PVP idea for ending rounds - Deadly Fog

I will echo Aimlessgun's observation and that it is an issue which I suspect will require some attention. As I have expressed in-game a few times now whilst it is natural for strategy to encompass elements such as timing and constant movement there is some difference with the constant running tactic that is a little too common. By constant running I mean fifteen or more seconds extending to an entire round as the optimal 'winning' strategy. The latter is just rather inane when multiple rounds become primarily an exercise in running in the opposite direction more than anything else. The former is problematic as well, though I recognise there is some basis for characters who specialise in life regeneration and such, however the problem there is just how difficult it is to capture anyone who chooses to run and regenerate. Moreover any solution to those ends would need to be made with ranged tactics in mind.

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