote:
"I'm also keen to have Arc either pushed towards good single target damage or good AoE damage, rather than only really being good against exactly two enemies as it is now!" - Rory GGG

Where ?


Through an email.
Hopefully will be towards good single target damage, or a few targets. Have enough massive AoE skills as it is.

To be fair though, the fixes have been mentioned in this thread by many different people many times:

1) Arc can chain to the same target if there are no nearby enemies.
2) Chain reads ''50% less projectile dmg'' as opposed to ''50% less dmg.''

Done.
I would like if you had to aim arc, and if it was dodge-able as well(D2 chain lightning). It needs a damage boost but it also needs this.
Arc 1.0.0: Less mana, more damage ... Any thoughts?
Forums are SOOO much fun on patch day!

Casuals play because it's fun, not to achieve any goal unreachable with their resources.
We are playing for the next difficulty, the next keystone, the next item upgrade.
Not to feel better than anyone else.
Last edited by Fhedaykin on Oct 22, 2013, 12:41:01 PM
(Probably) Still meh against single-targets whereas Spark does not, still lacks something to deal with 15-monster packs whereas Spark does not.

Mind, it's good to see Arc dealing more damage per point of Mana spent. Single-target issues can be acceptable, if the skill performs well elsewhere. I'm just not positive it will.
Last edited by Vipermagi on Oct 22, 2013, 1:51:08 PM

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